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[FAQ
Forum Index » » English (General) » » Rescaling all ships in the game to proper proportions.
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 Author Rescaling all ships in the game to proper proportions.
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2010-04-12 05:29   
While the Dev team are going through and reworking the ships layouts we will also be gradually updating the in game model scale to represent true ship size ratio's.

The ships are being resized in respect to the sizes given in the Beta forums Guide to developing models for Darkspace.

There have been cases where models for missiles were larger than fighters, some fighters being larger than scouts.

So far I have gotton upto and started Frigates. Hopefully we'll get them all rescaled to the games 1/5th real world scale.

An example of a Frigate, a small sized scout (bare minimum dimensions) and a fighter to help you measure the depth of the changes and how it will reflect in game.

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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-04-12 08:58   
i love the look of the icc fighters
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-04-12 10:17   
Yeah icc fighter looks better than scout .

Imagine if u could use it as a cruiser
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-04-12 11:19   
So are stations still going to be the size of a small moon?
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-04-12 11:43   
hmm, this means the ships hitboxes will get smaller aswell? anyone looking into how that will affect general combat?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-12 12:07   
Hitboxes are based on mass, not model size.
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ssj4megaman
Grand Admiral

Joined: January 06, 2003
Posts: 54
From: San Diego
Posted: 2010-04-12 15:28   
I always thought something was odd or different or changed with the ship sizes...i dont know if it is just me, but i remember the 1st time i came back to ds after about 4 or 5 years and dreads seemed smaller. Wasn't sure if they were scaled back or i just got used to them.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-04-12 15:49   
Quote:

On 2010-04-12 12:07, BackSlash wrote:
Hitboxes are based on mass, not model size.




That's NEWS to me..
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2010-04-12 15:52   
This will be intresting to see when finished.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-12 15:58   
Quote:

On 2010-04-12 15:49, Faustus wrote:
Quote:

On 2010-04-12 12:07, BackSlash wrote:
Hitboxes are based on mass, not model size.




That's NEWS to me..




In the dev guide
Should have mentioned that

Despite my booboo, no, stations and dreads wont be resized. Everything was supposed to be 1/5th scale, some smaller ships weren't (apparently).
[ This Message was edited by: BackSlash on 2010-04-12 16:18 ]
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ssj4megaman
Grand Admiral

Joined: January 06, 2003
Posts: 54
From: San Diego
Posted: 2010-04-12 16:27   
So a luth dread has ALOT more mass than any other faction dread? Because our hitboxes are XBOX HUGE.... should't ugto have the biggest hitboxes with all that armor?
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-04-12 16:58   
Quote:

On 2010-04-12 15:49, Faustus wrote:
Quote:

On 2010-04-12 12:07, BackSlash wrote:
Hitboxes are based on mass, not model size.




That's NEWS to me..




hahahahaha Jack got burned by Big F.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-04-12 17:51   
Quote:

On 2010-04-12 11:19, Sops wrote:
So are stations still going to be the size of a small moon?




thats no moon!
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-04-12 17:53   
Quote:

On 2010-04-12 12:07, BackSlash wrote:
Hitboxes are based on mass, not model size.




thats gonna look pretty stupid tho with the resized ships having the old hitboxes.

just look at the MI station and dread for a prime example of to big hitbox for their sizes.

their hitboxes is almost 3 times the size of the ship, it just looks wrong.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-04-12 18:48   
Quote:

On 2010-04-12 17:53, Jar Jar Binks wrote:
Quote:

On 2010-04-12 12:07, BackSlash wrote:
Hitboxes are based on mass, not model size.




thats gonna look pretty stupid tho with the resized ships having the old hitboxes.

just look at the MI station and dread for a prime example of to big hitbox for their sizes.

their hitboxes is almost 3 times the size of the ship, it just looks wrong.




fuast corrected jack on that
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