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 Author Kaus Borelias
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-05-26 15:07   
UGTO need more than 6 planets is one big issue.

Luyten is a horrible system for fighting in.

Would like to see a map with Earth, Sag Hotha and Exartha all in one server.

Maybe Luyten should be like the MI system and only have one planet. Then make a new system to the server. We only need a few spaced out rocks with some decent jg access to the other systems.

And Sag server isnt named for Sag....its for Sagitarrius. Sag Hotha is the K'Luth Homeworld, and is in the Sirius system.

Is it still too late to push for a battle arena server......?
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-26 15:21   
Quote:

Is it still too late to push for a battle arena server......?




lol that would be lag heaven could you image icc with there md in there lol
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-26 22:45   
Quote:

On 2010-05-26 15:07, Azreal wrote:
UGTO need more than 6 planets is one big issue.

Luyten is a horrible system for fighting in.

Would like to see a map with Earth, Sag Hotha and Exartha all in one server.

Maybe Luyten should be like the MI system and only have one planet. Then make a new system to the server. We only need a few spaced out rocks with some decent jg access to the other systems.

And Sag server isnt named for Sag....its for Sagitarrius. Sag Hotha is the K'Luth Homeworld, and is in the Sirius system.

Is it still too late to push for a battle arena server......?






Digging back into ancient posts.... I seem to recall ppl asking for the MV to be shrunk as it was, as I paraphrase, "Too big, and empty. Places are too far apart, action is slow"


So by putting everything back into one massive map... wouldn't this be going back to the old layout, and possibly revisting those old issues again?
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-05-26 22:52   
We won't be putting all the systems into one map again.. it just doesn't work with the current server backend. What I was thinking of doing was having a human server (since they grew up in the same neighborhood), having it linked to a server... well, there's two options.

1. second server includes sirius and some other systems to fight over
2. second server is just neutral space to battle over (like the current sag)

if 1, have another server that's more AI focused, like procyon now, where the MI link to kluth space (for lore reasons) and the edges of neutral territory

and then probably a newbie server too. oh, and pirates would probably be in neutral and human space.

the thing is, i like to have some "homeland defense" AI in the home servers, very little to nothing in the neutral battleground to allow for more unrestrained pvp, and then NPC AI (mi, also some pirates) in a third server that's just for blowing up for sport.
but that vision isn't shared by everyone, so we get AI everywhere

anyway, discuss.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-05-26 22:53   
Also, not sure what battle arena means. But if its like fleet wars, we can probably do that, but it will likely be unladdered (no pres gain/loss). Unless ... well, why don't you explain what you mean?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-27 00:14   
Quote:

On 2010-05-26 22:52, Shigernafy wrote:
We won't be putting all the systems into one map again.. it just doesn't work with the current server backend. What I was thinking of doing was having a human server (since they grew up in the same neighborhood), having it linked to a server... well, there's two options.

1. second server includes sirius and some other systems to fight over
2. second server is just neutral space to battle over (like the current sag)

if 1, have another server that's more AI focused, like procyon now, where the MI link to kluth space (for lore reasons) and the edges of neutral territory

and then probably a newbie server too. oh, and pirates would probably be in neutral and human space.

the thing is, i like to have some "homeland defense" AI in the home servers, very little to nothing in the neutral battleground to allow for more unrestrained pvp, and then NPC AI (mi, also some pirates) in a third server that's just for blowing up for sport.
but that vision isn't shared by everyone, so we get AI everywhere

anyway, discuss.





So you're saying is, yer putting ICC and UGTO and Pirates home systems into a server. And Sag is lying in another. And Kluth, MI in another server?

Well, if that's the case, then there'll be very little reason to go to Sag at all, since both hoonam factions will probably be striking each other for dominance over that server. While Kluth.... will probably be farming MIs in their own space, and occasionally popping over to the hoonam server to wreak a bit of havoc.





