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Forum Index » » English (General) » » Shield Reduction
 Author Shield Reduction
Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2009-12-04 16:22   
So today in the MV the Kluth had numbers roughly even to ICC (not entirely sure because of cloak) and i thought the battles went pretty good. The point I'm making is, with the player numbers balancing out again it does not seem like the 25% to shields makes ICC OP, but rather on the level. Would like to know if anybody else agrees with this?
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Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2009-12-04 18:23   
I truely don't notice too much of a difference. ICC ships still die when attacked properly. I'm talking about fleet action, hitting one target with multiple ships. I'm not sure how they fare in a one on one...

Just my thoughts.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-05 02:11   
ok i been saying this all along and ben getting hammerd almost to the point of saing fF this game...

come on guys.. attack them to like you attacked me...


and the funny thing is it was all ICC attacking me... and it was the KLuth that was agreeing with me.

thank u come again

in a different note.. after spending some time as kluth i discovered that the smaller kluth ships.. destroyers, friggs, and scouts, cant scratch a ship of simular class of icc... let alone a ship of higher class.

maby just reduce shields on destroyers friggs and scouts for icc.


[ This Message was edited by: FaTaL Defiance on 2009-12-05 02:15 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-12-05 08:29   
1.525 - Beta
- Shield damage reduction against energy weapons reduced 10% to 15%.

check out beta.
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Delando
Marshal

Joined: May 04, 2007
Posts: 260
Posted: 2009-12-05 19:26   
Quote:

On 2009-12-05 02:11, FaTaL Defiance wrote:

in a different note.. after spending some time as kluth i discovered that the smaller kluth ships.. destroyers, friggs, and scouts, cant scratch a ship of simular class of icc... let alone a ship of higher class.




First.
I might be able to shed light on that issue. As u know, alot of smaller icc ships come with Reactive Shlds. These recover from light to medim dmg very quickly, (but not so good with heavy dmg, which is why bigger ship use Active shld) This combined with the long duration, low damg nature of dressy-dressy, scout-scout dogfights. Tip the favor slightly towards ICC.(this condition is reversed for Dreads, which is why i support the Shld buff for this patch)

Kluth can cloak, but in this case, every time u cloak give icc scout more time to recover, giving the impression that u cannot dmg em.
My suggestion for dressy and frig fights, ur choice of ships should be Beak and Stinger, Cloak, match their speed, get close (-100gu) on their tail, uncloak, shot. They have a hard time shaking u off, and u get to shot their aft consistantly it WILL go through their shld.


BUT back to topic:
I would simply like to point out to Kluth and Ugto players that what U feel right now is EXACTLY how Icc player felt when 1.500 first came out, when Kluth got a armor buff and Ugto got exlusive use of BOTH ablative AND reflective armor.

ICC LOST access to Reflective armor, and Auxilary Shld got nerfed, huge fleets of supply Platforms appeared.

Do I support the 25% shield buff??
With Reflective armor (-30%beam) Ablative(-30physical) and Supply plat that DON'T repair shields.

u betcha.
[ This Message was edited by: Delando on 2009-12-05 19:47 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-05 22:06   
Quote:

On 2009-12-05 19:26, Delando wrote:
Quote:

On 2009-12-05 02:11, FaTaL Defiance wrote:

in a different note.. after spending some time as kluth i discovered that the smaller kluth ships.. destroyers, friggs, and scouts, cant scratch a ship of simular class of icc... let alone a ship of higher class.




First.
I might be able to shed light on that issue. As u know, alot of smaller icc ships come with Reactive Shlds. These recover from light to medim dmg very quickly, (but not so good with heavy dmg, which is why bigger ship use Active shld) This combined with the long duration, low damg nature of dressy-dressy, scout-scout dogfights. Tip the favor slightly towards ICC.(this condition is reversed for Dreads, which is why i support the Shld buff for this patch)






[ This Message was edited by: Delando on 2009-12-05 19:47 ]





smaller ships dont come pre equiped with reactive dude...
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-12-06 04:04   
i think the illusion of not easy to damage comes from shield rotating on small ship

if i'm attacked and hit from multiple sides as scout by smaller ships my shields are gone fast

ofcourse i die in single alpha spacebar smash from Kluth dread
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-06 04:51   
did i forget to mention im icc?
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2009-12-06 08:48   
I will always stand by.

"the more the better" for testing.
until we can get roughly 20-30 people on each time. we could never get any proper "tweaking" or "nerfing" right.
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I am watching you in the dark shadows




Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-12-07 01:49   
oh COME ON!!!!!!

i hate this.

1 abosofagging TINY buff to icc, and all of a sudden every single numpty
whines so much that ICC are returned to their useless sodding self.

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