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 Author Ion Cannon...
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-23 21:35   
hey guys just wanted to put out there..

me and opposition recently did a test. My Supply station vs his Supply ship.

i fired one HCL at his ship and took his shields down to 84% and hull down to 98%... even against the 25%resistance to EN weapons.

i then fired one ION cannon at him on the same arc.

It took his shields down to 93% hull was still 100%


am i the only one that sees something wrong with this?

is there any numbers out there for core weapon damage?

exe
ION 100
QST 175
SI 150

?

[ This Message was edited by: Defiance*XO* on 2010-01-23 21:40 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-01-24 04:37   
all core weps have a MIN/MAX to them for damage. As such the IC is number 2 from what I remember in the stack for max damage. However, for the IC to do its max it needs BOTH shots to do full damage to do it. So the IC has a vary wide MIN/MAX vs the QST and SI. SI is the lowest max damage but has a smaller MIN/MAX. What makes the SI powerful is the damage bonus vs hull that Impact damage dose (there is nothing that reduces that even ablative armor doesn't). So that 1 IC you fired at him was a weak shot, if you tried it a few times you would see that damage change.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-01-24 05:32   
you need more than one shot to do a test. You have to do several shots, note the numbers, and take the average.

Also, hitting a supply isnt much of a test.

If you are going to test, use "real" situations.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-24 06:51   
i do admit it was not a true test..

but i did repeat the conditions 4 times.. nearly the same result within 2%

just made me wonder about it is all
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-01-24 10:01   
Quote:

On 2010-01-24 05:32, Azreal wrote:
you need more than one shot to do a test. You have to do several shots, note the numbers, and take the average.

Also, hitting a supply isnt much of a test.

If you are going to test, use "real" situations.



I have to agree with Azreal... Testing with a single shot is just about as accurate as a blind guy shooting target practice.

All weapons have a randomness to their damage.. for example, a weapon that does 9000 damage one time may do 7000 damage the next time and 10000 damage the time after that.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-24 12:16   
got ya i did not know about the random... min max thing
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-01-24 15:06   
Not to mention if you're at point blank, the HCL is going to be doing A LOT of damage.
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Point Of No Return
Chief Marshal
United Nations Space Command


Joined: December 24, 2007
Posts: 78
Posted: 2010-01-24 17:27   
As noted Defiance XO, the ICC equipement has been redisnged to be defensive as per the concept of certain people. Which means that under any condition it is mandated to be non leathal to the other factions, the recent improvements such as shield resistance to energy weapons seems to be not active at present and the increased range for the pulse shield is not ment to be offensive by any means. The likelyhood of the ION Cannon being anything more than a slitely beefed up rail gun is doubtful to say the least.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-01-24 18:08   
IC has more range and travels faster than the others Point... Meaning it can't be as easily dodged, and can be used quite far out in comparison to the others.rnrnAnd it's not significantly less powerful either.rn
[ This Message was edited by: BackSlash on 2010-01-24 18:08 ]
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Ham&Swiss
Grand Admiral

Joined: October 12, 2004
Posts: 418
From: 10$ to whoever finds me
Posted: 2010-01-25 09:33   
Quote:
rnOn 2010-01-24 18:08, BackSlash wrote:rnIC has more range and travels faster than the others Point... Meaning it can be as easily dodged, and can be used quite far out in comparison to the others.rnrnAnd it's not significantly less powerful either.rnrn[ This Message was edited by: BackSlash on 2010-01-24 18:08 ]rnrn

rnrnFix'drnrnrnH&S
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-25 14:22   
engagement range of SI is 1300rnengagement range if IC is 1850rnrnso yea we get about two more alphas of IC befor they get to us.rnrnim gonna go test to make shure im not wrong on this... but over all if this is true..rnrnThe IC has a nominal advantage.rnrnrnthey are def harder to dodge tho huray for thatrnrnrnrnand indeed not knowing where your comming from witht he r/n/r stuff backslash.rnrni dont know what the variables r n r stand forrn
[ This Message was edited by: Defiance*XO* on 2010-01-25 14:23 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Xydes
Grand Admiral

Joined: August 07, 2009
Posts: 276
From: England
Posted: 2010-01-25 14:25   
Not to do much on the Topic but, Congratz on Making FA before me rnrn(To tell the truth I have been away for a while so )rnrn-Dark Valkaryie
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-01-25 14:52   
Range on the IC is pointless against Kluth (just cloak until you are in range), works ok against UGTO but it is easily dodged by dreads over 1500gu away. For the range thing to work for ICC in its advantage (rather then a fluff thing for the devs to spout nonsense at us) there shots would need to be incredibly fast (bullet travel speed). The IC's speed is good now but if it was upped a little more in speed and rail guns to where the IC is now THEN the range game would be good. For missiles were fine already and so is UGTO there SS is about as good as ours at missile spamming (fire 6 instead of 8 not much of a difference). rnrn If anything gets changed on ICC that would......oh.....GIVE is an advantage again instead of every "advantage" being more of a disadvantage. It would be imminently on the dev log as to be removed because it was "OP". Ever since I got back to this game ICC has had 1 buff and in less than 2 weeks it was on the nerf list again. Shields, advantage until they are gone and they don't repair with drones so....not much of an advantage. Missiles, advantage but only against UGTO. rnrnIf our guns were the same range as our missiles but still had the same travel speed we have now, then we would be your "defensive" faction since every gun we have would be able to shoot as far as our missiles.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-01-25 16:00   
For missiles were fine already and so is UGTO there SS is about as good as ours at missile spamming (fire 6 instead of 8 not much of a difference). Try hive.rn
[ This Message was edited by: Pakhos on 2010-01-25 16:01 ]
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-01-25 17:02   
I know the Hive sucks for Kluth, is why I didn't mention it. Firing only 3-4 missiles is quite pointless. About the only station the Kluth have thats worth mentioning is the Nest.
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