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Forum Index » » English (General) » » Variation on Cloak
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 Author Variation on Cloak
Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2009-11-10 14:30   
Thought I'd throw in an idea that came to me. It seems that the kluth don't have any kind of variation for the cloak. Yes, we can swap out AHR for chitinous armour, but other than that, there's not much choice. So, how about if we had some other types of cloak. i.e.

Displacer Cloak - Randomly places an image of your ship in the near vicinity. Hits against the displaced image will travel through and cause no damage

Mirror Cloak - Similar to the displacer cloak, this uses multiple images of your ship to confuse the enemy. Dreads and Stations only.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2009-11-10 14:38   
heres my idea of how to make k luth cloke more balenced: what if thare was like a spot light or like forward fireing beam with short range that will illuminate the cloked ship not decloke it just illuminate it (sorta like a spotlight in a dark room)
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DarkOutlaw-S|S-
Grand Admiral

Joined: April 10, 2003
Posts: 63
Posted: 2009-11-10 15:30   
Quote:

On 2009-11-10 14:38, CRAZY45. wrote:
heres my idea of how to make k luth cloke more balenced: what if thare was like a spot light or like forward fireing beam with short range that will illuminate the cloked ship not decloke it just illuminate it (sorta like a spotlight in a dark room)





The topic says "Variation on cloak", not "ways to balance" or "Improve the cloak".

Try opening a new topic with your thoughts or im sure there is one that would fit your topic better.

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-11-10 16:09   
Quote:

Displacer Cloak - Randomly places an image of your ship in the near vicinity. Hits against the displaced image will travel through and cause no damage

Mirror Cloak - Similar to the displacer cloak, this uses multiple images of your ship to confuse the enemy. Dreads and Stations only.



Both of these would be nerfs to cloak. These aren't even cloak. these are decoys.
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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2009-11-10 16:28   
Quote:

On 2009-11-10 16:09, Fattierob wrote:
Quote:

Displacer Cloak - Randomly places an image of your ship in the near vicinity. Hits against the displaced image will travel through and cause no damage

Mirror Cloak - Similar to the displacer cloak, this uses multiple images of your ship to confuse the enemy. Dreads and Stations only.



Both of these would be nerfs to cloak. These aren't even cloak. these are decoys.




I disagree. In the hands of good players, these could be used cleverly to enhance the gameplay experience!
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ZeroCool[No Lame No Fame]
Grand Admiral

Joined: October 30, 2007
Posts: 69
From: Another Plan of Existence
Posted: 2009-11-10 16:37   
Why bother ?
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-11-10 17:06   
Quote:

On 2009-11-10 16:37, ZeroCool[No Lame No Fame] wrote:
Why bother ?




Wait a min, Jbud hasnt posted anything yet !!
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-11-10 17:08   
the only logical variations to cloak should be some ships (the lower classes) only having the OLD style cloak. This would help prevent tranny runs, would allow some possibility to supply while cloaked...like it USED to be. Give all combat ships the current type of cloak.

To me the only logical change, if any change is made.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-11-10 17:42   
Quote:

On 2009-11-10 17:06, Pakhos wrote:
Quote:

On 2009-11-10 16:37, ZeroCool[No Lame No Fame] wrote:
Why bother ?




Wait a min, Jbud hasnt posted anything yet !!


Probably because the topic doesn't really interest me.... IMO the cloak is fine how it is.. Also the topic is fairly new Im not always online checking the forrums
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-11-10 17:53   
yea thats all u kluth need

more toys to kill me with

maby icc and ugto need the dummy ships.... i think that would be way better use of time
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-11-11 09:34   
Hey it isn't the worse idea i heard of K'Luth Cloak options yet.
Worst was still Cloak <> Interdictor.

Ideas are nice but like Frob explained these are decoys, not cloaking methods.
Just a example of what might be a other form of cloak could be something like a
  • "Controlled gravity well"
    ship produces ~ -40 signature area wide.
    You won't be visible unless enemy got close or your signature gets above 0.
    The restriction is that you or allies get damage if you move above x speed (e.g. 1.0gu/s)
something like that or not.

your idea that K'Luth get more options is nice but try to keep things balanced.
+ i don't think we want to add something like decoys.
The system is already enough sensitive to De-sync, even my just said idea will create another problem.


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Lithium
Chief Marshal

Joined: June 29, 2003
Posts: 109
Posted: 2009-11-11 10:27   
Phase Cloak!

Phase Cloak makes ship invinsible against any attacks and planet collisions!
It should drain much energys for limiting operation time.
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Deimos Sobek (Bone)
Vice Admiral

Joined: August 07, 2009
Posts: 16
Posted: 2009-11-11 11:53   
Quote:

On 2009-11-10 16:09, Fattierob wrote:
Quote:

Displacer Cloak - Randomly places an image of your ship in the near vicinity. Hits against the displaced image will travel through and cause no damage

Mirror Cloak - Similar to the displacer cloak, this uses multiple images of your ship to confuse the enemy. Dreads and Stations only.



Both of these would be nerfs to cloak. These aren't even cloak. these are decoys.




They probley shouldn't be called a cloak, but they all change light around. So, same basic ideal.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2009-11-11 17:39   
Quote:

On 2009-11-11 10:27, Lithium wrote:
Phase Cloak!

Phase Cloak makes ship invinsible against any attacks and planet collisions!
It should drain much energys for limiting operation time.



so what your proposeing is that a invicnibul button OMG K luth dont need more help thay need to be scaled back!!!!!!
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2009-11-11 19:20   
Quote:

On 2009-11-11 17:39, CRAZY45. wrote:
Quote:

On 2009-11-11 10:27, Lithium wrote:
Phase Cloak!

Phase Cloak makes ship invinsible against any attacks and planet collisions!
It should drain much energys for limiting operation time.



so what your proposeing is that a invicnibul button OMG K luth dont need more help thay need to be scaled back!!!!!!




umm no, not back to 1.43 thanks.
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