Author |
Random thought/suggestion about fighters |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2008-07-31 11:03  
well why dont gaifen have such a thing?
a queen with small workers that attack nearby ships.
dear god im helping a lunatic gaifen breeder now...
_________________
- Axi
|
Deltabacon Fleet Admiral
Joined: August 17, 2007 Posts: 395 From: Liverpool, Great Britain
| Posted: 2008-07-31 11:18  
its mods... they are plotting against us!!!
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-31 13:04  
so, Gaifen fighters where?
What would the name be for them, even ....?
Gaihters? Fighterfen's?
Gafighterens?
_________________
|
doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2008-07-31 18:44  
nah, we dont need more powerful fighters, we need fighters that actually fight. Rather than like shooting a couple missles which do fancy circles.
_________________ Please resize your Admin - signature
VCA since June 5th 06
|
Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-07-31 20:27  
Quote:
|
On 2008-07-31 11:18, Deltaflyer wrote:
its mods... they are plotting against us!!!
|
|
Boy... you might be retarded...
_________________ Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'
ICC Security Council Chief Enforcer
|
Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2008-07-31 21:02  
Legally, Coeus. You might be legally retarded.
Anyway. Gaifen don't have fighters because AI is too dumb to use them; it just presses space, not N or B or Q or whatever.
Er, well, maybe. They do actually fire bombs too.
Also, missiles aren't REALLY all that much more lag-inducing than even something like cannons. You can't select cannons, its true, but they are an object the server has to create, track, and apply damage from just like a missile is - you can see in the editor "Particle Cannon" and whatnot shown during battles, for example.
It may have been a reason to remove missile fighters, but at least personally, I don't know how much of a concrete difference it makes.
But hey, every dev has their opinion. And we're apparently not coordinated in them. But I don't care what fighters fire, personally; just throwing that out there.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
|
Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2008-07-31 22:13  
Maybe because when they fire missiles they fire more than one of them. Ick.
-Ent
_________________
|
Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2008-08-01 22:11  
Cannons fire in bursts.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
|
doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2008-08-02 01:06  
they could fire two ar missles
_________________ Please resize your Admin - signature
VCA since June 5th 06
|
Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2008-08-04 14:15  
I do kinda like the idea of merging fighters into groups.
In 1.483 there's been a certain amount of systems inflation...usually quantity. The tendency is to boost everything which really just ends up being a boost to everything - the appearance of getting better while merely increasing the complexity.
I think ships should have groups of 1-3 fighters per squadron. Maintaining an additional attribute (that merely holds 4 possible values, 0,1,2 or 3) would be a 2 byte addition to the table while reducing the overhead from maintaining 1 or 2 other objects.
Frankly, there's more overhead maintaining object references than the 2 bytes from combining fighters.
This would drastically reduce the number of systems on ships like the Agincourt...but frankly, who really sends fighters at 6 different targets at the same time?
_________________
|
Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-08-04 18:52  
Have fighters as a child to an invisible parent object which they are relative to, so it cuts down the load. Basically Fighter grouping (plus, groups look cool). That way they can stay the way they are, just an adjustment to their movement code, and still shoot their targets with their own weapons.
Edit: If large amounts of fighters seem too static, make them chase (client side chase ofcourse) that said parent object to create a smooth group movement
Each ship would have their own squad basically.
[ This Message was edited by: Ospolos on 2008-08-04 19:04 ]
_________________ Honoured,
Osp
|
Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-08-06 16:06  
Just adding, that you people must not forget.
If you intend to group them they still need to be individual fighters.
I don't want to see a group of three fighters getting shot at by a single beam and only one would get hit but all three are destroyed.
That would make a nice blooper.
_________________ DS Discordion
|