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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2008-11-08 18:19   
Quote:

On 2008-11-08 17:01, Faustus wrote:
AI fleets are coming very soon... this means, when you login and nobody is playing K'Luth, the servers will spawn enough AI controlled K'Luth ships to match the strength of the other teams... these AI's are going to form fleets, bomb planets, capture planets, respond to distress signals, and so forth...

Once this is implemented... there will always be something to do in-game to keep you busy.

As real players join into the game, we will reduce the AI ships accordingly...

-F



Thanks for the heads up F sounds like a great plan I cant wait to see it in action.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2008-11-08 18:24   
Quote:

On 2008-11-08 17:20, Coeus wrote:
Finally, a buncha targets that are equal to UGTO's combat skills




better i would think coeus
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-11-08 18:54   
Quote:

On 2008-11-08 18:24, Borgie wrote:
Quote:

On 2008-11-08 17:20, Coeus wrote:
Finally, a buncha targets that are equal to UGTO's combat skills




better i would think coeus



Pish tosh, says I.

...Wait. They use actual teamwork. We're screwed.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-11-08 18:59   
Quote:

On 2008-11-08 17:20, Coeus wrote:
Finally, a buncha targets that are equal to UGTO's combat skills




Quote:

On 2008-11-08 17:01, Faustus wrote:
these AI's are going to form fleets, bomb planets, capture planets, respond to distress signals, and so forth...



I don't see the resembelence
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2008-11-08 19:26   
Pretty sure we've decided this is a terrible idea.



/thread
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2008-11-09 07:58   
So, wouldnt this cause loads of players on 1 faction, so they can all kill the stupid AI on the other factions?
Still, i like the idea somewhat:p
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-11-09 10:30   
True Six, lets hope the will add a little more I to the AI.

Because if there going to respond to threats, i can think of some lovely way that will be annoying.

Sixkiller > dumps inf on k'luth ocupied planet.
AI > rushes to planet.
Eledore > enters defense zone of Waste in "Sirus A" running scanner and ECCM.
AI > all change course and rush to Waste.



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