Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +20.2 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » [SUGGESTION] Increased depot power requirement.
 Author [SUGGESTION] Increased depot power requirement.
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-09 01:33   
Having thought about what could be done to combat the use of depot-heavy planets (16 depots? Geez), I think simply increasing their power requirement would work. There's been talk of making depots use planet resources and other fixes, but maybe giving them a power requirement of 10 is all that's needed.

ECM forts used to cause a big outcry, and now "depot forts" are causing their own problems. A ship can sit there at a depot fort and remain virtually immune. Barren planets can currently fit 17-18 depots depending on if the builder wants barracks or a starport. Non-barren planets can fit so many depots I bet an entire fleet would have trouble damage a lone ship orbiting it.

What's the chances of having depot power requirements changed a bit? 5 is just too little for a building that's so useful and so abusable. A increase to 10 halves the number that can be built on a planet, but still leaves plenty of room for a good number of them without allowing so many that's it's absurd and abusable. And it's easy to do I'm assuming.
_________________


Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-09 13:23   
tranny rush the bugger and raze those depots
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-09 13:31   
And create enemy elites in the process Not always a good idea. And any command station in orbit can just replace them cheaply and quickly.
_________________


Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-09 16:02   
well it takes time to build depots, you cant throw up 10 depots before you fall prey to 8 dreads lol.
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-03-10 03:00   
Introducing: "planet depo limit"

You know they can do it, just fight out what the right number should be. My vote is for 9.
_________________
DS Discordion

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-10 10:19   
Quote:

On 2009-03-10 03:00, Eledore "Psycho" Massis[NL] wrote:
Introducing: "planet depo limit"

You know they can do it, just fight out what the right number should be. My vote is for 1.





Fix'd
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-10 14:33   
Quote:

On 2009-03-10 03:00, Eledore "Psycho" Massis[NL] wrote:
Introducing: "planet depo limit"

You know they can do it, just fight out what the right number should be. My vote is for 9.




A limit of 9 or so is kinda what increasing their power requirement would do, without actually implementing a hard limit. Naturally arid, ice, ocean and terran planets would have higher limits.

The only other thing I can think of that doesn't require a hard limit is to make depots use up planet resources when repairing. And I don't like that idea quite as much as a simple change to the power requirement.
_________________


Page created in 0.010586 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR