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Different Enhancement Suggestions |
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-03-28 13:21  
For the non-battle types.
Supply Ships - Maybe a way to increase the supply speed
Eng Ships - Faster Mining of resources so they can build platforms faster.
I'm just throwing things out there.
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Riley! Chief Marshal
Joined: May 29, 2002 Posts: 257
| Posted: 2010-03-29 00:08  
WH Distance Extender
+25k distance
Upgraded Beam Emitter
+5 mining
Chao's Array Upgrade
+5 eccm range
+5 eccm power
-3 signature reduction
+3 Energy Usage
**unique
**rare
**scout, frig, destroyer, station
Artisens Fury
+12 Beam Dmg
+12 Projectile Dmg
+7 Energy Usage
**ultra rare
**unique
**station only
Medujula's Rebuilt Engines
+8 Speed
+8 Turn rate
+8 Thrust
+3 Energy Usage
**rare
**scout, frigate, destroyer
**unique
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2010-03-29 02:04  
OO look good riley, but where currently looking at enhancments again, the standard one's work. now gota look at all the custom one's.
More like make a plan that includes all functions con's and pro's.
Ask draf about it, he knows more. (but be warry he already has to much work on him.)
Quote:
| On 2010-03-28 13:21, --Daedalus-- wrote:
For the non-battle types.
Supply Ships - Maybe a way to increase the supply speed
Eng Ships - Faster Mining of resources so they can build platforms faster.
I'm just throwing things out there. |
| Ooooo ya, totaly forgot about secondary support ships. this would be nice. still i would never use the Supply ship one, the faster the repair speed the less prestige you gain. (supp points are given for as long as you have your drones active, the faster the repair the less time, the less points.)
But i totaly love the mining beam enhancment.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-03-29 21:49  
Dylithium Crystal Array: (ANY)
Increased Jump Velocity for all Jumpdrives
Tachyon Emmitters: (HUMAN)
Increased Jump Velocity for tachyon drives
Increased Energy Output for all jumpdrives (recharge time decrease & energy usage decrease)
Increased mass for any ship.
Magnifying Glass: (ANY)
Greatly Increase Damage for beam weapons
Greatly Increase Falloff for beam weapons
Flux Capacitor: (UGTO)
Increase Range of Flux Weapons
Increase Damage of Flux Weapons
Increase Energy Usage of Flux Weapons
+100% change of time travel beyond 88GU/s
Mirrors: (K'Luth)
Increase Cloak Efficiency.
Decrease Beam Damage.
Double "A" Batteries: (ICC)
Greatly Increase Energy Output.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2010-03-30 05:49  
Possible Transport enhancements
** Medical Bay **
Heals loaded infantry to full health over time
** onboard training facility **
Trains you troops while onboard.
** Battlefield Command. **
troops could be set for specific purposes, attack, defend and Raze.
What if this enhancement lets your troops attack certain structure types.
for instance attack ANY power generator in your area.
or simply drop your troop in your designated stance like Raze.
** Drop Pods MKII **
Drop pods that are more restistant to attacks.
[ This Message was edited by: Axianda The Royal on 2010-03-30 05:50 ]
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- Axi
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2010-03-30 10:19  
Daedalus and Axianda have the right idea.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-04-06 12:20  
how about on enhancements you have a option to buy x amount of an item. would cut down on time in buying enhancements
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Ulven Skyblade Marshal Non Omnis Moriar
Joined: March 04, 2007 Posts: 230 From: Timbo400
| Posted: 2010-04-08 02:39  
id like to add one more enh to the fine list deadalus and axianda made.
ammo bin enh.
ups the amount of ammo you have on each slot.
this would be very handy for icc (with there cannons having ammo) and missile ships in general
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2010-04-08 08:25  
not as much as an enhancement but an addition to the enhancement system it self.
when i buy 1 enhancement the screen goes away.
I need to pop up the buy screen again scroll and select my item and repeat.
Improving the buy screen/system itself would be an great enhancement.
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- Axi
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-04-09 11:22  
Come to think of it, Many of these ideas could work well as "Modules" instead of enhancements
Say each ships have 1 Module slots they can fit a medibay,ammo bin, Training barracks,
Of course, we could have the command dread/command carrier/Brood have 2 module and an extra "fleet Module" slot, maybe like a Fire control tower for slight boost in damage and/or Accuracy of missiles(We really need fleet perks, too may people dint join fleet because they see being jam in a single faction is a con and there's no Pros of being in fleet)
and make a Command cruiser that have this 1 Fleet module and a standard module
of course, they still have to find these Rare modules for there ships
but maybe allow Command ships to just switch different Fleet modules
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Fallen |3lood Angel*Kiyoh* Vice Admiral
Joined: November 29, 2009 Posts: 47 From: Lagrange 4
| Posted: 2010-04-09 23:56  
The modules would be cool, they could work with missions for example, they only affect the people you team with? so if you have a team of transports, they all share a fleet module. what i'm trying to say is like the fleet module is only effective when in a team if they are implemented, otherwise, they dont do anything. It would help so people dont login in and jump somewhere far away, go afk and everyone gets the bonus
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-04-21 22:18  
Quote:
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On 2010-04-09 11:22, Zero28 wrote:
Come to think of it, Many of these ideas could work well as "Modules" instead of enhancements
Say each ships have 1 Module slots they can fit a medibay,ammo bin, Training barracks,
Of course, we could have the command dread/command carrier/Brood have 2 module and an extra "fleet Module" slot, maybe like a Fire control tower for slight boost in damage and/or Accuracy of missiles(We really need fleet perks, too may people dint join fleet because they see being jam in a single faction is a con and there's no Pros of being in fleet)
and make a Command cruiser that have this 1 Fleet module and a standard module
of course, they still have to find these Rare modules for there ships
but maybe allow Command ships to just switch different Fleet modules
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sounds like a nice idea, but if your playing on a faction who normally has less players, sparing a usefull combat ship for a useless command dred would gimp that faction in combat.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-04-23 08:45  
Point taken, it is bad if you lose a combat capable ship, and if that fleet don't take the command dread, there goal should to kill the other faction's command
We can't really start saying "if one will be outnumbered", In EVERY single fight theirs always gonna be a time your fleet/faction is outnumbered, that cannot be avoided, if we start to judge balance upon numbers, were gonna be stuck doing so for the rest of DS's life
Beside, your outnumbered? use your brain, drag one of em out of there buddies and dico his butt, maybe you can drag that command dread if your lucky... [ This Message was edited by: Zero28 on 2010-04-23 08:46 ]
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