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Ship Interdictors |
Pyruvic Fleet Admiral Interstellar Cultural Confederation United
Joined: May 30, 2005 Posts: 18 From: CST - USA
| Posted: 2009-12-03 06:25  
I thought that the lack of prestige wasn't a problem since they were planning on implementing a grouping system very soon... At least that's what I heard at some point... And with groups, the prestige would be distributed to everyone, thus people would be inclined to do other roles besides combat.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-12-03 16:38  
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On 2009-12-03 06:25, Pyruvic wrote:
I thought that the lack of prestige wasn't a problem since they were planning on implementing a grouping system very soon... At least that's what I heard at some point... And with groups, the prestige would be distributed to everyone, thus people would be inclined to do other roles besides combat.
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Which is fine so long as the italicized part isn't true:
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| - Added grouping system which allows players to form groups within their faction in-game. Grouped players share stat gains in all stats categories based on the rank of the player. |
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Because then players wouldn't have to fly combat at all to gain their combat badges, or engineer at all to gain engineering badges, or capture ships at all to gain privateer badges, etc etc. All they'd have to do is group with someone doing that stuff. For dictors, newer players could fly a dictor exclusively, group constantly, and still gain all the badges.
Group prestige should be bonus prestige only, not stat prestige. You should have to earn badges yourself.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2009-12-03 16:51  
Hmm, maybe we should look at Dictors getting "ships captured" points towards privateer badge for number of jumps blocked/stopped. like 0.1 per jump blocked.
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Hell Bender Grand Admiral K'Luth Revolution
Joined: April 30, 2002 Posts: 117 From: Knoxville, Maryland USA
| Posted: 2009-12-03 17:04  
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Group prestige should be bonus prestige only, not stat prestige. You should have to earn badges yourself.
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AGREE!
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-12-03 17:38  
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On 2009-12-03 16:51, Tael wrote:
Hmm, maybe we should look at Dictors getting "ships captured" points towards privateer badge for number of jumps blocked/stopped. like 0.1 per jump blocked.
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That's a good idea. Maybe based on the class of the vessel too (dreads worth more...)
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Pyruvic Fleet Admiral Interstellar Cultural Confederation United
Joined: May 30, 2005 Posts: 18 From: CST - USA
| Posted: 2009-12-03 17:52  
You can't count how many jumps a dictor field has stopped because once people are in the dictor field they're naturally not going to try jumping, thus you can't accurately figure out how many jumps you stopped by having that dictor field up. :/ That, and the prescence of a dictor field causes players to change tactics anyways.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-12-03 18:46  
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On 2009-12-03 16:51, Tael wrote:
Hmm, maybe we should look at Dictors getting "ships captured" points towards privateer badge for number of jumps blocked/stopped. like 0.1 per jump blocked.
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That doesn't fit though, because you're not capturing ships, you're stopping them.
If anything, let the person who captured a ship for his faction issue commands to that ship
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2009-12-03 19:05  
I'd do the privateer bit based on damage done or to ships (or just ships destroyed) in your interdiction field. And honestly, I don't see the problem with letting players get a percent of any stat for being in a group with the earner, so long as they're in the same system. That engineer wouldn't have been able to earn any points at all if his combat allies hadn't kept the area clear of enemies. They won't recieve as many points as him, but they'll get a little something for their efforts.
On topic, though: If people have a problem with interdictors, stop flying easily caught ships. The only change I'd like to interdictor devices is a cooldown upon exiting jump; An interdictor should take a minute or two to reverse the polarity and discharge the capacitors etc. after a jump before they can activate an interdiction field.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-12-03 20:25  
Same system could work for shared stats. I still prefer it being purely bonus prestige, because people will be earning combat and supply badges left and right potentially without ever doing any combat or supply, which is just wrong.
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2009-12-03 22:49  
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On 2009-12-03 20:25, MrSparkle wrote:
Same system could work for shared stats. I still prefer it being purely bonus prestige, because people will be earning combat and supply badges left and right potentially without ever doing any combat or supply, which is just wrong.
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| I agree
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-12-04 00:19  
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On 2009-12-03 16:51, Tael wrote:
Hmm, maybe we should look at Dictors getting "ships captured" points towards privateer badge for number of jumps blocked/stopped. like 0.1 per jump blocked.
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| Not such a bad idea, since they are technically capturing the ship... Wouldn't be hard to implement if we went along with it...
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2009-12-04 00:21  
So we don't want dictors to used in hunting. why not instead have a low-weapon Station be the dictor. just scrap the cruiser idea.
Defends the fleet, can't chase people down.
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Viskel the Muffin Muncher Grand Admiral
Joined: November 13, 2009 Posts: 38 From: Your Fridge
| Posted: 2009-12-04 08:09  
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On 2009-12-04 00:21, Delando wrote:
So we don't want dictors to used in hunting. why not instead have a low-weapon Station be the dictor. just scrap the cruiser idea.
Defends the fleet, can't chase people down.
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Because it also can't dodge and keep itself alive. It'll just get the crap shot out of it. Also, not all players can fly stations tyvm.. It's a support role, should be played by the lower ranks while the higher ranks fly the dreadnoughts and stations it is protecting.
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2009-12-04 09:13  
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Because it also can't dodge and keep itself alive. It'll just get the crap shot out of it. Also, not all players can fly stations tyvm.. It's a support role, should be played by the lower ranks while the higher ranks fly the dreadnoughts and stations it is protecting.
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hmm... would that be so bad? Since we are talking fleet defence, there has to be a fleet right? So let Dictor station protect the fleet from being jumped and vice-versa.
frankly, most dictor pilots aren't that good/moral at it's use. I think having a higher rank requirement may put this rather contravesal tool in more responsible hands.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-12-04 09:17  
A dico is meant to be used offensively and defensively. It is one of the only ships in the game that can make a battle decisive. Granted, its only as useful as the players it is supporting.
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