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[FAQ
Forum Index » » English (General) » » Heavy Cruiser..... lacking potential?
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 Author Heavy Cruiser..... lacking potential?
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-11-21 03:13   
Well,

I've flown the HC alot. its my 2nd favourite ship.alot of you on the MV have probaly seen my speed rigged HC.

Well, i do like the ship, and its layout is great.

Exception: 3 missile slots. i find them totaly useless. there are too little to make any significant damage, nevermind any Point Defense.

My point is, can we swap the missiles for a few more torps or rails? it would be much more useful, especialy close up.Or anything, other then a few useless missiles.

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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2009-11-21 03:29   
you are gonna get a no.. no .. and a no.. ..
love you iwanni
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-11-21 04:24   
i do just fine in my HC.. id be glad to give you some pointers

ask wolf about me.. or eve PB...


next i have to say sorry for the way i acted the other night... was a little ticked..
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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2009-11-21 04:57   
I uasually refit em with sabbots.
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-11-21 05:32   
yeah i change mine to sabots aswell. tho they to are questionable unless your more or less right ontop of the enemy as they fly so slow.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2009-11-21 08:12   
it could use a little buffing up like shelds or more torps but im happy with the way it is.
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Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2009-11-21 08:47   
Hmm ... ICC are happy with one of their ships ... obviously OP'd ... time to swing da nerf bat?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-11-21 09:39   
the missiles are far from useless, they can ammount up to 1/4 the total damage an HC outputs at a distance. If you use two arcs, you can consistently fire 4 missiles and 5 cannons.
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ZeroCool[No Lame No Fame]
Grand Admiral

Joined: October 30, 2007
Posts: 69
From: Another Plan of Existence
Posted: 2009-11-21 10:07   
Quote:

On 2009-11-21 09:39, Sensitivity wrote:
the missiles are far from useless, they can ammount up to 1/4 the total damage an HC outputs at a distance. If you use two arcs, you can consistently fire 4 missiles and 5 cannons.




agreed
@iwan you're just a noob that doesn't know how to use a ship to its full potential
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El Guapo
Chief Marshal

Joined: February 24, 2004
Posts: 276
From: Calgary, Alberta, Canada
Posted: 2009-11-21 10:50   
Quote:

On 2009-11-21 04:24, FaTaL Defiance wrote:
i do just fine in my HC.. id be glad to give you some pointers

ask wolf about me.. or eve PB...




Pointers on how to be a tid bit... burp!

Excuse me,
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-11-21 10:52   
Lacking potential? Increase it's height or mass. It'll gain more potetntial energy
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-11-21 11:52   
Forgive me. I dont really size up my dinner much. I just eat what comes along.


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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2009-11-21 13:47   
This issue seems to be on many other ICC ships and needs to be addressed. Having just a few missile slots to bring the ship to the same "point level" as its counter parts is just plain lazy. 2-3 missile slots is pointless since PD on any ship will just shoot them down. Sabots are just too slow and damage is so-so that's if all of the rockets hit. So if those MKII slots could be replaced with a heavy railgun instead (I think that's the same point cost) and others the same way it would help many ships out. The SCB and Line station for ICC have this issue too with just 1 or 2 missile slots which could be used better.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-11-21 13:54   
Quote:

On 2009-11-21 13:47, Fatal Starcommander -TNCO- wrote:
This issue seems to be on many other ICC ships and needs to be addressed. Having just a few missile slots to bring the ship to the same "point level" as its counter parts is just plain lazy. 2-3 missile slots is pointless since PD on any ship will just shoot them down. Sabots are just too slow and damage is so-so that's if all of the rockets hit. So if those MKII slots could be replaced with a heavy railgun instead (I think that's the same point cost) and others the same way it would help many ships out. The SCB and Line station for ICC have this issue too with just 1 or 2 missile slots which could be used better.




that is EXACTLY what i am saying!

i do know how to use the hc to its full potential...... but 4 missiles is a joke, and SaBOTs are useless anyway.

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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-11-21 16:27   
Excuse the double post.

The 1st RA fleetwars event was alot of fun!

i noticed something:

with the current setup, the HC works best when its grouped. (you can put out more missiles then a missile dessy in groups)

Alone, it would by far benefit from a extra few rails or torpedoes.


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