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ICC assault dread |
Light404 Grand Admiral
Joined: May 10, 2002 Posts: 54
| Posted: 2009-11-17 22:42  
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On 2009-11-17 18:25, ZeroCool[No Lame No Fame] wrote:
the 2 fighter bays are extremy usefull if you swap them with SSR, and the two railguns are verry usefull to point shot kluthies.
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LOL! You need way more than 2 railguns to point shoot luthies. And say by some miracle you do infact see the patheticly small rails hit a cloaked luth, well, congrats! You've done no damage and hes gone again
The AD has enough energy problems as it is, no more lasers!!
But the idea of +1 Ion cannon+1 Heavy Chem+Aux power gen does seem much nicer (only cause of the power gen) even though it contradicts my above statement. [ This Message was edited by: Light404 on 2009-11-17 22:44 ]
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2009-11-17 23:12  
owell, hopefully they will tidy up ALL the loadouts now that they started with the scouts. because theres quite a few ship loadouts that really boggles the mind
tbh they should look at what ships get used the most and have a serious look at the rest of them.
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Hell Bender Grand Admiral K'Luth Revolution
Joined: April 30, 2002 Posts: 117 From: Knoxville, Maryland USA
| Posted: 2009-11-18 01:22  
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On 2009-11-16 22:14, Jar Jar Binks wrote:
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On 2009-11-16 21:12, Sensitivity wrote:
Even the EAD has a heavy cannon mount.
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even worse then.
and dont say the SSR's are useful please. 1 SSR increase my assault dreads sig by 0.1
and that hardly makes the K'luth scared
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They are like pesky fireflies's. Unless you have a swarm, they aren't more than a pretty light show keeping us company on the hunt. And then only if we decide to uncloak, so....
BTW, I agree with the desired changes
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.
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