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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » rapid fire torps/SI
 Author rapid fire torps/SI
Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2010-05-26 19:17   
i couldn't find the known bug section so if this bug is already reported then i am sorry for wasting your time. (for those who hate reading i made the short list)

i found the bug on the release version and not sure what causing it. i am trying to duplicate it and after asking a bit around nobody know how to create it but everybody liked it.

this is what happens when you are bugged. torps/si have 0 sec recharge and no eng drain for several shots so you basicly have a rapid firing weapon of mass destruction. i only encounterd it while playing luth (alt acount).

this isn't favorable for the balance (saw krill with all SI bugged auto firing a BD to shreds in seconds).

ok short list of known facts

- only happens on luth
- bug's SI and or torps
- disapears after several shots of the bugged weapon
- if you have it not all weapons go to normal after the same amount of shots
- not always are all your weapons affected
- it causes the bugged weapon to charche instantly and at 0 to almost 0 eng cost
- *not tested* think has something to with cloaking while it is firing

again if this was already known then sorry for wasting your time. otherwise i will keep trying to create this bug on purpose so i know what causes it.
[ This Message was edited by: Timbo on 2010-05-26 19:20 ]
_________________
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-05-26 22:04   
Fixed.
_________________


Lithium
Chief Marshal

Joined: June 29, 2003
Posts: 109
Posted: 2010-05-27 01:19   
I think you found writing C++ code is much easier than writing script for the game.
Good job!
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2010-05-27 04:00   
Has also happened to me on UGTO.
_________________



BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-05-27 07:02   
Quote:

On 2010-05-27 01:19, Lithium wrote:
I think you found writing C++ code is much easier than writing script for the game.
Good job!



Wha?
_________________


Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2010-05-29 09:05   
ok thnx for looking in to it.
_________________
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.

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