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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2010-06-15 13:27  
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On 2010-06-15 09:08, Mr Black wrote:
This is actually an idea that goes alongside something me and Jim have been considering recently.
Lets say that we start with a spawn delay of hullLevel * 3.
Scouts = 6 seconds
Frigates = 9 seconds
Destroyers = 12 seconds
Cruisers = 15 seconds
Dreadnought = 18 seconds
Super dreadnought = 21 seconds
Station = 30 seconds
Transports = 6 seconds
Supply/Engineering = 6 seconds
This could be referenced in the game as a constuction or undocking timer.
Now, for the clever bit.
This timer could also be affected by a planets morale, the Shipyard level and the current blockade status. Instead of a blockade preventing spawning completely, it could instead increase the time taken for ships to spawn at that location. Higher level Shipyards could undock the bigger much faster, yet also have significantly increased support requirements.
Of course, the big hurdle is trying to convince Faustus of the benefits of such a system, outside of further encouraging the use of the smaller ships for convenience in pitched battles.
[ This Message was edited by: Mr Black on 2010-06-15 09:14 ]
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thats being overly complicated for the sake of being complicated....
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-06-15 19:33  
i think mister Black, just killed 2 bird with a single stone this idea would be great, but the thing is, would that also change with gate spawning? you can't really blockade a gate, and if gate spawnign will be much less time then planet spawn, you just see people gon spawn from gate instead(wich they do if planet is blockaded anyway)
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-15 23:09  
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On 2010-06-15 19:33, Zero28 wrote:
i think mister Black, just killed 2 bird with a single stone this idea would be great, but the thing is, would that also change with gate spawning? you can't really blockade a gate, and if gate spawnign will be much less time then planet spawn, you just see people gon spawn from gate instead(wich they do if planet is blockaded anyway)
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You mean transfer gates only, right?
I guess gate spawning will not be affected by the modifiers and will just go with the fixed figures provided.
_________________ ... in space, no one can hear you scream.....
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