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[FAQ
Forum Index » » English (General) » » Small test of ICC shields
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 Author Small test of ICC shields
Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2009-11-30 22:31   
Quote:

On 2009-11-30 19:09, Sensitivity wrote:
someone needs to look at the dev log.




i guess Kluth complaining wins. instead of trying to find a tactic against it, they just complain and gripe on the forums until the buff to ICC is removed. thanks.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-11-30 22:36   
....................................
[ This Message was edited by: FaTaL Defiance on 2009-11-30 23:04 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-11-30 23:00   
Wow, it's not like you're being nerfed. You went from 0 resistance to 15% resistance, and you're complaining. Sure, for a few days it was 25% but that proved to be too much.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-11-30 23:01   
This whole thread is full of QQ. Less QQ, more pew pew people :/
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-11-30 23:06   
Quote:

On 2009-11-30 22:31, Leonide wrote:
Quote:

On 2009-11-30 19:09, Sensitivity wrote:
someone needs to look at the dev log.




i guess Kluth complaining wins. instead of trying to find a tactic against it, they just complain and gripe on the forums until the buff to ICC is removed. thanks.




Would you like me to just make you invincible while I'm at it? The buff was geared too directly against one faction. Making the ICC the anti K'luth is definitely not the solution.
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  Email Sens [R33]
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-01 01:18   
1) ok.. then just give us more shield HP...


2) or lower our damage by 5 to 10 percent and let us keep the shield....


3) or make kluth undetectable untill less than 800gu out...


kluth and icc players alike all agreed on these terms...

only one tho

just some ideas to keep icc as the def faction we are ment to be
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Defiance and Opposition, a tribute to teamwork. I will remember always
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2009-12-01 01:34   
Excellent, we have achieved what was probably intended in the first place. A buff just large enough to seem like it would make a difference and make that faction happy but in reality too small to actually affect anything in the game.

Happy spacebar mashing.




-Ent
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Ants
Chief Marshal

Joined: February 11, 2005
Posts: 315
From: Canada
Posted: 2009-12-01 08:46   
I have no real concern here... 15% is better than we had 2 weeks ago
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2009-12-01 09:46   
Quote:

On 2009-12-01 01:34, Enterprise wrote:
Excellent, we have achieved what was probably intended in the first place. A buff just large enough to seem like it would make a difference and make that faction happy but in reality too small to actually affect anything in the game.



when you do things right, people wont be sure you've done anything at all.
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-12-01 09:58   
small tweaks are better than large ones.
Point may be proven by the fact that they are going to back down from a large move.

Personally I still say it's just the misconception of how to battle against shields and poor habits that are causing the howling.

All three factions are somewhat back the way they should be. The ICC has to be fought different than the other two factions. The K'luth are fought different than the other two factiions. The UGTo are fought different than the other two factions.

That is the way it was and ought to be.

Hopefully the tweak down is not too bad. Maybe all the changes of enhancements and shields happened faster than their effects could be observed.

At any rate, I still support the small tweaks as opposed to the large changes. They may not seem like much at the time, but that's better than a game breaker that takes months to get rid of.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-12-01 09:59   
small tweaks are better than large ones.
Point may be proven by the fact that they are going to back down from a large move.

Personally I still say it's just the misconception of how to battle against shields and poor habits that are causing the howling.

All three factions are somewhat back the way they should be. The ICC has to be fought different than the other two factions. The K'luth are fought different than the other two factiions. The UGTo are fought different than the other two factions.

That is the way it was and ought to be.

Hopefully the tweak down is not too bad. Maybe all the changes of enhancements and shields happened faster than their effects could be observed.

At any rate, I still support the small tweaks as opposed to the large changes. They may not seem like much at the time, but that's better than a game breaker that takes months to get rid of.
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2009-12-01 16:28   
Quote:

On 2009-12-01 01:18, FaTaL Defiance wrote:
1) ok.. then just give us more shield HP...


2) or lower our damage by 5 to 10 percent and let us keep the shield....


3) or make kluth undetectable untill less than 800gu out...


kluth and icc players alike all agreed on these terms...

only one tho

just some ideas to keep icc as the def faction we are ment to be




this, and removal of enhancements. they are only throwing off the balance. seriously, Enhancements are throwing the balance out of the window that the devs are trying to achieve.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2009-12-01 17:10   
There are some other more important changes due to hit the next release candidate that will make the shield adjustments seem like a small issue in comparison. These are all part of our attempts to restore individual flavors and play styles to each faction. I am very surprised that no one has commented on these so far.
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DarkSpace Developer - Retired

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-12-01 18:39   
Quote:

On 2009-12-01 16:28, Leonide wrote:
this, and removal of enhancements. they are only throwing off the balance. seriously, Enhancements are throwing the balance out of the window that the devs are trying to achieve.



You and me and a few others have been saying this for a long time. There is no need for enhancements. The game lasted about 7 years without them, and now that we have them balance is thrown out of whack.

At the very least, I want the advanced/rare enhancements to drop from players instead of elites. And not just stations, but all player ships (naturally a scout would have less chance than a station). Farming for enhancements simply doesn't belong in this game. Enhancements themselves aren't needed.

Get rid of them all, and factions are then balanced properly as they are on paper.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-01 18:43   
BUT i like my Red Green Blue exaust!!!
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

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