[ This Message was edited by: Kenny_Naboo on 2010-05-27 00:15 ]
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Admiral Uhan
1st Rear Admiral

Joined: May 17, 2010
Posts: 21
From: Right behind you!
Posted: 2010-05-27 02:48   
It would also be good to put a new system aswell due to the fact that the current 5 systems are always being lost and then recaptured. Like for exsample the icc to epsi eri and rd (this is true) but then the kluth take epsi back and the ugto rd back and this happens all the time. Take that, lose that
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2010-05-27 03:45   
The thing about a neutral battleground between the K'Luth/Humans is that the K'Luth will take the neutral area practically unopposed, while ICC/UGTO vie for supremacy. Having both humans on the same server may not be that great of an idea. You also have the potential issue of the home server AIs fighting each other in their quests to defend. Something like the old MV, where you have 3 arms and a central cluster of stars to fight over would probably be the best arrangement. It worked relatively well. You can still have your neutral server, and the MI become to the K'Luth like the Pirates are to the Humans, with MI/Pirates in each faction's home sectors.
Then players would be motivated to fight for the middle, and there would still be plenty of AI presence.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-05-27 05:18   
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=46861&forum=1&31

Keep in mind it was proposed before the return of the scens.
If I remember right, it kinda sparked the call for the scens return.
At any rate, its explained here.
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Okkam
Marshal

Joined: February 06, 2008
Posts: 157
From: Dorset
Posted: 2010-06-02 07:30   
Whatever happened to the MV as it used to be oh so many years ago?

With Cincinati and where the MV had roughly 9 systems with various amounts of cluster planets and individual planets nearer gates.

With that you could actualy plan conquest and do a real game whereas with the current one if you go all out offensive and theres no one on you can take the entire MV in no time.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-06-02 08:10   
Heres my two cents:

The home systems? They are fine. A faction should be hard to kick from the metaverse as a whole, especially since it would be extremely hard for a faction that loses everything to get its planets back. Without planets you cannot customise ships, and without planets its rather difficult getting infantry.

However, I do think a consolidation of the Metaverse is in order. Here is what I would suggest.

1: Remove MI and Pirate NPCs from Sagittarius completely. This should help with lag, and to be honest, Sagittarius is the PvP server, nobody really goes there to fight PvE encounters.

2: Remove Procyon and Rogan's Rift. There is no reason for these servers to exist, at all.

3: Have MI/Pirate enclaves in all three Home servers as well as lots of MI/Pirates spawning in those servers. This would give people something to do in their home servers (PvE), and would make taking a stroll in those servers a little more interesting.

4: Slightly increase the size of Sagittarius. Give maybe 1-2 more systems of neutral territory to fight over, considering that BD, Epsilon Eri, and R33 are considered 'Home Systems'.


If 2 and 3 are not possible, than at least remove the rank requirement from Rogan's rift and redesign both Rogan's Rift and Procyon to be a lot more accessible. Its a pain in the rear to get to Proc from ICC/UGTO space and UGTO were kicked out completely from Rogan's Rift.

[ This Message was edited by: Leopard on 2010-06-02 08:14 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-06-02 08:44   
Quote:

On 2010-06-02 08:10, Leopard wrote:


1: Remove MI and Pirate NPCs from Sagittarius completely. This should help with lag, and to be honest, Sagittarius is the PvP server, nobody really goes there to fight PvE encounters.



MI and Pirates do not cause lag. There are seldom times when more than 8 total MI and Pirates are actually in the server. Very few times.

Quote:


2: Remove Procyon and Rogan's Rift. There is no reason for these servers to exist, at all.



Procyon is more valuable to Kluth than any other faction or any other system. Old Luth vets consider Procyon system as our home system, and have for years. That is why you see Luth so adament about keeping it.
Also, the AI has been worked on for years, and we are just beginning to see them in the game regularly. I doubt that there will be a reversal of this, and would expect rather an increase in the AI use.
Also, RR is the pirate server. It is a good place for players to play until they hit 1st RA, and potentially pick up some blue enhancements along the way. This cant be done as easy by new players in the Sag server, and impossible in the MI server.

You may not agree with this, but that is part of the reason they exist. So its inaccurate to state they have no reason for existing at all.

Quote:

3: Have MI/Pirate enclaves in all three Home servers as well as lots of MI/Pirates spawning in those servers. This would give people something to do in their home servers (PvE), and would make taking a stroll in those servers a little more interesting.



Not sure I understand this. Add them to the home servers for farming, yet get rid of their own servers where they are plentiful. Seems like no real tradeoff here. If we want battles in the home server, it merely requires one faction to invade one for there to be battles in them.

Quote:

4: Slightly increase the size of Sagittarius. Give maybe 1-2 more systems of neutral territory to fight over, considering that BD, Epsilon Eri, and R33 are considered 'Home Systems'.



I seem to remember a recent post (about 2 moths ago?) about the servers being rejoined anyways, so I would wait to see what they have first. This was either a dev post or a Faustus post. I seem to remember it was Draffell who posted it......

Quote:

If 2 and 3 are not possible, than at least remove the rank requirement from Rogan's rift and redesign both Rogan's Rift and Procyon to be a lot more accessible. Its a pain in the rear to get to Proc from ICC/UGTO space and UGTO were kicked out completely from Rogan's Rift.



Just use the jump gate from Kaus, or spawn in the server to begin with. RR can be accessed from Luyten gate. The rank requirment is in place in RR because of the pirates' ship classes. They max out at cruiser, and only have a Nautilus higher than that. The Nautilus is for when there are many people in RR. We've taken the Naut down plenty of times in our cruisers, so its not unrealistically tough.

Another thing to look at is the amount of ship skills you develop as you learn to fight these powerful ships.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-06-02 13:33   
Replace Luyten with rogen rift (the center cluster), replace Kaus with Procyon (the cluster that a terran). That's what I think.

It sucks to see many players bomb and capture nhezack or Kaus to gain transport badge. In real fight, it's absolutely different. And the guys who practising with Ai planet, I don't see them do it with players planet.

It's indeed need lots of pirates and mi to protect the planet in Sagi.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-02 13:54   
RR is just plain fun, and a good place to "chill out" without having to worry about suddenly getting jumped by multiple DN/Stations. It's good for newer people to get some bombing/troop drop practice in and (at least lately) there's usually someone there to give pointers to new players who wander in from Ursa Minor and wonder where they are and what to do.

Granted it's almost 100% controlled by ICC nowadays, but usually we'll talk with the UGTO or Kluth players who come by too as long as they don't immediately start shooting at us. Plus it's just amusing to do things like pick apart a Nautilus in orbit of one of the Pirates' own planets with nothing but 2 ECMed scouts.
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-06-02 14:52   
All that needs to happen is to revert Sag back to the way it was BEFORE the planet count reductions and the "accidental" removal of BD. Sag was good then, lots of planets with 7 systems. UGTO is shafted with 6 planets, all vary far apart from one another so that they can't support each-other. ICC is bad with no Terran to speak of, and 2 semi good clusters (loakmay cluster and the one by the other gate). Kluth have the best one of them all and the most planets in the server (bias much?). They have 2 Terran planets, 2 arid and an ice planet not to mention the barrens, thats more then what ICC and UGTO have both, combined!

Would be good to see BD back to its old size again, and would be nice to have Cinci back for UGTO (that was an awesome system too well built). That meant that Luyten and R33 were both natural systems to be fought over.

As for those posts on "oh the MV is too big, its empty, I can't find anyone, it slows down combat" is a bunch of BS. The MV was fine as it was before, with more planets to fight over, combat was good. You could take a planet or two before the enemy would respond, and when they did, you had some good combat for the next 3-5 hours. The old MV was good that way too, you had a string of systems to fight over to get to the enemy's home system. That gave you a clear "front line" to visibly see. With the increase of players again, we need to make sure we don't lose them to boredom. Boredom from fighting over the same planets, again, and again, and again much like how Sag is now.

On a side note, who in there right mind put all those empty systems in the home servers? They have no planets, and serve no purpose to be there, at lest put in 2-3 clusters in them, shesh!

On another side note, replace luyten with the Sag system.
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