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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Suggestion: seperate PC & NPC chat messages
 Author Suggestion: seperate PC & NPC chat messages
re8
Captain

Joined: July 22, 2008
Posts: 11
Posted: 2009-10-30 20:45   
I have a hard time catching commands/warnings/help requests from fellow fraction-mates. There is so much building spam, NPC ship & planet warnings, and other notifications that I'm constantly hitting F4, or missing something important said to me/my fraction all together.

I'd prefer to chat-output windows:
+ one for players' chat (within fraction, whipser, or yell), rank increases, & players' distress calls
+ second for everything else: NPC distress calls, UI feedback (building), etc

Thanks for your consideration & feedback.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-11-03 10:40   
This would be hard to impliment since the distresses are the same - there's no difference between a distress sent by the AI and a player.

I can, however, try and change the colour for distresses so they're more noticable?
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Tommeh94
Vice Admiral

Joined: November 14, 2006
Posts: 8
Posted: 2009-11-04 17:16   
Would be a good idea jack
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-11-04 18:38   
Any colour preference?
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-11-06 06:16   
it looks good against black, but haven't looked at how it might look against a star background.
But i would say: CADETBLUE = 5F9EA0
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