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[FAQ
Forum Index » » English (General) » » Next Patch - Mass and Armour of ship affecting Speed
 Author Next Patch - Mass and Armour of ship affecting Speed
The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2009-12-04 18:10   
Dunno really where to post this, but since we (Some ICC) were disscussing about this, figure best to post it on the forums and get a answer.

This Armour business affecting the Spped, Will you Devs consider Shields as Armour in your Drunken states. Or will you like i think your doing only consider Organic, Uggie armours and Composite Armours

And will this make ICC the faster fraction or at least as fast as Kluth.

Uggies are definatly the slowest.



Dwarden will probably add to this thread something about Kluth cloak fail too...
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Hell Bender
Grand Admiral
K'Luth Revolution


Joined: April 30, 2002
Posts: 117
From: Knoxville, Maryland USA
Posted: 2009-12-04 18:19   
Quote:

On 2009-12-04 18:10, The Fridge wrote:

This Armour business affecting the Spped, Will you Devs consider Shields as Armour in your Drunken states. Or will you like i think your doing only consider Organic, Uggie armours and Composite Armours

And will this make ICC the faster fraction or at least as fast as Kluth.




He has a valid point with the shielding and I agree whole heartedly. Though if it compromises K'luth speed too much as to make them no longer dominant speed wise, some compensation needs to be implimented...

I do want to stress again, I do agree shields should not be considered as armor, though the sheild generators MUST add some weight.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-12-04 18:34   
Armor has much more mass than shield generators... ICC have better turnrate and acceleration from the lighter ships.
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Frisky Dingo
1st Rear Admiral

Joined: October 05, 2009
Posts: 17
Posted: 2009-12-04 18:52   
Quote:

On 2009-12-04 18:10, The Fridge wrote:
Dunno really where to post this....





It's called the Beta Forum......
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2009-12-04 19:02   
Quote:

On 2009-12-04 18:34, JBud wrote:
Armor has much more mass than shield generators... ICC have better turnrate and acceleration from the lighter ships.





more maneuverability should be an ICC trait. (as it is now). i love the new turning mechanics and code.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2009-12-04 19:02   
Every gadget on a ship has a mass value which contributes to the ships overall mass. In most cases this corresponds to the gadget 'size' value that is used as an internal aid to balance ship layouts.

All sublight drives have a mass of 1.
All standard weapons have mass of 1 (Particle Cannons, Railguns, Standard CL's).
All heavy variants have mass of 2.
All ship shield generators have a mass of 1 (including aux shield gens).
All reactors have a mass of 2.
All Armor has mass relative to maximum hitpoints (shields are NOT armor).

Also, to clarify:

Mass does not affect maximum speed.
Mass only affects acceleration and turning.

As a side note: It might be interesting to consider what would happen if mass was tied to current hitpoints instead of maximum possible...

[ This Message was edited by: DrafElf on 2009-12-04 19:03 ]
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-12-05 03:50   
I wonder why all "suggestions" of this sort involve at least one awful misspelling (fraction? Come on guys, this isn't grade school) and one remark that questions the competence of the developers.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-12-05 08:36   
You guys, flex out.

Why shouldn't we have different ship characteristics for every faction?

But just a Question DrafElf, How big is the standard UGTO and Luth Organic Armor in mass values..
Close to 2 or even higher?
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