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[FAQ
Forum Index » » English (General) » » New / Future missiles
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 Author New / Future missiles
t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2010-06-22 22:03   
DarkSpace Database


4.2.5.2 New / Future missiles

! All New missile value's are subject to change !

Anti-Radar Missile
Tier: Small
Faction: Humans
Damage Type: Kinetic
Technology: 20
Resources: 88
Requirements: Metals
Replacements: Peregin Missile, Sparrow Missile
Characteristics
Minimum Range: 350 Gu
Maximum Range: 1750 Gu
Missile Count: 1
Ammo: 33
Damage: TBA #1
Blast Range: 3 Gu
Blast Damage: TBA #1
Recharge Time: 8 Seconds
Energy Drain: 0.08/s <
Description:
text

Peregrine Missile
Tier: Small
Faction: Humans
Damage Type: Kinetic
Technology: 20
Resources: 100
Requirements: Metals
Replacements: Anti-Radar Missile, Sparrow Missile
Characteristics
Minimum Range: 372 Gu
Maximum Range: 2040 Gu
Missile Count: 1
Ammo: 29
Damage: TBA #1
Blast Range: 5 Gu
Blast Damage: TBA #1
Recharge Time: 9 Seconds
Energy Drain: 0.08/s
Description:
text

Sparrow Missile
Tier: Small
Faction: Humans
Damage Type: Kinetic
Technology: 20
Resources: 110
Requirements: Metals
Replacements: Peregin Missile, Anti-Radar Missile
Characteristics
Minimum Range: 402.5 Gu
Maximum Range: 2415 Gu
Missile Count: 1
Ammo: 26
Damage: TBA #1
Blast Range: 7 Gu
Blast Damage: TBA #1
Recharge Time: 10 Seconds
Energy Drain: <
Description:
text

Raptor Missile
Tier: Medium
Faction: Humans
Damage Type: Kinetic
Technology: 45
Resources: 175
Requirements: Metals
Replacements: Ion Tracker Missile, Phoenix Missile
Characteristics
Minimum Range: 374 Gu
Maximum Range: 1760 Gu
Missile Count: 1
Ammo: 22
Damage: TBA #1
Blast Range: 11 Gu
Blast Damage: TBA #1
Recharge Time: 12 Seconds
Energy Drain: 0.10/s <
Description:
text

Ion Tracker Missile
Tier: Medium
Faction: Humans
Damage Type: Kinetic
Technology: 45
Resources: 200
Requirements: Metals
Replacements: Raptor Missile, Phoenix Missile
Characteristics
Minimum Range: 430 Gu
Maximum Range: 2100 Gu
Missile Count: 1
Ammo: 20
Damage: TBA #1
Blast Range: 13 Gu
Blast Damage: TBA #1
Recharge Time: 13 Seconds
Energy Drain: 0.10/s <
Description:
text

Phoenix Missile
Tier: Medium
Faction: Humans

Damage Type: Kinetic
Technology: 50
Resources: 225
Requirements: Metals
Replacements: Raptor Missile, Ion Tracker Missile
Characteristics
Minimum Range: 399 Gu
Maximum Range: 2450 Gu
Missile Count: 1
Ammo: 18
Damage: TBA #1
Blast Range: 15 Gu
Blast Damage: TBA #1
Recharge Time: 14 Seconds
Energy Drain: 0.10/s <
Description:
text

Linear Drive Missile
Tier: Heavy
Faction: Humans
Damage Type: Kinetic
Technology: 60
Resources: 350
Requirements: Metals
Replacements: Proton Cruise Missile, Harpex Missile
Characteristics
Minimum Range: 399 Gu
Maximum Range: 1710 Gu
Missile Count: 1
Ammo: 18
Damage: TBA #1
Blast Range: 20 Gu
Blast Damage: TBA #1
Recharge Time: 14 Seconds
Energy Drain: 0.14/s <
Description:
text

Proton Cruise Missile
Tier: Heavy
Faction: Humans
Damage Type: Kinetic
Technology: 65
Resources: 400
Requirements: Metals
Replacements: Linear Drive Missile, Harpex Missile
Characteristics
Minimum Range: 424 Gu
Maximum Range: 2080 Gu
Missile Count: 1
Ammo: 16
Damage: TBA #1
Blast Range: 23 Gu
Blast Damage: TBA #1
Recharge Time: 16 Seconds
Energy Drain: 0.14/s <
Description:
text

Harpex Missile
Tier: Heavy
Faction: Humans
Damage Type: Kinetic
Technology: 70
Resources: 450
Requirements: Metals
Replacements: Linear Drive Missile, Proton Cruise Missile
Characteristics
Minimum Range: 462 Gu
Maximum Range: 2450 Gu
Missile Count: 1
Ammo: 18
Damage: TBA #1
Blast Range: 25 Gu
Blast Damage: TBA #1
Recharge Time: 18 Seconds
Energy Drain: 0.14/s <
Description:
text

TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.


