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Change to Scenario SY |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-04-07 02:05  
Which brings me to the question..... What is the current criteria for a planet blockade to be flagged?
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2010-04-07 02:21  
Actually come to think about it, we should probably remove the AI from the Scenarios now that more people are playing.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2010-04-07 07:49  
Quote:
| On 2010-04-07 02:05, Kenny_Naboo wrote:
Which brings me to the question..... What is the current criteria for a planet blockade to be flagged? |
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Enemy Detected >Time> Planet Blockaded.
No Enemy Detected >Time> No planet Blockade.
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-04-07 07:53  
Quote:
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On 2010-04-07 07:49, Eledore Massis [R33] wrote:
Quote:
| On 2010-04-07 02:05, Kenny_Naboo wrote:
Which brings me to the question..... What is the current criteria for a planet blockade to be flagged? |
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Enemy Detected >Time> Planet Blockaded.
No Enemy Detected >Time> No planet Blockade.
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Needs to be
Enemy Detected > Time > Blockaid
No enemy Detected > Un Blockaid.
It needs to end right away after no enemys and as it was said already, AI need to be removed from the code. Those 2 things should make people a little more happy until a better code can be added where a scout can't blockaid a planet.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-04-07 07:55  
Quote:
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On 2010-04-07 02:21, Tael wrote:
Actually come to think about it, we should probably remove the AI from the Scenarios now that more people are playing.
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I thought the number of AI spawned was already proportionate to the number of players available?
Meaning, less players, more AI.... more players, less AI?
_________________ ... in space, no one can hear you scream.....
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2010-04-07 07:59  
Quote:
| On 2010-04-07 07:53, Fast Starcommand *CO* wrote:
Needs to be
Enemy Detected > Time > Blockaid
No enemy Detected > Un Blockaid. |
| Enemy has nothing to do with blockade at the moment.
Blockade just looks if a enemy is detected and flags itself.
I say time because well, it takes time. 2 seconds or 90.. its still ">Time>"
Quote:
| On 2010-04-06 13:29, Tael wrote:
On a related note, we are reviewing and redoing a lot of the blockade code here shortly to make it more logical. A single scout shouldnt be able to blockade a planet... |
| But as said here, where working on it.
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