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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2008-11-08 18:19  
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On 2008-11-08 17:01, Faustus wrote:
AI fleets are coming very soon... this means, when you login and nobody is playing K'Luth, the servers will spawn enough AI controlled K'Luth ships to match the strength of the other teams... these AI's are going to form fleets, bomb planets, capture planets, respond to distress signals, and so forth...
Once this is implemented... there will always be something to do in-game to keep you busy.
As real players join into the game, we will reduce the AI ships accordingly...
-F
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Thanks for the heads up F sounds like a great plan I cant wait to see it in action.
_________________ [-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
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''Insisto Rector - Suivez le Guide - Tempus hostium est''
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2008-11-08 18:24  
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On 2008-11-08 17:20, Coeus wrote:
Finally, a buncha targets that are equal to UGTO's combat skills
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better i would think coeus
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2008-11-08 18:54  
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On 2008-11-08 18:24, Borgie wrote:
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On 2008-11-08 17:20, Coeus wrote:
Finally, a buncha targets that are equal to UGTO's combat skills
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better i would think coeus
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Pish tosh, says I.
...Wait. They use actual teamwork. We're screwed.
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-11-08 18:59  
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On 2008-11-08 17:20, Coeus wrote:
Finally, a buncha targets that are equal to UGTO's combat skills
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Quote:
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On 2008-11-08 17:01, Faustus wrote:
these AI's are going to form fleets, bomb planets, capture planets, respond to distress signals, and so forth...
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I don't see the resembelence
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2008-11-08 19:26  
Pretty sure we've decided this is a terrible idea.
/thread
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2008-11-09 07:58  
So, wouldnt this cause loads of players on 1 faction, so they can all kill the stupid AI on the other factions?
Still, i like the idea somewhat:p
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-11-09 10:30  
True Six, lets hope the will add a little more I to the AI.
Because if there going to respond to threats, i can think of some lovely way that will be annoying.
Sixkiller > dumps inf on k'luth ocupied planet.
AI > rushes to planet.
Eledore > enters defense zone of Waste in "Sirus A" running scanner and ECCM.
AI > all change course and rush to Waste.
_________________ DS Discordion
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