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[FAQ
Forum Index » » Developer Feedback » » Random thought/suggestion about fighters
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 Author Random thought/suggestion about fighters
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-07-31 11:03   
well why dont gaifen have such a thing?

a queen with small workers that attack nearby ships.

dear god im helping a lunatic gaifen breeder now...
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-07-31 11:18   
its mods... they are plotting against us!!!
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-07-31 13:04   
so, Gaifen fighters where?

What would the name be for them, even ....?

Gaihters? Fighterfen's?



Gafighterens?
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-07-31 18:44   
nah, we dont need more powerful fighters, we need fighters that actually fight. Rather than like shooting a couple missles which do fancy circles.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-07-31 20:27   
Quote:

On 2008-07-31 11:18, Deltaflyer wrote:
its mods... they are plotting against us!!!




Boy... you might be retarded...
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-07-31 21:02   
Legally, Coeus. You might be legally retarded.


Anyway. Gaifen don't have fighters because AI is too dumb to use them; it just presses space, not N or B or Q or whatever.
Er, well, maybe. They do actually fire bombs too.

Also, missiles aren't REALLY all that much more lag-inducing than even something like cannons. You can't select cannons, its true, but they are an object the server has to create, track, and apply damage from just like a missile is - you can see in the editor "Particle Cannon" and whatnot shown during battles, for example.
It may have been a reason to remove missile fighters, but at least personally, I don't know how much of a concrete difference it makes.

But hey, every dev has their opinion. And we're apparently not coordinated in them. But I don't care what fighters fire, personally; just throwing that out there.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-07-31 22:13   
Maybe because when they fire missiles they fire more than one of them. Ick.




-Ent
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-08-01 22:11   
Cannons fire in bursts.
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-08-02 01:06   
they could fire two ar missles
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Fornax
Marshal
Raven Warriors

Joined: April 30, 2002
Posts: 906
From: Jacksonville, FL
Posted: 2008-08-04 14:15   
I do kinda like the idea of merging fighters into groups.

In 1.483 there's been a certain amount of systems inflation...usually quantity. The tendency is to boost everything which really just ends up being a boost to everything - the appearance of getting better while merely increasing the complexity.

I think ships should have groups of 1-3 fighters per squadron. Maintaining an additional attribute (that merely holds 4 possible values, 0,1,2 or 3) would be a 2 byte addition to the table while reducing the overhead from maintaining 1 or 2 other objects.

Frankly, there's more overhead maintaining object references than the 2 bytes from combining fighters.

This would drastically reduce the number of systems on ships like the Agincourt...but frankly, who really sends fighters at 6 different targets at the same time?
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2008-08-04 18:52   
Have fighters as a child to an invisible parent object which they are relative to, so it cuts down the load. Basically Fighter grouping (plus, groups look cool). That way they can stay the way they are, just an adjustment to their movement code, and still shoot their targets with their own weapons.

Edit: If large amounts of fighters seem too static, make them chase (client side chase ofcourse) that said parent object to create a smooth group movement

Each ship would have their own squad basically.

[ This Message was edited by: Ospolos on 2008-08-04 19:04 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-08-06 16:06   
Just adding, that you people must not forget.
If you intend to group them they still need to be individual fighters.

I don't want to see a group of three fighters getting shot at by a single beam and only one would get hit but all three are destroyed.
That would make a nice blooper.
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