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[FAQ
Forum Index » » General Support » » Weapon Gadget recharge time bug?
 Author Weapon Gadget recharge time bug?
Destroh Phaytus
Grand Admiral

Joined: August 28, 2006
Posts: 74
From: There.....RIGHT THERE!!!!
Posted: 2010-05-14 22:55   
While in the Cassiopeia and Ursa Minor servers, I encountered a bug that removes the cooldown when you fire a weapon. It has only occured when I swap a weapon, and once when I went through a jumpgate.

Respawning the ship with the bugged weapons seems to fix the issue as far as I know, and I have not seen this happen with electronic warfare or fighters yet.


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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2010-05-14 23:22   
It happens randomly for me, i notice it when i drop half my power after tapping spacebar 3 times quickly (i tend to tap keys fast due to being twitchy from fps games)


before i realise it ive fired 20 ion cannons at some poor unsuspecting fellow o.O


That aside, its a rather anoying and evil bug, just as bad as the arc bug. unless its brought in as a feature, try not to spam spacebar as much... you never know when you may end up firing 6+ core weapons at someone in a second (it sounds awesome, but ive been on the reciving end of the si version. not plesant)
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-05-14 23:47   
You can fire 20 si/qst/ion on anyone. They wont do any damage tho. It is known bug, we tried it and it doesnt work like omfg uber krill.
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2010-05-14 23:54   
Ive actually gotten this bug in Scenario. I'll be flying my mandi and all of a sudden if see a river of green torps flying for someone and it does do the damage, although im left flying helplessly with no energy.
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2010-05-15 00:29   
It both does and dosent do the damage, for some reason. i allways seem to hit every shot if i get the bug. others may not. but yeah it's dependant.


if it was just pure client side and you didnt actually fired the guns, that wouldint be THAT big of a deal, but it's not, its both client and server. you end up shooting someone with hundreds of something.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-05-15 12:25   
It's an issue with your client sending a packet, and the server not receiving it. Happens occasionally.
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