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Forum Index » » English (General) » » Suggestion: methods to control ship diversity in MV
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 Author Suggestion: methods to control ship diversity in MV
Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-02 04:41   
im good with this, almost allof my ship i enjoy flying are gate spawns, or low res spawns, so like the others as this no negative effect on me i aprove. its funny how when a change has a negative effect onthe UGTO they QQ, howver when it has noeffect of a positive they cheer
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-07-02 06:17   
Maybe we should take this socialistic philosophy a little farther.

From each his own pres to each his own need - why not automatically deduct the difference of your prestige and add it to everyone else on the server at the time to make everyone equal?





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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-02 06:26   
Quote:

On 2010-07-02 06:17, Azreal wrote:
Maybe we should take this socialistic philosophy a little farther.

From each his own pres to each his own need - why not automatically deduct the difference of your prestige and add it to everyone else on the server at the time to make everyone equal?



Glorious Marxist values implemented in game, da, da. Ees good plan, we support.
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-02 06:35   
Quote:

On 2010-07-02 06:26, Bardiche wrote:
Quote:

On 2010-07-02 06:17, Azreal wrote:
Maybe we should take this socialistic philosophy a little farther.

From each his own pres to each his own need - why not automatically deduct the difference of your prestige and add it to everyone else on the server at the time to make everyone equal?



Glorious Marxist values implemented in game, da, da. Ees good plan, we support.



we the "peoples party of DS" support this, and if the "DS peoples party" has an opinion we do not care
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-02 14:29   
Is there a Godwin equivalent for socialism? As a controversial idea is discussed increasingly longer, the odds of a comparison to socialism and/or soviet central planning and a loss of liberty approaches 1.

Note: In U.S. politics, if the proposal comes from a Democrat, "controversial" and "increasingly longer" are optional.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-02 14:33   
Quote:

On 2010-07-02 04:04, Storm514 wrote:
Any RTS that you can spam one unit AND WIN is clearly broken (With the exception being Zerglings. :3).





Firebats
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-07-02 17:46   
Quote:

On 2010-07-02 04:04, Storm514 wrote:
if I have a 9mm hand gun and I shoot you with it in the chest it is going to kill you. As would any other gun regardless of size.



a .22 is more likely just making whoever you shoot it with REALLY angry instead of just angry
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-02 18:04   
Quote:

On 2010-07-02 04:41, Schroedingers Gun {SOE} wrote:
im good with this, almost allof my ship i enjoy flying are gate spawns, or low res spawns, so like the others as this no negative effect on me i aprove. its funny how when a change has a negative effect onthe UGTO they QQ, howver when it has noeffect of a positive they cheer



This affectsa everyone, not just UGTO. Back in the day, in scenario, ships required resources pooled from all planets, and usually rare resources found on only one or two planets in the map.

What would happen is people would sit and wait at the ship select screen while others engineered or mined for the resources. As soon as the resources were available for their ship they'd spawn it. If it was a cruiser that was spawned it made people waiting for dreads wait even longer, if it was a dread that was spawned it might actually cause discontent ("wtf are you spawning a dread for and using up all our resources?" etc.)

So if the same sort of system were re-implemented, where the limiting factor becomes available resources, people will once again camp that ship select screen while waiting for others to do the engineering and mining. That's why that system would require a way for extractors to keep the resources they mine for personal use if they so wish, so that they don't have to sit there occasionally unloading 10k at a time on the planet and see it get used by someone else who wasn't helping to extract.


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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-07-02 18:33   
yeah i remember that res problem... it also becomes an issue if people continue suiciding ships - one person could run through a factions res pool in a few minutes.
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-07-02 21:38   
I would and have been proposing that instead of finding ways to limit the availability of large ships the developers simply make smaller ships more enjoyable to use.

