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DarkSpace - Beta
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[FAQ
Forum Index » » Developer Feedback » » Another Enhancement Suggestion
 Author Another Enhancement Suggestion
mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2009-04-13 02:24   
How about this idea.

5 Minor enhacement = 1 Limited enhancement
5 Limited enhacement = 1 Standard enhacement
5 Standard Enhacement = 1 Improved enhacement
5 Improved enhacement = 1 Enhanced
5 Enhanced = 1 Advance enhancement.

You can play with the Numbers as much as u see fit.

All u need now is to exchange this goods in a factory, factory will now have again some use inthegame.

And it will make used of those useless enhacement that automatically added to our inventory.


another idea is

Unloading Enhacment to AI ship, those AI will automatically load it to there ships until they got blown to bits.

so it is possible to see ex. 1 AI mandle to carry 8 Enhancement on them.


Gonna Add some more to this.


1) Have players drop MID Level enhacement by percentage.

2) AI Ships drop better enhacement by percentage also depends on the type of ships.

currently ordinary AI ships from scout to dreads drops a specific enhacement. (Minor & Limited)

scout, engineer, destroyer, will drop Minor to Standard Enhacement (Standard enhacement being low percentage to drop)

cruisser, dreads will drop from minor to Improve (the higher the enhacmenet the lower percentage drop)

stations ( will have to drop Minor up to Enhance) Enhace, Improve, etc. going down will have a set of percentage drop.

Advance Enhancemet drop will still be reserve for the elites, however instead of confining them to RR (no risk to high level), send them randomly to Sag.

Meaning, the more cluster you control in Sag, the more chances this Elites will spawn in your side of the galaxy and your faction will have the first shot of shooting it down. the more cluster the better. (this will be the benefit for having more galaxies)

Going back to Players drop enhancement, giving a higher enhancement drop rate of what the are now is just inviting (kill me) abuse. so current setup is currently fine as it is now. at least AI will 100% try to fight back or run, not unlike human players when they decides to kill me .. nothing u could do about it ... with the low loss prestige being enjoy right now.





[ This Message was edited by: mbllanes. on 2009-04-13 02:49 ]
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t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2009-04-13 08:26   
Quote:

On 2009-04-13 02:24, mbllanes. wrote:
How about this idea.

5 Minor enhacement = 1 Limited enhancement
5 Limited enhacement = 1 Standard enhacement
5 Standard Enhacement = 1 Improved enhacement
5 Improved enhacement = 1 Enhanced
5 Enhanced = 1 Advance enhancement.

You can play with the Numbers as much as u see fit.

All u need now is to exchange this goods in a factory, factory will now have again some use inthegame.

And it will make used of those useless enhacement that automatically added to our inventory.







that wud be cool
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2009-04-13 10:26   
Factories already have use in the game...

if you have 5 mines, with 1 factory (lets say level 1 mines) it is 50 resources per minute.

If you have 5 mines, with 3 factories, it is 150 resources per minute.
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2009-04-25 13:15   
hmm a most useful idea. Sure would be better than fallin asleep at the keyboard in RR.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-04-25 13:34   

[ This Message was edited by: Azreal on 2009-04-26 20:06 ]
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2009-04-30 07:53   
This would be a goodish idea.

Why can't enhancements be timed when activated?
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Shath
Admiral
Pitch Black


Joined: July 17, 2007
Posts: 219
From: Portland, OR
Posted: 2009-05-14 02:59   
ya i lik that idea
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