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[FAQ
Forum Index » » Beta Testing Discussion » » Damaged device bug
 Author Damaged device bug
Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-18 13:52   


In release , ugto can disable kluth organic armor with flux or emp cannon.I realy dont know which exactly but i got fluxed(wave and beams) and all my armors went red(not the rings , the little icon on gadget list) and placed in device repair list to be fuctional again. Mean while i had no armor and went kaboom..
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-19 01:28   
errrr it seems illogical that you can disable any armor at all
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-06-19 01:40   
It isnt really a bug. The device system treats armor plates and shield generators as devices. Because of that, they are eligible for being targets of the anti-device weapons, the EMP and flux cannons. It is somewhat funny that armor systems can be disabled, but it makes sense when you see that the regenerative capabilities of the armor was disabled, not the system as a whole.

You also say that all your armor plates were disabled by the EMP and flux strikes. This is not possible, for only the devices located on the mount receiving damage are eligible for being 'disabled'.

P.S. - You may want to protest for armor and shields to be removed from the device subcategory...count me out on that.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-06-19 22:06   
Armour is not affected by systems damage.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-06-20 07:44   
The damage the armor can absorb is indeed not affected by system damage.

But i do think the self repair function is affected.
Will try to dig this up.
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