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[FAQ
Forum Index » » English (General) » » Mines... What are they good for? (idea)
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 Author Mines... What are they good for? (idea)
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-08 23:14   
Quote:

On 2010-05-08 17:25, Lark of Serenity wrote:

I like the idea of having a AOE object that damages you dependent on your speed. that would mean an enemy dread caught in a field would have to be moving very slowly, an easy target for any ships in the area. would make for some good tactics.




When something explodes beside you, it doesn't matter whether you're going 5 gu/s or 15 gu/s. You're going to take damage all the same.

This isn't a traffic accident. It's an explosive device.



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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-05-09 07:19   
Quote:

On 2010-05-08 23:14, Kenny_Naboo wrote:
Quote:

On 2010-05-08 17:25, Lark of Serenity wrote:

I like the idea of having a AOE object that damages you dependent on your speed. that would mean an enemy dread caught in a field would have to be moving very slowly, an easy target for any ships in the area. would make for some good tactics.




When something explodes beside you, it doesn't matter whether you're going 5 gu/s or 15 gu/s. You're going to take damage all the same.

This isn't a traffic accident. It's an explosive device.






i agree it shouldn't be the fact you take more damage while going faster. it should be the faster you go the more times you WILL take damage. you really think you can out run a mine ummm oh wait you can't when it goes boom your hurt period so it should be how often you HIT a min NOT MORE DAMAGE

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Glaceon
Fleet Admiral

Joined: January 08, 2010
Posts: 141
Posted: 2010-05-09 13:49   
Quote:

On 2010-05-09 07:19, jackbob wrote:
Quote:

On 2010-05-08 23:14, Kenny_Naboo wrote:
Quote:

On 2010-05-08 17:25, Lark of Serenity wrote:

stuff



more stuff



even more stuff





so reading that he means that the mines detect movement and speed so if its set to 5 gu for example anything moveing over 5 gus will trigger an explosion of the mine while any thing below will not (its like so the mine dosent blow up over nothing) like an anti tank mine it only blows up agised tanks but infantry dosent set it off cause the wheight is set for like 1 ton.
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Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2010-05-09 14:20   
I can tell you after experiencing several scarabs on all factions, mines are fine.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-09 17:31   
Quote:

On 2010-05-09 14:20, Xpli$it wrote:
I can tell you after experiencing several scarabs on all factions, mines are fine.




like said, mines are fine, they don't really needto be changed really, this idea is jsut a lagless solution for less objects, no one is talkign abotu a buff or nerf...cept for the sucky Uggie smine XD

im sure even this bubble idea peopel will sitll use it as an offensive wya anyway so beats that part of the idea lol XD
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-05-09 18:07   
Infact lowering mine numbers in the field would help to lag. But then again mine damage would be different and would have more hit points against PDs.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-09 19:40   
it would be interesting to see what a minefield does to a dread, compared to
individual mines, when I remote det it.



Srsly, this will serve to buff mines to the point where some ppl are gonna call for their nerfing.


Eg. ship has 5 mine slots. He can release them one at a time. Enemies might hit 1 mine, but avoid the other 4.

If it's reprogrammed such that the ship's 5 slots are now released as an entire minefield, the damage should reflect as such (i.e. 5 x mine slots worth) when an enemy enters it and triggers it.... or if the pilot remote dets it.

5 mine slots worth of damage at a go, with no option to avoid any part of it. How's them apples for ya?




[ This Message was edited by: Kenny_Naboo on 2010-05-10 01:00 ]
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Admiral Uhan
1st Rear Admiral

Joined: May 17, 2010
Posts: 21
From: Right behind you!
Posted: 2010-05-27 03:00   
Im always annyoed when i play as the Ugto that the emp mines are almost
useless. I manged to lure to ICC crusiers into a minfeild that i made it was roughly 500 gu long and and 2 rows of mines.
I was hinding with a antisensor scout to see if the mines would destroy them but they took no dammage to any of there armour or sheild
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2010-05-27 03:29   
The main intent of it is to reduce object count. Thats it. And no, you can't remote det these ones. That'd just be dumb.
As for the speed, its to make it so you can't simply make a planet completely unapproachable by dropping a whole bunch of minefields. Theres no realistic intent to this, other then gameplay. So the slower you go, the lower the chance of hitting an actual mine (ie, the field does less damage overall. You'd animate more explosions, and just increase the damage vs speed. Of course, you can also do it with speed + probability of hit, yes that would work as well.)
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-28 01:10   
Quote:

On 2010-05-27 03:29, Tellaris wrote:
The main intent of it is to reduce object count. Thats it. And no, you can't remote det these ones. That'd just be dumb





Nonsense, why shouldn't we be able to remote det mines?
It's a basic tactic to entrap the enemy.

If you can't remote det mines, then the same should apply to torps and missiles.


See... the nerf ideas begin.

[ This Message was edited by: Kenny_Naboo on 2010-05-28 01:14 ]
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-28 16:03   
Quote:

On 2010-05-28 01:10, Kenny_Naboo wrote:
Nonsense, why shouldn't we be able to remote det mines?
It's a basic tactic to entrap the enemy.

If you can't remote det mines, then the same should apply to torps and missiles.


See... the nerf ideas begin.

[ This Message was edited by: Kenny_Naboo on 2010-05-28 01:14 ]




Please don't say that, you already start to soudn liek Command for nerfing another because one is nerfed
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19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-05-28 17:13   
everything is detonable ... end of story...
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* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-28 22:54   
Quote:

On 2010-05-28 16:03, Zero28 wrote:
Quote:

On 2010-05-28 01:10, Kenny_Naboo wrote:
Nonsense, why shouldn't we be able to remote det mines?
It's a basic tactic to entrap the enemy.

If you can't remote det mines, then the same should apply to torps and missiles.


See... the nerf ideas begin.

[ This Message was edited by: Kenny_Naboo on 2010-05-28 01:14 ]




Please don't say that, you already start to soudn liek Command for nerfing another because one is nerfed




U obviously missed the sarcasm in that.
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Katejina
Grand Admiral
Galactic Navy


Joined: February 13, 2010
Posts: 73
From: katejina
Posted: 2010-05-29 00:41   
Its funny how everyone that say's mines are fine as they are play as kluth. Strange huh
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-29 06:14   
Quote:

On 2010-05-29 00:41, Katejina wrote:
Its funny how everyone that say's mines are fine as they are play as kluth. Strange huh





Nothing strange.

ICC either doesn't like or don't know how to use theirs, and UGTO don't bother as you only have EMP mines.
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