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Forum Index » » English (General) » » ICC assault dread
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 Author ICC assault dread
Light404
Grand Admiral

Joined: May 10, 2002
Posts: 54
Posted: 2009-11-17 22:42   
Quote:

On 2009-11-17 18:25, ZeroCool[No Lame No Fame] wrote:
the 2 fighter bays are extremy usefull if you swap them with SSR, and the two railguns are verry usefull to point shot kluthies.




LOL! You need way more than 2 railguns to point shoot luthies. And say by some miracle you do infact see the patheticly small rails hit a cloaked luth, well, congrats! You've done no damage and hes gone again

The AD has enough energy problems as it is, no more lasers!!

But the idea of +1 Ion cannon+1 Heavy Chem+Aux power gen does seem much nicer (only cause of the power gen) even though it contradicts my above statement.
[ This Message was edited by: Light404 on 2009-11-17 22:44 ]
_________________


Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-11-17 23:12   
owell, hopefully they will tidy up ALL the loadouts now that they started with the scouts. because theres quite a few ship loadouts that really boggles the mind

tbh they should look at what ships get used the most and have a serious look at the rest of them.
_________________


Hell Bender
Grand Admiral
K'Luth Revolution


Joined: April 30, 2002
Posts: 117
From: Knoxville, Maryland USA
Posted: 2009-11-18 01:22   
Quote:

On 2009-11-16 22:14, Jar Jar Binks wrote:
Quote:

On 2009-11-16 21:12, Sensitivity wrote:
Even the EAD has a heavy cannon mount.



even worse then.

and dont say the SSR's are useful please. 1 SSR increase my assault dreads sig by 0.1

and that hardly makes the K'luth scared






They are like pesky fireflies's. Unless you have a swarm, they aren't more than a pretty light show keeping us company on the hunt. And then only if we decide to uncloak, so....

BTW, I agree with the desired changes
_________________

If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.

  Email Hell Bender
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