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[FAQ
Forum Index » » English (General) » » Heavy Cruiser..... lacking potential?
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 Author Heavy Cruiser..... lacking potential?
Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-11-21 16:53   
it stays as it is.. a jack of all trades.

[ This Message was edited by: His Honor Judge Justice Sensitivity on 2009-11-21 17:24 ]
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-11-21 19:58   
Quote:

On 2009-11-21 16:53, Sensitivity wrote:
it stays as it is.. a jack of all trades.

[ This Message was edited by: His Honor Judge Justice Sensitivity on 2009-11-21 17:24 ]




it is not a jack of all trades. the missiles fail at their job.
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FA-Opposition
Fleet Admiral

Joined: August 26, 2007
Posts: 12
Posted: 2009-11-21 22:31   
i dont know i like the missiles expecally when changed for sobots. which is what i used in the fleet war even thought the plan was not to. : ) now a ship that is just lacking potential is the ((Border Crusier)) now maybe if the rank to get it was 2nd RA it might be worth something
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-11-21 22:35   
I too never use missiles on anything.. cept MD... and even then i got a MD with all sabots on it as well...

Today was using rockets in fleet wars.. totaly riped armor to shreads with em..
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339,144

Lithium
Chief Marshal

Joined: June 29, 2003
Posts: 109
Posted: 2009-11-21 23:20   
It'll only get full potential when you work with missile fleet.
Few missiles never work without missile fleet.
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Point Of No Return
Chief Marshal
United Nations Space Command


Joined: December 24, 2007
Posts: 78
Posted: 2009-11-22 11:24   

the 2 forward 1 aft missles are useless for ship to ship PD easily takes them out and the damage they do is like 1% at best if they hit, but the HC needs instead are these. Either combo would be good I.E. 1 beacon and 2 more torps or electronic device for scanning and detecting ships, or adding several more rail guns facing forward since it only has the 2 heavey and 1 reg rail gun to fight head on. And turning and angleing your ship to hopefully get 4 guns to fire on a ship that is shooting at you with most of thier guns firing on you is stupide and leaving your aft open for prolonged damage or is that the Idea with the present set upbecause we have 3 guns facing aft for some reason?


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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-11-22 11:38   
rear missile is rear/starboard/left; turn from fore to left/starboard and you exploit most guns.
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Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-11-22 12:41   
the two heavy rail guns im told are just like two reg guns.. that being said.. it has 5 forward firing guns
several lasers.. and in my case two racks of sabots!!.. great damage indeed
[ This Message was edited by: FaTaL Defiance on 2009-11-22 12:41 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Viskel the Muffin Muncher
Grand Admiral

Joined: November 13, 2009
Posts: 38
From: Your Fridge
Posted: 2009-11-23 08:08   
Keep it as is.. If you want a heavier cruiser, get VA rank and grab the Assault Cruiser. Exchange the missiles for guns and the HC just becomes a weak AC.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-11-23 14:03   
@ viskel... no


you complete...... (must not say that word)!!!

the AC is for CLOSE IN only. it works nbest against luth. it has NO GUNS.

the HC on the other hand, is designed ti range with its guns, but it has some close in capability if needed
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Viskel the Muffin Muncher
Grand Admiral

Joined: November 13, 2009
Posts: 38
From: Your Fridge
Posted: 2009-11-23 16:55   
If AC is close-in, and you don't want the HC to be, why get rid of its long-range missiles?

You can't have it both ways.
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Light404
Grand Admiral

Joined: May 10, 2002
Posts: 54
Posted: 2009-11-23 17:49   
Cause the AC is an EXTREME close in. Look at its loadout, torps and lasers can only hit at very close range, ~125gu.

The HC on the other hand, if my opponent is closer than 300gu, I've done something wrong.

I would much rather trade the IT's for some railguns.
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ZeroCool[No Lame No Fame]
Grand Admiral

Joined: October 30, 2007
Posts: 69
From: Another Plan of Existence
Posted: 2009-11-23 18:18   
noobs !
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ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2009-11-23 18:21   
you forget or maybe you just dont know ....that missles are the only weps that are responsible for the arc bug.... no matter where they hit the target ships rear gets hit like if it was the only target to hit and that helps bring enemy ships down
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  Email ADmiraLMaXimus (Bringer of Doom)
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-11-23 23:34   
Quote:

On 2009-11-23 18:21, ADmiraLMaXimus (Bringer of Doom) wrote:
you forget or maybe you just dont know ....that missles are the only weps that are responsible for the arc bug.... no matter where they hit the target ships rear gets hit like if it was the only target to hit and that helps bring enemy ships down





No. thats TOTALY unfair, TOTALY noobish, and that could also be called bug-abusing.
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