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Forum Index » » English (General) » » On Stations and Speed
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 Author On Stations and Speed
Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2010-05-30 16:31   
Quote:

On 2010-05-29 18:43, Bardiche wrote:
How would you feel about Stations if their movement speed was reduced to 1gu/sec, or 3gu/sec?

And how would you feel if a Station's mode of transport was limited to WormHole Generation?



I like the idea. Stations ARE stations afterall and not ships.

As Sauur said, if wormholes were the only option, then yes, plz remove the blue wormhole line from the enemies F2.

Also i guess it could agree on giving them more defensive power at least. Idk about offensive power though unless it was something like more fighter bays...

One more thing recently I have been seeing stations come out of their own wormhole, turn around and then go back into the SAME wormhole before it disappears. This is not right...
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-05-30 16:44   
i would be fine with the speed decrease of stations or even takeing the HMA drive off. BUT thay must have added defensive and offensive weps also the WH...MUST not be visibul on bad guys F2
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Fallen |3lood Angel*Kiyoh*
Vice Admiral

Joined: November 29, 2009
Posts: 47
From: Lagrange 4
Posted: 2010-05-30 17:11   
Quote:

On 2010-05-30 02:03, Kenny_Naboo wrote:
Quote:

On 2010-05-29 20:42, Original Milk wrote:
If stations were to have their speed redoced, maybe they can take on another role...

Space station ship yard?





Quote:

On 2010-05-29 20:50, iwancoppa*Halberd of Light* wrote:
Stations right now are not as they are meant to be.

what needs to happen is:

slower
less maneuverable
WHD/high speed sublight drive
mutch more armour
mutch more firepower





These ideas above are good.


- Remove the JD and make them rely on WH
- Make them slower... ard 3 gu/s,
- Make them mobile SYs
- Buff their armor
- Buff their firepower a little bit more


Most importantly.... remove stacking with stations.
If 2 station touches.... *BOOM*


That should keep them apart.




I agree. Stations currently play line roles, and almost always dominate en masse. If you make them portable shipyards, personally, I think you should only be able to spawn say scouts, frigates and maybe destroyers, because Spawning multiple dreads from 1 station is just physically impossible. If stations speed gets reduced, They SHOULD have more armour, because with that reduced speed, they become more of a target at say 3gu/s since you can hit it more often then you can hit a station moving at 6gu/s. They should also have slightly more firepower because if they get surrounded, they wont survive with the current weapons setup. Personally, I dont care if the JD is gone. Thats just my opinion though.


P.S, I wont station stacking removed either way, it's ridiculous going to fight against 3 stations on top of eachother repping.
[ This Message was edited by: Kiyoh of the Rain*Rogue* on 2010-05-30 17:12 ]
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-05-30 17:21   
Quote:

On 2010-05-30 17:11, Kiyoh of the Rain*Rogue* wrote:

If you make them portable shipyards, personally, I think you should only be able to spawn say scouts, frigates and maybe destroyers, because Spawning multiple dreads from 1 station is just physically impossible.


Nanites/teleportation technology

It should not be physically possible to spawn multiple stations and dreads from a small moon or gate either but it happens.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-05-30 17:50   
Well first off, its a science fiction game, and anything is possible, even making a planet jump to your beloved scouts as well

Anyways if your idea was to go trough id like to see the WH be a lot more accurate, and then make it so only that faction who made the WH able to use it. To get rid of WH fishing.

Speed is the same with science fiction, bigger ship, bigger engines. But 6gu is slow but i don't relay see a problem with lowering them to 3gu. Makes the planet rushing a bit more difficult to do even if this is the wrong way to "fix" it.

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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-05-30 17:54   

WH only is fine, BUT it must be accurate. Weather or not enemy's can see it is not an issue, but the accuracy IS. Maybe a 100gu "miss" area would be sufficient, so I pick a point to make a WH and it will show up anywhere within 100gu of that point (200gu radius). This would make WH fishing still difficult, even I have successfully fished someone before even with the current WH system. If WH becomes the main movement for stations, they need to be more accurate.

Reducing station speed isn't going to change anything, you can still hit it even if its 6gus or if its 3gus, its not going to do much difference. Also if WH only comes to be they will NEED every gu they can get to be able to MOVE through that WH. Think of a station drive not as a ship drive but as boosters on the back of it getting it to move, the ICC station model shows this just fine.

