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[Suggestion] Metaverse Chat Adjustments |
Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2010-04-23 17:47  
Problem I find is
The moment you find /y offensive and block it. a minute later there might be some nice conversation going on, and you Don't know about it because you are not receiving it.
The old yell sounds nice again but i would rather see double range, so yes 10000Gu.
That or have /ignore's apply to /yell. why, well that way you could selectively pull the annoying people out of your chat, while still being able to monitor the more sensible conversations.
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Aeraesoria Admiral Synchronicity
Joined: October 25, 2007 Posts: 49 From: Aeraesoria
| Posted: 2010-04-25 00:39  
Why not just add a /block (type players name here) that way you don't have to listen to them? sort of thing
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-04-25 00:42  
Quote:
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On 2010-04-23 17:47, Eledore Massis [R33] wrote:
Problem I find is
The moment you find /y offensive and block it. a minute later there might be some nice conversation going on, and you Don't know about it because you are not receiving it.
The old yell sounds nice again but i would rather see double range, so yes 10000Gu.
That or have /ignore's apply to /yell. why, well that way you could selectively pull the annoying people out of your chat, while still being able to monitor the more sensible conversations.
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Ideas is bad and problematic. You see A can be in range of B but not in C. And when there is 50 people playing , go figure the confusion.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Xpli$it Marshal
Joined: March 06, 2004 Posts: 486 From: Canada
| Posted: 2010-04-25 00:51  
Very much against its removal. Should just let ignores apply in game but only to yell and target chat.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2010-04-25 06:30  
honestly the entire chat system is bad.
i dunno about you guys but i dont run around with f4 open, and i miss a lot of things that are said.
im too busy swapping between f2 and regular cam in a fight to look at chat, let alone read / digest / reply.
give us chat boxes with filters please.
1 chat for fleet, one for faction, one for sector... or 'yell' or 'local' or whatever you want to call it. fit all the other crap like system messages and whispers somewhere in there.
3 things will be accomplished by adding actualy chat windows.
#1: The original topic of this thread; yell chat. its a lot easier to ignore if you minimize it.
#2: having text not dissapear and be kept in a manageable section of your screen
#3: end the useless clicking between chat 'types', or alternatively ending the useless /y, /fleet, /faction commands.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-04-25 06:48  
I do not understand why everyone insists that everyone has to read it. I do not understand why it is a problem if I want to NEVER see red text EVER again in game. Why is giving us an OPTION to block or disable a problem?
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2010-04-26 22:28  
1.533 - Beta
- Ignores are immediate and work in-game now.
Peace through power!
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-04-26 22:52  
OMGOMGOMGOMGOMGOMG!!!!!!!!!!!!!!!!!!!!!!
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-04-26 23:02  
Nice.
Now we have a choice.
_________________ ... in space, no one can hear you scream.....
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Aeraesoria Admiral Synchronicity
Joined: October 25, 2007 Posts: 49 From: Aeraesoria
| Posted: 2010-04-27 03:17  
Quote:
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On 2010-04-26 22:28, Sardaukar wrote:
1.533 - Beta
- Ignores are immediate and work in-game now.
Peace through power!
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hehehe Peace through power! lol someone likes his Command & Conqueror [ This Message was edited by: Aeraesoria on 2010-04-27 03:17 ]
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-04-27 08:05  
I claim victory in the name of the Socialist Faction, da. Ignore work for everyone, ees like true Marxist values. Equality for all, exception none, da. Option to filter pigdog captalist lies met with great joy.
Workers of glorious motherplanet thank Development Staff for sagacity, da.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-04-27 08:15  
nice so now next goal of mine is to see how many ugto members put me on there ingore lists after i harrass them over /yell
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Nightsabre Marshal
Joined: February 21, 2005 Posts: 66
| Posted: 2010-04-27 08:18  
Quote:
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On 2010-04-26 22:28, Sardaukar wrote:
1.533 - Beta
- Ignores are immediate and work in-game now.
Peace through power!
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I like that you are trying but seriously why could you just not make a command to ignore /y. Now I have to ignore everyone in game to make sure I cant see /y and then they can't talk to me. It makes no sence the only thing I dont want to see is the dang /y chat, from my team or other not a single person in it. Can't you just make a command /ignore yell to ignore it?
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-04-27 08:46  
Quote:
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On 2010-04-26 22:28, Sardaukar wrote:
1.533 - Beta
- Ignores are immediate and work in-game now.
Peace through power!
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UHhh, sadly, i don't see anything change whatsoever, /ignore already ignores a Player in game real fine. And i don't see the real problem being fixed with this
SAY i want to ignore the players that /y ware, not only i ended up probably of ignore 5/6 of the players in game which take an hour to do, but il end up ignoring my own god dam Faction/fleet
thats is just a cheap way to fix something, wich will come back and bite yur behind, and you gonna have to end up fixing it again
THat is unless theres some missing information on that line
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G.Adm. Kirk Grand Admiral Courageous Elite Commandos
Joined: May 13, 2005 Posts: 91 From: Baton Rouge, LA
| Posted: 2010-04-27 12:39  
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On 2010-04-27 08:46, Zero28 wrote:
UHhh, sadly, i don't see anything change whatsoever, /ignore already ignores a Player in game real fine. And i don't see the real problem being fixed with this
SAY i want to ignore the players that /y ware, not only i ended up probably of ignore 5/6 of the players in game which take an hour to do, but il end up ignoring my own god dam Faction/fleet
thats is just a cheap way to fix something, wich will come back and bite yur behind, and you gonna have to end up fixing it again
THat is unless theres some missing information on that line
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I'm not sure what you are talking about. /ignores have never applied to in game chat. Now, you can /ignore add Zero28 and never see that person's chat, be it through /send or /y. Generally, you don't need to hide the entirety of yell chat, but just a select group of offenders. As someone said earlier in the thread, one minute /y could be in the gutter, but the next you might actually want to see.
As for ignoring your own faction, you can always /ignore list and /ignore remove later.
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