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Mines... What are they good for? (idea) |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-08 23:14  
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On 2010-05-08 17:25, Lark of Serenity wrote:
I like the idea of having a AOE object that damages you dependent on your speed. that would mean an enemy dread caught in a field would have to be moving very slowly, an easy target for any ships in the area. would make for some good tactics.
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When something explodes beside you, it doesn't matter whether you're going 5 gu/s or 15 gu/s. You're going to take damage all the same.
This isn't a traffic accident. It's an explosive device.
_________________ ... in space, no one can hear you scream.....
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2010-05-09 07:19  
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On 2010-05-08 23:14, Kenny_Naboo wrote:
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On 2010-05-08 17:25, Lark of Serenity wrote:
I like the idea of having a AOE object that damages you dependent on your speed. that would mean an enemy dread caught in a field would have to be moving very slowly, an easy target for any ships in the area. would make for some good tactics.
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When something explodes beside you, it doesn't matter whether you're going 5 gu/s or 15 gu/s. You're going to take damage all the same.
This isn't a traffic accident. It's an explosive device.
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i agree it shouldn't be the fact you take more damage while going faster. it should be the faster you go the more times you WILL take damage. you really think you can out run a mine ummm oh wait you can't when it goes boom your hurt period so it should be how often you HIT a min NOT MORE DAMAGE
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Glaceon Fleet Admiral
Joined: January 08, 2010 Posts: 141
| Posted: 2010-05-09 13:49  
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On 2010-05-09 07:19, jackbob wrote:
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On 2010-05-08 23:14, Kenny_Naboo wrote:
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On 2010-05-08 17:25, Lark of Serenity wrote:
stuff
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more stuff
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even more stuff
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so reading that he means that the mines detect movement and speed so if its set to 5 gu for example anything moveing over 5 gus will trigger an explosion of the mine while any thing below will not (its like so the mine dosent blow up over nothing) like an anti tank mine it only blows up agised tanks but infantry dosent set it off cause the wheight is set for like 1 ton.
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Xpli$it Marshal
Joined: March 06, 2004 Posts: 486 From: Canada
| Posted: 2010-05-09 14:20  
I can tell you after experiencing several scarabs on all factions, mines are fine.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-05-09 17:31  
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On 2010-05-09 14:20, Xpli$it wrote:
I can tell you after experiencing several scarabs on all factions, mines are fine.
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like said, mines are fine, they don't really needto be changed really, this idea is jsut a lagless solution for less objects, no one is talkign abotu a buff or nerf...cept for the sucky Uggie smine XD
im sure even this bubble idea peopel will sitll use it as an offensive wya anyway so beats that part of the idea lol XD
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-05-09 18:07  
Infact lowering mine numbers in the field would help to lag. But then again mine damage would be different and would have more hit points against PDs.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-09 19:40  
it would be interesting to see what a minefield does to a dread, compared to
individual mines, when I remote det it.
Srsly, this will serve to buff mines to the point where some ppl are gonna call for their nerfing.
Eg. ship has 5 mine slots. He can release them one at a time. Enemies might hit 1 mine, but avoid the other 4.
If it's reprogrammed such that the ship's 5 slots are now released as an entire minefield, the damage should reflect as such (i.e. 5 x mine slots worth) when an enemy enters it and triggers it.... or if the pilot remote dets it.
5 mine slots worth of damage at a go, with no option to avoid any part of it. How's them apples for ya?
[ This Message was edited by: Kenny_Naboo on 2010-05-10 01:00 ]
_________________ ... in space, no one can hear you scream.....
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Admiral Uhan 1st Rear Admiral
Joined: May 17, 2010 Posts: 21 From: Right behind you!
| Posted: 2010-05-27 03:00  
Im always annyoed when i play as the Ugto that the emp mines are almost
useless. I manged to lure to ICC crusiers into a minfeild that i made it was roughly 500 gu long and and 2 rows of mines.
I was hinding with a antisensor scout to see if the mines would destroy them but they took no dammage to any of there armour or sheild
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Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2010-05-27 03:29  
The main intent of it is to reduce object count. Thats it. And no, you can't remote det these ones. That'd just be dumb.
As for the speed, its to make it so you can't simply make a planet completely unapproachable by dropping a whole bunch of minefields. Theres no realistic intent to this, other then gameplay. So the slower you go, the lower the chance of hitting an actual mine (ie, the field does less damage overall. You'd animate more explosions, and just increase the damage vs speed. Of course, you can also do it with speed + probability of hit, yes that would work as well.)
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-28 01:10  
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On 2010-05-27 03:29, Tellaris wrote:
The main intent of it is to reduce object count. Thats it. And no, you can't remote det these ones. That'd just be dumb
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Nonsense, why shouldn't we be able to remote det mines?
It's a basic tactic to entrap the enemy.
If you can't remote det mines, then the same should apply to torps and missiles.
See... the nerf ideas begin.
[ This Message was edited by: Kenny_Naboo on 2010-05-28 01:14 ]
_________________ ... in space, no one can hear you scream.....
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-05-28 16:03  
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On 2010-05-28 01:10, Kenny_Naboo wrote:
Nonsense, why shouldn't we be able to remote det mines?
It's a basic tactic to entrap the enemy.
If you can't remote det mines, then the same should apply to torps and missiles.
See... the nerf ideas begin.
[ This Message was edited by: Kenny_Naboo on 2010-05-28 01:14 ]
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Please don't say that, you already start to soudn liek Command for nerfing another because one is nerfed
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-05-28 17:13  
everything is detonable ... end of story...
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-28 22:54  
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On 2010-05-28 16:03, Zero28 wrote:
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On 2010-05-28 01:10, Kenny_Naboo wrote:
Nonsense, why shouldn't we be able to remote det mines?
It's a basic tactic to entrap the enemy.
If you can't remote det mines, then the same should apply to torps and missiles.
See... the nerf ideas begin.
[ This Message was edited by: Kenny_Naboo on 2010-05-28 01:14 ]
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Please don't say that, you already start to soudn liek Command for nerfing another because one is nerfed
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U obviously missed the sarcasm in that.
_________________ ... in space, no one can hear you scream.....
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Katejina Grand Admiral Galactic Navy
Joined: February 13, 2010 Posts: 73 From: katejina
| Posted: 2010-05-29 00:41  
Its funny how everyone that say's mines are fine as they are play as kluth. Strange huh
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-29 06:14  
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On 2010-05-29 00:41, Katejina wrote:
Its funny how everyone that say's mines are fine as they are play as kluth. Strange huh
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Nothing strange.
ICC either doesn't like or don't know how to use theirs, and UGTO don't bother as you only have EMP mines.
_________________ ... in space, no one can hear you scream.....
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