Thing will be again if WH is the only mode of transportation for a station it will need more armor/firepower as it will be able to be tracked 100%. An extra shield on the ICC stations, extra plate of armor on the uggie/luth stations should do the trick for defense. Firepower could be augmented with added heavy cannons.


As for pulling stations? No those 3 types will be around now that they have been here. If were to be pulled the battle stations would be the ones to pull, the Command ones are fine and are the best for defending a planet. Support ones fill two roles at once (the ICC one dose anyways) acting as both a Missile Station, AND a supply point. After all ICC has a Missile "insert class here" why should station be exempted from that?



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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2010-05-30 18:26   
I agree with bards point of limiting stations to wormhole device (apart from nest/line station/Battle stations ) also i would like to see a reduction on how many reloads thta can be focused on one station.

On the point of reducing stations speed i dont agree stations dont turn anything near like a dread can and if you find a stations is moving too fast for you the is something seriously wrong with the player anything flying at 6 gu can more or less be hit never mind a big ass station

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Fallen |3lood Angel*Kiyoh*
Vice Admiral

Joined: November 29, 2009
Posts: 47
From: Lagrange 4
Posted: 2010-05-30 21:28   
Quote:

On 2010-05-30 17:21, Sops wrote:
Quote:

On 2010-05-30 17:11, Kiyoh of the Rain*Rogue* wrote:

If you make them portable shipyards, personally, I think you should only be able to spawn say scouts, frigates and maybe destroyers, because Spawning multiple dreads from 1 station is just physically impossible.


Nanites/teleportation technology

It should not be physically possible to spawn multiple stations and dreads from a small moon or gate either but it happens.




even with nanites, you could only make so many, and teleportation imo would mean it needs the resource on hand imo
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2010-05-30 22:52   
quantum entanglement.
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2010-05-30 23:04   
+1 to the idea of limiting stations to wh drives

Although stations should have more of a defined role
ex support station-defense only
battle station-combat
command station-transportation&long range combat
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-31 00:43   
Quote:

On 2010-05-30 17:21, Sops wrote:
Quote:

On 2010-05-30 17:11, Kiyoh of the Rain*Rogue* wrote:

If you make them portable shipyards, personally, I think you should only be able to spawn say scouts, frigates and maybe destroyers, because Spawning multiple dreads from 1 station is just physically impossible.


Nanites/teleportation technology

It should not be physically possible to spawn multiple stations and dreads from a small moon or gate either but it happens.





Nah. Stations should be able to spawn cruisers max.
Or maybe up to a dessie only.

Dreads are too big. And a station spawning another station???!
LOL.



Another idea is for a station to spawn up anything via some wormhole or something. Make up some backstory for it.

While the WH remains open, anything will be able to spawn from that point.
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-05-31 02:11   
Quote:

On 2010-05-29 18:43, Bardiche wrote:
ATTN: This is not a complaint about the current design model for Stations, nor is it a suggestion to change the current modus operandi for Station-users, and thus it should not be threated as a hostile attempt at stamping down any form of behaviour - it's just for speculation.

Gentlemen.

It has always struck me as odd that a massive Station can move itself at 6gu/sec, which is almost 33% of a Dreadnought's engine output depite allegedly being much more massive. Of course, due to the current scaling this is not necessarily so, but still...

And then it struck me as doubly weird that Stations can move at faster-than-light speed, bounding through space like some sort of eldritch monster hell-bent on dominating the warp speeds of the multiverse.

Gentlemen.

How would you feel about Stations if their movement speed was reduced to 1gu/sec, or 3gu/sec?

And how would you feel if a Station's mode of transport was limited to WormHole Generation?

The logic behind this is, of course, that they are meant to be sluggish. I would go so far to suggest a Station's deployment should have the consideration that "a sizeable support fleet flies along to ensure we're not sitting ducks"... although, of course, it may turn into "Stations are only fielded en masse".

I feel that it would be interesting if Stations were limited in such way - it would open the way to a model where a Station is considered exceptional rather than expectable due to its limitations in transit.

This is not a formal suggestion to the developers, nor a complaint about the current way Stations are employed or anything - I ask that you not turn it into such, but just use this thread as a stage for consideration if Stations would operate under a fictional model more true to popular space lore that says Stations are mostly immobile fortresses defended by a fleet.

Let's see if we can do this!



Great!!!!
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