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DarkSpace - Beta
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[FAQ
Forum Index » » Tactics & New Players » » Extreme Building
 Author Extreme Building
Lonectzn
Fleet Admiral

Joined: January 06, 2005
Posts: 202
Posted: 2010-06-03 23:37   
I thought I would share some of my own experience with rapid planet development and invite comments from other builders on their strategies. This is obviously most relevant in scenario but the ideas are sound anywhere.

My first tip is really simple:

Plan

Know what you want to make. Look at the overall situation, where the planet is, enemy pressure, type of planet. Are you going to be at the planet the whole time? A two phase approach usually works well - build all the pop, food labs barracks you will need in one go, fill the rest with mines and you can come back later (while scrapping infantry remotely) to finish it off. Good if the planet is low priority.


Barracks First

No matter what the situation, whatever your plans for the planet, your first priority is to get a minimum of 10 barracks up. I usually go colony first, 5 barracks then one fusion power, 3 more barracks then a dome/food and two more barracks. Space the barracks out every 4 points across the top and bottom rows. Depending on your preference and situation you could add more.

This alone is enough to make the planet very hard for a solo player in scenario to cap quickly, and has the added bonus of being a quick inf farm for scrapping or capping others. If you plan on leaving it for a while make sure you have sufficient mines.


Scrap early, scrap often

Scrapping infantry raises your population, helping tech rise faster and get buildings working quicker. If you're eager (and the situation allows it) you can start scrapping soon as those 10 barracks are up to make sure they're pumping more infantry asap. A more cautious approach is to scrap whenever it rises above 20 to prevent the AI pulling inf and slowing you down.

Shipyards: we need extractors!

Again this is all about your situational awareness. Resources are always the last thing ready (and if they weren't you are too slow a builder). How many miners do you have helping? You probably need more, but if that's not an option try to conserve resources. Hold off upgrading the research and power. If you really feel you need defense that early use 5 level 1 bases and don't waste resources on platforms. In scenario many rounds come down to gets cruisers or dreads first. Once the resources are high enough you can start replacing things.


I've avoided trying to spit out end builds. Everyone has their own opinions on that and there are many right answers. My own preferences are towards lots of barracks, 2/3 sensor bases. I also only use level one buidings on barren planets. You can have a well rounded barren for well under 40 population that will be far far harder to cap than some defense fortress has no barracks and is prone to power/tech outages.

Is this useful? Do you have your own tips or ideas on building? Would like to hear them.
[ This Message was edited by: Lonectzn on 2010-06-03 23:40 ]
_________________


SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-06-04 01:11   
COMMENT :Stop giving away Vet tactics,.
let them learn for themselves.
I didn't read ur post,. but the title could mean its an exploit
that and its all changing soon,.
Hurry up devs. so the ppl with a fast aptitude can stay ontop,./
all the secrets of 1.5 are gonna be out soon
_________________


Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-06-04 02:48   
Quote:

On 2010-06-04 01:11, SPaRTaN Z (Star Fox) wrote:
COMMENT :Stop giving away Vet tactics,.
let them learn for themselves.
I didn't read ur post,. but the title could mean its an exploit
that and its all changing soon,.
Hurry up devs. so the ppl with a fast aptitude can stay ontop,./
all the secrets of 1.5 are gonna be out soon



Agreed! I don't want to give away to everyone how things are built. Thats for my fleet to know.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.

There is a thin line between knowing when to give up and when to try harder.

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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-06-04 07:36   
Contrary to my predecessors I think teaching players how to build is a smart move.
_________________


nicklane1
2nd Rear Admiral

Joined: October 03, 2009
Posts: 112
From: Eating your cheese behind you.
Posted: 2010-06-04 08:31   
Agreed on the fact you need to teach people how to build, how are they going to learn building barrens if they dont even know what to make?
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Hey guys i hope you dont like cheese, cuz ima eatin al urz chaezeyZ

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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2010-06-04 10:17   
Quote:

On 2010-06-04 01:11, SPaRTaN Z (Star Fox) wrote:
COMMENT :Stop giving away Vet tactics,.
let them learn for themselves.



its attitudes like this that contribute to low newbie retention rates, and gets the staff involved when a new player scraps a planet because they simply dont know any better and a "vet" reports them for "sabotage"
you people locking planets to keep newbs from messing with "your" planets, dont. show them, teach them, help them learn what they need to do.
_________________


Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-06-04 10:47   
like the Doran said
Shame on yourselves, You guys were all newb at a point, and im sure you asked some guidance
_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

James 296
Fleet Admiral

Joined: March 19, 2009
Posts: 141
Posted: 2010-06-04 13:17   
personally I'm busy with other things, but if a newb ask for help from me. I am will to help teach them the basics. plus the best advice is to practice in scen till you think you have it down BEFORE you build in mv
_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-04 13:19   
Quote:

On 2010-06-04 10:47, Zero28 wrote:
like the Doran said
Shame on yourselves, You guys were all newb at a point, and im sure you asked some guidance




Yes, once Doran was one of us....
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-06-04 13:37   
Gah stop complaining about everything and make a proper Tutorial. Every game have one and this game don't. And still ppl don't get why noobs don't know anything! shees
_________________


Lord Raiden *Super Sup*
Grand Admiral
Interstellar Cultural Confederation United


Joined: March 23, 2002
Posts: 91
From: London
Posted: 2010-06-04 13:53   
Quote:

On 2010-06-04 10:17, Doran wrote:
Quote:

On 2010-06-04 01:11, SPaRTaN Z (Star Fox) wrote:
COMMENT :Stop giving away Vet tactics,.
let them learn for themselves.




you people locking planets to keep newbs from messing with "your" planets, dont. show them, teach them, help them learn what they need to do.




i lock the planets because of the stupid AI
_________________
DarkSpace Member Since 2002

Quote:

JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!



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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-06-05 01:34   
Quote:

On 2010-06-04 10:17, Doran wrote:
Quote:

On 2010-06-04 01:11, SPaRTaN Z (Star Fox) wrote:
COMMENT :Stop giving away Vet tactics,.
let them learn for themselves.



its attitudes like this that contribute to low newbie retention rates, and gets the staff involved when a new player scraps a planet because they simply dont know any better and a "vet" reports them for "sabotage"
you people locking planets to keep newbs from messing with "your" planets, dont. show them, teach them, help them learn what they need to do.





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