Going further then just making small ships threatening to larger ones I mean actually rethinking the way small ships engage other small ships to bring it into line with what players seem to find fun, as currently most of the player base does not seem to prefer small vs. small ship combat.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-02 22:08   
I think it's more a matter of larger ships generate more combat pres than smaller ships, so people use them to get pres faster. I'd assume that's why a lot of people find it funny that my garage is filled with Scouts, Frigates, Cruisers, and noncombat ships.
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-07-02 22:16   
There are many people in the game which have reached a point where they are no longer very concerned about prestige but still prefer to fly larger ships so I believe that reasoning to be untrue.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-07-04 07:40   
Quote:

On 2010-07-01 07:08, Shigernafy wrote:
We're not talking artificial ("spawn failed: your faction can only use 3 dreadnoughts") limits, just modifying planet resources and spawn requirements. It won't be possible to endlessly spawn things without creating a very robust planetary support system.



I remember suggesting this back in the 1.3 days, back when we actually had planetary economies and such. Good times.

The problem with artificial limits is that players will start circumventing them by remaining logged on 24/7, and thus people who log off/on regularly will constantly have to fly smaller ships because the bigger ones are all either online, or sitting in the middle of interstellar space AFK.

If ships are to be limited at all, this would be the way to do it. Sure, it has the potential for problems, no system is ever perfect, but this system has the best potential because it does not throw artificial limits on the faction, and actually gives players the ability to work towards getting a bigger ship by mining more resources instead of sitting in ship selection waiting for someone to log off.

However, if I may throw another suggestion on top of the above suggestion, it would be quite simple: Increase the prestiege loss stat of bigger ships, especially Dreadnoughts and Stations. The problem with Dreadnoughts and Stations is that they usually gain far more prestiege than they lose. Even if you use the ships poorly and get them killed every five minutes you will usually gain prestiege. If losing a big dreadnought or station can actually hurt the player, it would become a risk/reward game. You would have to risk dying in a big ship, but you would have the current reward of massive prestiege gain.

Therefore, players that would not want to take on that high level of risk would instead fly smaller ships like Destroyers and Cruisers. Dreadnoughts and Stations would still be powerful, they would still be able to swat around Destroyers and Cruisers like flies, they would still be able to make lots of prestiege if properly used.

The above two suggestions would return that feeling that has been missing from Darkspace since 1.0 release of the game. That feeling of piloting a dreadnought and feeling overwhelmed by the amount of power and responsibility you are wielding in your hands, and the satisfying feeling of destroying an enemy dreadnought and knowing you significantly damaged the enemy's war effort.

Quote:

So heres the main argument I've been pushing since the days it used to be part of the gameplay : Nothing is better than anything else, just different. Things have a counter, so nothing can be used for everything. No Dreadnaught is effective against every ship, no Destroyer either. Its a simple concept with alot of hard balance decisions.

So whats the point of ranking up and getting more badges? Having more choices. A Dreadnaught can say, provide heavy fire and defense from range, something that a Cruiser or Destroyer can't do. Once this concept is understood people can play whatever ship they want but the ship they choose chooses their role they play. So no more ten assault dreadnaughts flying around, because ten assault destroyers will fly circles around them. Of course, they wont be very effective against other destroyers, or dreadnaughts designed to counter small ships, and etc.



This is a remarkably bad idea that was tried once and thrown out because of how terrible it was, it ended up turning the game to Destroyer and frigatespace and people stopped flying dreadnoughts because they would lose to a destroyer in a 1 on 1 fight.
[ This Message was edited by: Leopard on 2010-07-04 07:45 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-04 10:09   
Quote:

On 2010-07-02 22:16, Sops wrote:
There are many people in the game which have reached a point where they are no longer very concerned about prestige but still prefer to fly larger ships so I believe that reasoning to be untrue.





Which makes me wonder abt those who spawn stations and then orbit a planet for hours doing absolutely nothing. I don't get it. As the moment i'm ingame, I'll find something to do. Kill plats or AI if nobody's around.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-04 10:11   
I tend to mine then, Kenny. It's quite exciting.
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