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[FAQ
Forum Index » » English (General) » » Change to Scenario SY
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 Author Change to Scenario SY
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-04-07 02:05   

Which brings me to the question..... What is the current criteria for a planet blockade to be flagged?


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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2010-04-07 02:21   
Actually come to think about it, we should probably remove the AI from the Scenarios now that more people are playing.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-04-07 07:49   
Quote:
On 2010-04-07 02:05, Kenny_Naboo wrote:
Which brings me to the question..... What is the current criteria for a planet blockade to be flagged?


Enemy Detected >Time> Planet Blockaded.
No Enemy Detected >Time> No planet Blockade.
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-04-07 07:53   
Quote:

On 2010-04-07 07:49, Eledore Massis [R33] wrote:
Quote:
On 2010-04-07 02:05, Kenny_Naboo wrote:
Which brings me to the question..... What is the current criteria for a planet blockade to be flagged?


Enemy Detected >Time> Planet Blockaded.
No Enemy Detected >Time> No planet Blockade.




Needs to be

Enemy Detected > Time > Blockaid
No enemy Detected > Un Blockaid.

It needs to end right away after no enemys and as it was said already, AI need to be removed from the code. Those 2 things should make people a little more happy until a better code can be added where a scout can't blockaid a planet.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-04-07 07:55   
Quote:

On 2010-04-07 02:21, Tael wrote:
Actually come to think about it, we should probably remove the AI from the Scenarios now that more people are playing.




I thought the number of AI spawned was already proportionate to the number of players available?

Meaning, less players, more AI.... more players, less AI?
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-04-07 07:59   
Quote:
On 2010-04-07 07:53, Fast Starcommand *CO* wrote:
Needs to be

Enemy Detected > Time > Blockaid
No enemy Detected > Un Blockaid.

Enemy has nothing to do with blockade at the moment.
Blockade just looks if a enemy is detected and flags itself.
I say time because well, it takes time. 2 seconds or 90.. its still ">Time>"
Quote:
On 2010-04-06 13:29, Tael wrote:
On a related note, we are reviewing and redoing a lot of the blockade code here shortly to make it more logical. A single scout shouldnt be able to blockade a planet...

But as said here, where working on it.
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