[ This Message was edited by: t500 of the ICC on 2010-06-22 22:17 ]
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-06-22 22:07   
I can see it now... Md's over the horizon with the new missiles... *shivers*
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Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-06-22 22:15   
i like that Linear Drive missle, sounds bad xD and the PCMs have a way further Max range....
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-06-22 22:24   
Quote:

On 2010-06-22 22:03, t500 of the ICC wrote:
DarkSpace Database
4.2.5.2 New / Future missiles
Linear Drive Missile
Proton Cruise Missile
Harpex Missile


I suggest only has ICC has these missiles, cause if UGTO also has, what makes ICC strongest at long range?

Btw, no planet missiles?
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-22 22:26   
Quote:

On 2010-06-22 22:24, Diep Luc wrote:
Quote:

On 2010-06-22 22:03, t500 of the ICC wrote:
DarkSpace Database
4.2.5.2 New / Future missiles
Linear Drive Missile
Proton Cruise Missile
Harpex Missile


I suggest only has ICC has these missiles, cause if UGTO also has, what makes ICC strongest at long range?

Btw, no planet missiles?



glass is half empty eh?
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-22 22:58   
Quote:

On 2010-06-22 22:24, Diep Luc wrote:
Quote:

On 2010-06-22 22:03, t500 of the ICC wrote:
DarkSpace Database
4.2.5.2 New / Future missiles
Linear Drive Missile
Proton Cruise Missile
Harpex Missile


I suggest only has ICC has these missiles, cause if UGTO also has, what makes ICC strongest at long range?

Btw, no planet missiles?



It says missles subject to change/ new missles.
ICC will still be superior because we have a missle cruiser, you have a missle dread.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-06-22 23:23   
harpex is ICC only AFAIK
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-06-23 00:24   
All weapons should be ICC only, as it is the best way to prevent flooding of tears. I also believe even MORE time should be spent catering to ICC, because the last year has simply NOT seen enough hand holding.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-06-23 00:27   
We are looking at separating out planet and ship weapons.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2010-06-23 01:00   
Only the Tier 1 stats are currently correct, and will be undergoing a slight revision.

The other Tiers are still in progress.
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-06-23 01:11   
Not sure how these changes are going to effect the game.

All I know is, if you give into the QQ and make sparrows less desirable than they currently are. We're back to "who ever has the most stations wins! lolz"

I like variety in my games.
[ This Message was edited by: Azure Prower on 2010-06-23 01:12 ]
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-06-23 01:41   
The LDM missiles were tested a while back with a new Missile Dread, the M300-A. It boasted I think 7 LDM missiles (can't remember exactly how many) (or its counterpart's PCM and Harpex) the missiles packed a really hard punch BUT since there are only 7 of them, pretty easy to PD down with a picket dessy. If you guys think the sparrow missiles are heavy hitters now (and those of you crying over them), wait for the LDM's (you will cry a whole new river). The LDM has a few drawbacks to it. 1. Slow reload, 2. Slow speed, 3. horrible accuracy.
I don't think UGTO had these, or if they did it was going to be on a cruiser dedicated to them as well, like 4 LDM's on it. The old MD was going to get a remake with just IT MK II missiles, or the M300-A was going to be its replacement, again can't remember as I only tested for 10 min the M300-A.

Other whisperings were the ICC SS was going to lose all its MKII slots for LDM slots.

All hail the Linear Drive Missile!
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-06-23 01:44   
nahh,

All Hail the Harpex missile!
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2010-06-23 02:09   
Um, couldn't we just have Sparrow, AR, IT, and Nuclear Missiles and be done with it?

I'm all for Nuclear Missiles btw, high damage, slow speed and refire rate, and when they hit they make Darkspace do the "lightning flash" animation where the screen goes white for a split second.

See, it'd be so much simpler if we just had those four categories...and then focus on fixing fighters.

[ This Message was edited by: Polaris {ISC} on 2010-06-23 02:09 ]
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-06-23 04:47   
I believe the breakdown of the missile category's will be this.

Scouts/Frigates: Small missiles (AR, PM, SM)
Dessys/Cruisers: Medium missiles (IT, PM, RM), the Missile Cuiser will be the exception to this with a mix of both MED and HEAVY.
Dreads/Stations: Heavy Missiles (LDM, HM, PCM).


Planet missiles will be in there own category, so prolly will be mixed with Heavys for the PSM and maybe a new one?
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