Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +4.4 Days

Search

Anniversaries

22th - Tellaris
17th - Oskar von Reuenthal

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Tis sad, really really sad
 Author Tis sad, really really sad
El Guapo
Chief Marshal

Joined: February 24, 2004
Posts: 276
From: Calgary, Alberta, Canada
Posted: 2010-04-17 10:19   
Man I still do not believe the amount of lag in this game at times...

I find it funny that I can decloak fire twice be at 31% hull one second and go to e jump and less than a second later... POP... 31% hull to 0% in point 5 seconds... sad really really sad.

I suggest that the powers that be really do something regarding this issue.

Get rid of the items that eat at the server resourses.

I know you are trying, but some of this crap has been going on for over 8 - 10 years now, so really what eats the server resoures up like that?

You guys know, so get rid of the res hogging stuff, make it playable.


_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-17 10:27   
Quote:

On 2010-04-17 10:19, El Desterrado wrote:
Man I still do not believe the amount of lag in this game at times...

I find it funny that I can decloak fire twice be at 31% hull one second and go to e jump and less than a second later... POP... 31% hull to 0% in point 5 seconds... sad really really sad.

I suggest that the powers that be really do something regarding this issue.

Get rid of the items that eat at the server resourses.

I know you are trying, but some of this crap has been going on for over 8 - 10 years now, so really what eats the server resoures up like that?

You guys know, so get rid of the res hogging stuff, make it playable.



FYI that's your lag, not server lag. Suggest you do your researc before pointing fingers .

Server has been at a max of 8% CPU usage over the past two weeks. Bandwidth has also not been an issue.

Nothing is eating up server resources, we've not had any issues since we moved to the dual quad core Xeon over a year ago.
[ This Message was edited by: BackSlash on 2010-04-17 10:28 ]
_________________


0stego
Fleet Admiral
United Armed Corps

Joined: October 04, 2008
Posts: 153
From: Sol System, Earth, Canada, AB.
Posted: 2010-04-17 10:37   
I have a truly horrible connection and I rarely lag its not DS.
_________________


  Goto the website of 0stego
El Guapo
Chief Marshal

Joined: February 24, 2004
Posts: 276
From: Calgary, Alberta, Canada
Posted: 2010-04-17 10:48   
Well now that is nice to know...
If I don't complain no one tells me...
Now my average latancey is 31ms, I get around abunch of other ships spaming fighters and missles and my lacancey climbs into the high 100's now what would be causing that I wonder?

Got 2 gig's of pc 3200 ram, just upgraded to that from 768 mg's of pc 2100, also doubled the size of my video card, and have a 2.7 ghz processer.

Also just did a recent clean install (wiped the drive) and the only thing I use this for is DS and 1 web base game, nothing else on this machine.

Don't like the fact that DS is bound to explorer... is there a way to bind it to chrome?

Maybe I should look at the poweredge 400sc I picked up, maybe that work better?
[ This Message was edited by: El Desterrado on 2010-04-17 10:51 ]
_________________


Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-04-17 11:20   
i have never had lag with this game it has allways ran realy fast for *me*


but i do have a 16 gb ram and quad cores......speaks for its self
[ This Message was edited by: CRAZY45. on 2010-04-17 11:22 ]
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-04-17 12:03   
I never have had lag either, only issue I have ran into is desync. Planet desync is really bad too, the time it takes for bombs to register there hit on a planet is pathetic. Even fighter bombs take a good 5-10 seconds to show up AFTER the fighters have done there run. Other then that games been fine even with millions of missiles going.
_________________


WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.

There is a thin line between knowing when to give up and when to try harder.

  Email Starcommander
Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-04-17 12:33   
I don't think its your specs, I've been playing off a four year old laptop and haven't had any issues lately.
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-04-17 13:12   
Packet loss?

Could just be that the hardware you have isn't as good as it needs to be in a few specific areas, like the cache or the video card's processor. A single core processor isn't blazing trails either mind you.

I've always had issues on my Core2 Duo laptop with a 256mb GeForce2go & 1gb RAM... the setup just doesn't love DS - but my old P4 2.4ghz ran it pretty well. Go figure.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2010-04-17 14:41   
I get no lag in Darkspace either and I connect from England.

I recommend doing a full pingplotter, traceroute and see what hops you are getting and if any are reporting packet loss as it could be some ISP in between yourself and the Darkspace servers doing maintenance/upgrades.
_________________
Retired K'luth Combateer


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-17 14:51   
We're currently aware of two issues:

1.
Over-sending data to clients. Some clients with very poor connections are getting disconnected or seeing very high latency increases in noun-heavy enviroments. We're aware of this, and are looking at reducing the number of objects flying around in battles (missiles, etc).

2.
Clients with poor FPS (local client performance, not related to network latency) choking the TCP stream of CPU time, causing the server to detect the client as a disconnect. There's no real sollution to this other than working on CPU usage (hence the new particle system, and other ongoing work).


One thing I would suggest is checking your connection, the amount of packets it's dropping, and whether there are other programs in the background utilising the connection unbeknownst to you (torrent, p2p programs, etc).

- Jack
_________________


Page created in 0.020801 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR