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Forum Index » » Developer Feedback » » Planetary Resource Restrictions, limiting Dreads
 Author Planetary Resource Restrictions, limiting Dreads
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2008-07-13 20:51   
This is a posting of the log of the lobby discussion about this for your viewing pleasure. May be edited later for bold sections to make it easier to read.

21:15:02 [=TB=]Lacrosseian: "Have a limit of how many dreads, cruisers, etc a faction can have based on the number of players on that aciton"
21:15:10 [VCA]leonide *EP5*: "do what now?"
21:17:18 [=TB=]Enterprise: "I think I've already argued against Sard about that."
21:15:32 ReZ: "wait, why do we need limits?"
21:15:34 [VCA]leonide *EP5*: "TF2 does it. they have a class number limit"
21:15:38 ReZ: "never been a real problem before"
21:15:48 [VCA]leonide *EP5*: "because everyone that can geet dreadnoughts will."
21:15:53 [VCA]leonide *EP5*: "no matter what."
21:16:02 ReZ: "Its always been like that"
21:16:20 [Raven]Crim {OLIOLIO}: "Yeah, but dreads havent always been THIS powerful, Rez."
21:16:30 [Raven]Sardaukar: "Well, to be technical we only argued about one method of limiting, not limiting itself..."
21:16:39 [-MSP-]GothThug {C?}: "actually if i do recall..it is admirals perrogative too have a ship of his or her choice..in star trek...Janeway when she returned to earth chose a shuttle.....and harry kim who could command a ship like the promethius chose the Rode Island Class which is the smallest ship ever"
21:16:48 [=TB=]Lacrosseian: "Newbies are not going to have a chance in 1.5 imo"
21:16:59 ReZ: "back when we had missions and everyone leeched their way to FA overnight the next 2 versions of DS has seen dreads and stations vs dreads and stations with your odd supply vehicle"
21:17:00 [=TB=]Lacrosseian: "At least that is what I get from what I have read"
21:18:49 [=TB=]Enterprise: "Theres severely few ways of limiting the class of ships Sard."
21:17:21 [VCA]leonide *EP5*: "goth...where did you hear about janeway choosing a shuttle over her Voyager?"
21:17:27 [Raven]Crim {OLIOLIO}: "Yeah Rez, but Dreads wherent as powerful as they are now."
21:17:32 ReZ: "Ah so they amped up the dreads, didnt see that"
21:17:34 [VCA]leonide *EP5*: "the Voyager is hers."
21:17:48 [Raven]Crim {OLIOLIO}: "Back then, a cruiser could beat a dread if it was skilled."
21:17:49 [-MSP-]GothThug {C?}: "no..its a Museum now"
21:17:54 [Raven]Crim {OLIOLIO}: "Now you need three cruisers."
21:18:00 [-MSP-]GothThug {C?}: "i read the novels ya know"
21:18:01 [-MSP-]GothThug {C?}: ":P"
21:18:06 ReZ: "..."
21:18:09 [VCA]leonide *EP5*: "ahh"
21:19:55 [=TB=]Enterprise: "Personally, at least, if I had to choose a way of limiting the class of ships, I would do it based on the number of planets a faction owns."
21:18:22 [VCA]leonide *EP5*: "so they went LOLPOWERFULCRUISER and made the voyager a museum. smart."
21:18:37 ReZ: "Well that sort of defeats the purpose of pilot skill > ship class"
* [VCA]leonide *EP5* takes what Goth is saying with a grain of salt
21:18:53 [=TB=]Lacrosseian: "10% of the population can be dreads --> ceiling[.1*pop]"
21:18:58 [Raven]Crim {OLIOLIO}: "I've always thought that too, Ent"
21:18:59 [VCA]leonide *EP5*: "the way of thinking now, is Ship class > skill"
21:18:59 [-MSP-]GothThug {C?}: "yeah...and now the Ent E has part of its Alblative Hull Armor along with Multi-Regenerative shielding "
21:19:18 [Raven]Crim {OLIOLIO}: "Lack of planets = lack of resources, lack of resources = lack of xbox hueg ships"
21:19:28 ReZ: "Besides the fact that a good pecentage of the playerbase abused the bombing system to get where they are at i can see why limiting might be a good idea"
21:19:29 [Raven]Sardaukar: "I'd either go for a base number added onto by planets, and/or a simple time limit. Take a dread out, you can't grab another dread for five or ten minutes unless you dock that same dread."
21:21:19 [=TB=]Enterprise: "Pretty much this many planets = this many class of ships = this many ships of every class."
21:21:50 [=TB=]Enterprise: "Some, like, scouts, frigates, and destroyers wouldn't have a hard limit."
21:20:12 [-MSP-]GothThug {C?}: "indeed"
21:20:19 [-MSP-]GothThug {C?}: "ReZ has a point"
21:20:21 [-MSP-]GothThug {C?}: ":)"
21:20:27 ReZ: "I think it was Sins of a Solar Empire that has that same systems"
21:20:32 ReZ: "-s*"
21:20:50 ReZ: "or no sorry, wrong game"
21:20:50 [-MSP-]GothThug {C?}: "but..those of us who didnt abuse this bombing bug the ENTIRE patch shouldnt have to suffer tho"
21:21:01 [Raven]Crim {OLIOLIO}: "Cruisers should always be the larger numbers in the fleet, from what I see it"
21:21:34 ReZ: "its project reality, you cant spawn another craft of the same make if all of its slots are taken until it is destroyed, and if it is destroyed you have to wait a few mins of "cooldown" time"
21:21:52 [Raven]Crim {OLIOLIO}: "It should be 20 cruisers and four dreads, instead of 20 dreads and 4 cruisers.."
21:24:01 [=TB=]Enterprise: "I'm really opposed to any sort of 'hard' limit anyways."
21:22:23 [-MSP-]GothThug {C?}: "This sounds soo dictatorish to me"
21:24:36 [=TB=]Enterprise: "Listen Goth, everyone wants to fly dreadnoughts. Because they're big, they're a point of prestige, they make you feel awesome, whatever."
21:24:39 [=TB=]Enterprise: "But it doesnt help the game."
21:24:45 [=TB=]Enterprise: "There needs to be a way to keep their population down."
21:22:56 [=TB=]Lacrosseian: "I wish Rob was an oscar meyer weiner"
21:23:00 [=TB=]Lacrosseian: "<.<"
21:23:07 [Admin]Mr Black: "It's would be better to actually make the resource system work."
21:23:20 [Raven]Crim {OLIOLIO}: "A planet limit wouldnt limit the smaller ships, but it'd limit the ammount of the battle-swaying ships like Dreads and Stations"
21:23:22 [Admin]Mr Black: "It would*"
21:23:36 ReZ: "i cruiser spammed for a long time before i started using dreads on luth"
21:23:45 1000 Unit Wibble Block: "resource system work? how?"
21:23:53 [Raven]Crim {OLIOLIO}: "Dreads and Stations are supposed to be big things in a battle, yeah? Instead of common place."
21:23:57 1000 Unit Wibble Block: "Planets having a limit on maximum resources?"
21:23:58 [-MSP-]GothThug {C?}: "i like dreads because i feel more comfortable flyin in one...im not nessessarily in it for the prestige....i like having fun "
21:24:06 [Admin]Mr Black: "Prevent planets produce 1k resources every cycle"
21:24:29 1000 Unit Wibble Block: "but they do."
21:26:16 [=TB=]Enterprise: "Nothing to do with resources produces any long term detriment to dreadnought numbers."
21:24:43 1000 Unit Wibble Block: "just put a limit based on planet type and structures on the planet."
21:24:43 DarkInterceptor[-D-3-Knight-]: "YAY!!! im back just subbed for 3 months"
21:26:25 [=TB=]Enterprise: "Remember they can just store their dreadnoughts when they're done."
21:24:56 [-MSP-]GothThug {C?}: "welcome home Dark int "
21:25:01 [Admin]Mr Black: "Hard caps as well, yes"
21:25:14 DarkInterceptor[-D-3-Knight-]: "thank you its good to be back"
21:25:16 [VCA]leonide *EP5*: "take a page from navyfield"
21:25:24 [VCA]leonide *EP5*: "they have battleship/carrier hard limits"
21:25:27 [PB]Bardiche: "Needs moar Frig Pilots in BETA."
21:25:40 [Admin]Mr Black: "I really do not want to keep the ship save ferature."
21:25:55 [VCA]leonide *EP5*: "why?"
21:25:57 DarkInterceptor[-D-3-Knight-]: "may all fear the power of the tc i have returned"
21:26:01 1000 Unit Wibble Block: "but modding!"
21:26:02 [Admin]Mr Black: "feature*"
21:26:11 ReZ: "man i remember the ecm frig recon runs we'd do in nicea"
21:27:47 [=TB=]Enterprise: "Thats a really big game aspect to get rid of Draf."
21:26:14 [Admin]Mr Black: "Modding is easy."
21:27:54 [=TB=]Enterprise: "I admit, it would help."
21:26:18 [Raven]Sardaukar: "Look, it's easy to say "hard limits". The hard part is: How do you decide who gets fly the ships in that limit?. First come first serve? Vote? Prestige count?"
21:26:19 [Raven]Crim {OLIOLIO}: "Planet limit would be best, take a certain % of the planets a faction has that's producing resources, and then use that to limit dreads/stations"
21:26:22 [PB]Bardiche: "Because respawning a Station with 5% hull = lolprestige."
21:26:28 [Admin]Mr Black: "spawn, click click click, done in lessthan 30 seconds.."
21:26:29 ReZ: "or the asteroid towing hahahaha"
21:26:36 [PB]Bardiche: "Or is he talking of another ship save feature?"
21:26:37 1000 Unit Wibble Block: "5% hull thing is just for beta, I thought."
21:27:14 [PB]Bardiche: "Oh, the entire storage idea? :v"
21:27:24 [Admin]Mr Black: "Hard limits as in reduce the max resources on a planet."
21:29:33 [=TB=]Enterprise: "I have a number of ideas, which might help. But I'm sure you have your own. "
21:28:26 [Raven]Sardaukar: "In effect a personal timer on the planet? You can only spawn so many dreads there with a days worth of resources, but you can spawn at other, distant shipyards? That'd be nice, close enough to the timer I'd want..."
21:28:45 [Admin]Mr Black: "Yup. mnostly because every system people suggest requires writing a crap load of code to implement."
21:29:03 [PB]Bardiche: "It'd potentially annoy Vice Admirals and up that can't spawn their desired ship because someone had to lose a few Dreads..."
21:30:48 [=TB=]Enterprise: "What about changing which planets produce the most resources? How hard would that be?"
21:29:15 [PB]Bardiche: "Can you also get the Resources back then if you dock the Dread?"
21:29:22 [Admin]Mr Black: "don't complicate things by introducing new systems."
21:29:22 [Raven]Crim {OLIOLIO}: "Alright, let's all think of ways to had a limit, but make it somewhat fair. That whole idea"
21:29:29 [Raven]Crim {OLIOLIO}: "We can light a fire and drink coco while we do it"
21:29:32 [Admin]Mr Black: "work out how to do it with what we have."
21:29:44 [PB]Bardiche: "Because uh, if the amount of Resources diminishes with everytime a Dread spawns..."
21:29:54 [PB]Bardiche: "And you can spawn x amount of Dreads per day with the amount of resources you have..."
21:30:10 [PB]Bardiche: "You'd prolly get hooligans that'd spawn a Dread x amount of times at a planet, then faction hop to original faction..."
21:30:21 [Admin]Mr Black: "Stored ships never cost resources"
21:30:21 [Raven]Sardaukar: "Day, hour, any time frame since the generation is still constant."
21:30:23 [PB]Bardiche: "Since we already have "lol starport scrap" hooligans..."
21:30:27 ReZ: "easiest way to do it would be to simply limit the number of dreads you can spawn per system or planet."
21:30:32 [PB]Bardiche: "Oh, storage will stay?"
21:30:33 [Raven]Crim {OLIOLIO}: "Fleeted players can only spawn dreads?"
21:32:21 [=TB=]Enterprise: "Yeah, storing ships presents alot of blockages when it comes to resource management."
21:30:44 [PB]Bardiche: "Screw you Crim. D:"
21:32:27 [=TB=]Enterprise: "@Crim Definitely not."
21:32:33 [=TB=]Enterprise: "Bad limitation there, forcing players into fleets."
21:30:56 ReZ: "thats an idea"
21:31:01 [Raven]Crim {OLIOLIO}: "Hear me out."
21:31:06 [Admin]Mr Black: "Rez, that isnt the easiest way"
21:31:09 [PB]Bardiche: "Players that want to spawn Dreads should enter forms in triplefold and receive permission from a council."
21:32:57 [=TB=]Enterprise: "You never want to 'force' people Crim. Period, nothing you say could make it any different."
21:31:19 [Admin]Mr Black: "Anything that requires writing new code is that hard way."
21:31:26 [Raven]Crim {OLIOLIO}: "Fleets are supported by the faction, so the flag ships of the faction should be fielded by the fleets."
21:31:28 [Raven]Sardaukar: "I dunno, this sounds really good. It's the same in effect as a timer that starts when you spawn, only it's less severe in that you can "Reset" your timer by just going to a different SY"
21:31:29 [=TB=]Lacrosseian: "Reduce the amount of resources a planet produces"
21:33:18 [=TB=]Enterprise: "It STILL forces players, Crim."
21:32:09 [Admin]Mr Black: "Exactly lacro."
21:32:16 [Raven]Crim {OLIOLIO}: "Forces them into fleets, which is a good thing =o."
21:32:19 [Admin]Mr Black: "And reduce themax resources stroed on planets."
21:32:24 [Admin]Mr Black: "stored*"
21:32:29 [Raven]Sardaukar: "Josef, in a fleet?"
21:32:32 [=TB=]Lacrosseian: "Yes..."
21:32:41 [VCA]leonide *EP5*: "no"
21:34:20 [=TB=]Enterprise: "It still doesn't stop it in the long term Draf. "
21:32:43 ReZ: "he was in a fleet once or twice"
21:32:45 [VCA]leonide *EP5*: "josef is fleetless."
21:32:46 [PB]Bardiche: "But keep a hotfix handy in case we get a ton of players and planets need more resources."
21:32:49 ReZ: "or he has been**"
21:32:51 [Raven]Crim {OLIOLIO}: "@Draf, are the 'Super-Terran' planets only able to host SYs going to be in 1.5, or?"
21:32:58 [Admin]Mr Black: "Yes it does, ent."
21:34:45 [=TB=]Enterprise: "Remember, saving ships?"
21:34:58 [=TB=]Enterprise: "You don't have to worry about resources if your ship is stored."
21:33:25 [Admin]Mr Black: "Thats why it has to be removed."
21:35:16 [=TB=]Enterprise: "Okay, you remove it, and now you still have hundreds of planets."
21:33:51 [PB]Bardiche: "I'll miss it, though."
21:33:52 [=TB=]Lacrosseian: "SO get rid of garages?"
21:33:54 [Raven]Sardaukar: "But not hundreds of shipyards."
21:34:05 [PB]Bardiche: ";-;"
21:35:51 [=TB=]Enterprise: "Resources get shared across planets Sard."
21:35:57 [=TB=]Enterprise: "Or they should anyways."
21:36:03 [=TB=]Enterprise: "Otherwise having other planets is kind of pointless."
21:34:25 [Raven]Sardaukar: "I mean, the resources can only transfer to the SY planet so fast, though, right?"
21:34:52 [Raven]Sardaukar: "Reduce production, cap storage, make transfers on intervals (scheduled frieghters, for instance)."
21:35:05 [Admin]Mr Black: "Ship storage stays, ships saved on death goes"
21:35:08 [PB]Bardiche: "It'd also make capturing an entire system mor ebeneficial."
21:37:08 [=TB=]Enterprise: "Still thinking short term Sard. Yes, in the beginning, resources will be small, and limited. Yes, in the beginning, only so many people will be able to take it out. But as planets get developed, and planets are left to their devices and the number of deaths lull, youll find there are always enough resources."
21:35:31 [PB]Bardiche: "ah, wasn't sure which of the two you meant. Ship saved on Death is good to go, I dislike the idea of SupplySpace. D;"
21:35:44 [Raven]Sardaukar: "And you could make some more "unique" structures- things that cannot coexist on a single world, in addtion to the shipyards. Resource Warehouses, Extra Transfer stations, etc."
21:36:18 [Raven]Sardaukar: "Well that's the next part of this, Ent. How much should dreads cost? 1/100th, 1/10th? 1/4th of a planets resources?"
21:36:26 [PB]Bardiche: "That'd push 1.500 away a bit again, though."
21:36:35 [Admin]Mr Black: "the most resources a planet should have is enough to spawn two stations..."
21:38:18 [=TB=]Enterprise: "Make it too large, and you hurt other players."
21:36:53 [=TB=]Lacrosseian: "I think 1 Draf"
21:36:59 [Raven]Sardaukar: "That's unavoidable."
21:37:06 [-W-]Little Pet Slinki: "Anyone seen my underwear?"
21:37:09 [PB]Bardiche: "I disagree Lacro."
21:37:23 [PB]Bardiche: "That'd mean if someone spawns a Station all the other players cry in agony as they have to spawn from another planet."
21:37:24 [=WKA=]Eledore[NL]: "going by the 2 to 1 ration so that would mean 4 dreads ?"
21:37:26 [Admin]Mr Black: "Maybe one, yeah. need to look at that"
21:37:28 [PB]Bardiche: ":V"
21:37:30 [=WKA=]Eledore[NL]: "or going for 5 ?"
21:37:38 [Admin]Mr Black: "Bardiche, playersstil lhave garaged ships"
21:39:18 [=TB=]Enterprise: "You could with heavy emphasis on could limit the better mines to barren planets."
21:37:49 [Raven]Sardaukar: "Bardiche- or they can get out a transport and shuttle resources for a few minutes, or wait for a resource transfer."
21:37:56 [Admin]Mr Black: "this will only kick in during heavy combat..."
21:38:06 [PB]Bardiche: "Oh, right."
21:38:30 [PB]Bardiche: "So theoretically keeping a heavy offensive on an opponent will deplete their resources and you can swoop in to cap the planet with all its defendants coming from hte next system."
21:38:49 [FS]Fatal Waitin: "I am courious. In Beta, is it common to log off and then return a while later to go right back to where you logged off?"
21:38:50 ReZ: "lol"
21:38:50 [Admin]Mr Black: "yup"
21:38:57 ReZ: "that sounds familiar"
21:39:07 [FS]Fatal Waitin: "Why?"
21:39:09 [Admin]Mr Black: "no fatal."
21:39:16 [Raven]Crim {OLIOLIO}: "100 resources on the planet. Dreads take up 25-30?"
21:41:00 [=TB=]Enterprise: "Well, as a suggestion, you could, for example, make most resource development take place on non-shipyard capable planets."
21:39:29 [Raven]Crim {OLIOLIO}: "Er, minimalizing the resources and all, that is."
21:41:09 [=TB=]Enterprise: "And then force shipyard planets to rely on them."
21:39:44 [FS]Fatal Waitin: "Then why do I keep doing it? I just lost a ship becuase of it."
21:39:46 [Raven]Crim {OLIOLIO}: "20:39:26 [=TB=]Enterprise: "Well, as a suggestion, you could, for example, make most resource development take place on non-shipyard capable planets." !"
21:39:49 [Raven]Crim {OLIOLIO}: "<3"
21:39:58 [Raven]Sardaukar: "Right."
21:40:16 [Raven]Sardaukar: """And you could make some more "unique" structures- things that cannot coexist in a single world, in addtion to the shipyards. Resource Warehouses, Extra Transfer stations, etc."" To further that distinction."
21:42:36 [=TB=]Enterprise: "Yeah, I'm still pushing for some sort of siege warfare in DS, bite me. Theres just no way to wage war beyond HAY LETS CHARGE IN."
21:41:29 [PB]Bardiche: "Dictors..."
21:41:31 [=WKA=]Eledore[NL]: "LoTGH style combat. WHOHO i'm all for it "
21:41:34 [Raven]Sardaukar: "This is possibly the most fruitful discussion we've had in here in ages."
21:41:36 [VCA]leonide *EP5*: "i seem to remember all the QST sieging that UGTO used to do in .483"
21:43:24 [=TB=]Enterprise: "Not siege in that way leo."
21:41:51 [PB]Bardiche: "used to?"
21:43:29 [=TB=]Enterprise: "As in, starving out your enemy."
21:41:55 [VCA]leonide *EP5*: "those were fun"
21:41:55 [PB]Bardiche: "Still does..."
21:41:55 [Raven]Crim {OLIOLIO}: "Thats not sieging, Leo"
21:42:07 [VCA]leonide *EP5*: "and why not?"
21:42:10 [Admin]Mr Black: "Seige warfare. get allies to blockade the planets upplying the SY... then attack it, force the enemy to spawn and use resources"
21:42:16 [VCA]leonide *EP5*: "it was sitting at the enemy wall, firing inside"
21:42:18 [=TB=]Lacrosseian: "platform seiges?"
21:42:24 [VCA]leonide *EP5*: "a siege in my book"
21:42:30 [Raven]Crim {OLIOLIO}: "Siege Warfare is draining your enemy of their resources.."
21:42:36 [Admin]Mr Black: "resources dry up... system capitualtesdue to supplylines being effectivelycut"
21:42:40 [Raven]Crim {OLIOLIO}: "Thats not a siege, Leo"
21:42:51 [Admin]Mr Black: "capitulates*"
21:43:00 [PB]Bardiche: "Can't people NOT spawn if you blockade their planets though, Draf?"
21:43:01 [VCA]leonide *EP5*: "english, draf"
21:43:03 [VCA]leonide *EP5*: "use english]"
21:43:04 [PB]Bardiche: "That'd kind of defeat it?"
21:43:16 [Raven]Sardaukar: "Yeah, will have to nix that bit"
21:43:16 [FS]Fatal Waitin: "I am beginning to wish we had old MV back wuith the improved ships. Those were team work days."
21:45:04 [=TB=]Enterprise: "Exactly Draf! But the problem, is that shipyards 1.) do not really have to rely on outside sources 2.) the starport system is pretty ineffective at the moment and 3. its hard to blockade all the planets in every system."
21:45:30 [=TB=]Enterprise: "As in, some systems have way, way too many planets."
21:43:54 [Admin]Mr Black: "Platforms cant blockade, but I can certainly see players building a stack of platforms, then wormholeing them near an enemy shipyard..."
21:44:02 [Raven]Crim {OLIOLIO}: "Medieval TW 2 is a great example. You siege a citadel and not attack. It drains the food and mineral stores in the citadel"
21:44:32 [Raven]Crim {OLIOLIO}: "After so many turns, the enemy either surrenders or makes a final push to break through"
21:46:13 [=TB=]Enterprise: "And if structures have upkeep on them, you wouldnt even need to force the enemy to spawn ships, you could just watch the planet revolt eventually as its resource ran out."
21:44:46 [Admin]Mr Black: "Industrious engineers and supply ships then towing them out to spread them around..."
21:45:16 [FS]Fatal Waitin: "Another question with no answer sheesh"
21:45:26 [Admin]Mr Black: "richard wants structures to degrade when tech level is too low..."
21:45:34 [Raven]Crim {OLIOLIO}: "With SY's not producing minerals, it would encourage extractors and trannys when sieged.."
21:45:39 [Raven]Sardaukar: "That would be nice... a lot of work, but nice, to see a DS with agricultural planets, industrial planets, market planets, mining planets, and the all-consuming Shipyard World."
21:45:48 [=TB=]Lacrosseian: "That is a good idea Draf"
21:45:49 [Admin]Mr Black: "I have no idea Waitin"
21:45:54 [PB]Bardiche: "I for one would welcome it."
21:46:04 [PB]Bardiche: "Since I love Engineering more than I love combat."
21:47:53 [=TB=]Enterprise: "I would welome that idea too. Thats a great idea."
21:46:11 [Admin]Mr Black: "Make a bug report with as much info as possible."
21:46:46 [PB]Bardiche: "Especially the "structures degrade if tech is too low" idea."
21:46:49 [Raven]Sardaukar: "Gotta remember to log this."
21:46:58 [=TB=]Lacrosseian: "A planet will not produce resources unless it has mines on it period..."
21:47:06 [PB]Bardiche: "Of course I'd like it if there was something unique about the planet to show who built it, for that extra buildan cred, but yeah."
21:49:01 [=TB=]Enterprise: "And shipyard planets not able to produce mines."
21:49:19 [=TB=]Enterprise: "Of course, this depends on planets actually having flags that tell you whether or not certain structures can be built on it."
21:48:33 [Admin]Mr Black: "Sure, dump a bunch on mineson an sy planet, but what about defense?"
21:50:20 [=TB=]Enterprise: "Players for defense."
21:48:48 [Raven]Sardaukar: "Well, if we're going this far, how much farther would it be for a visual cue? Agricultural fields overlayed on the planet mesh, freighters over an industrial world, little freighter models flying from a mining world..."
21:48:53 [-MSP-]GothThug {C?}: "Platforms "
21:49:02 [Admin]Mr Black: "platforms will help, but relatively easy to circumvent."
21:49:06 [Raven]Sardaukar: "Not to sound Soasy."
21:49:08 [-MSP-]GothThug {C?}: "no need for planetary Defenses anymore..use Missle Platforms lulz "
21:49:24 [VCA]leonide *EP5*: "missile platforms only last so long"
21:49:25 [Admin]Mr Black: "No chance, sard"
21:49:29 [PB]Bardiche: "Missile Platforms eat resources."
21:49:29 [VCA]leonide *EP5*: "and only fire to"
21:49:31 [VCA]leonide *EP5*: "two"
21:49:33 [=TB=]Lacrosseian: "Mining platforms!"
21:49:35 [Raven]Sardaukar: "Rats."
21:51:19 [=TB=]Enterprise: "Player defense, is essentially. better than any planetary defense."
21:49:37 [PB]Bardiche: "Not to mention that if you just keep constant fire on them they explode."
21:50:24 [Raven]Sardaukar: "Are MiRV's back to almost zero splash damage?"
21:50:32 [-MSP-]GothThug {C?}: "yes but players cant be everywhere all the time...and sometimes different planets in different systems are attacked simultaniously"
21:50:35 [Admin]Mr Black: "If platforms are built too close to each other, and you can triigger more than one to explode at once. then chain reaction..."
21:50:42 [PB]Bardiche: "Player Defense SHOULD be the main form of defense."
21:52:44 [=TB=]Enterprise: "Considering how you wont be able to use WHs, Goth, I think you'll only see the forward system under attack."
21:51:12 [PB]Bardiche: "I was reading this novel about starships, and each vessel was called a "Planetary Defense Vessel", and most planets only had one to two of those."
21:51:13 [-MSP-]GothThug {C?}: "bring back cloud bombing"
21:51:19 [Admin]Mr Black: "Realistically, platforms will be built primary around shipyards..."
21:51:28 [PB]Bardiche: "It made me think of how extremely cool it'd be to actually make ships, canonically, real power houses."
21:51:28 [-MSP-]GothThug {C?}: "unlimited bombs flyin at the planet while we target key structures "
21:51:46 thundercat986: "would the platforms be the same as the ones in beta now?"
21:51:50 [Admin]Mr Black: "I can't see players taking the time out to manage an entire system-wide complex."
21:51:59 [Admin]Mr Black: "yes"
21:52:06 thundercat986: "I killed three of those including a weapons plat in a frigate"
21:52:24 thundercat986: "they don't seem to much of an obstacle"
21:52:33 [PB]Bardiche: "Frigates haven't been properly playtested yet. ;o"
21:52:36 [-MSP-]GothThug {C?}: "if the players (like me) have nothing else better to do then manage a star system then it can be done draf "
21:52:39 [PB]Bardiche: "Missiles also don't guide good."
21:52:48 [PB]Bardiche: "Missiles fired from a Frigate cannot track in on a motionless Frigate."
21:53:08 thundercat986: "i just used the guns on a interceptor"
21:53:27 [PB]Bardiche: "I mean, missile platforms will have a hard time hitting you."
21:55:08 [=TB=]Enterprise: "Since we've been so focused on ship combat for the past god knows how long we've pretty much neglected most of the other aspects of DS. "
21:53:35 [PB]Bardiche: "And Frigates aren't balance tested yet, methinks."
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Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-07-13 23:40   
dont have time to read it plz plz plz summarize
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-07-14 00:57   
Basicaly, Planets are going to have resource limits.

This will help limit the number of the bigger ships compared to the mainstay of the fleet (Cruisers, destroyers). Will also hopefully help towards a better system when sieging a planet.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-07-14 07:08   
this rescource limiting reminds me of the OLD fleet admiral server where the players would hurry up to get the recources for a dread.


its a great idea and also gives meaning to the Extractor Vessels.

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Mastakazam *P2*
2nd Rear Admiral

Joined: May 27, 2006
Posts: 26
From: Pickering, Ontario, Canada, Metaverse
Posted: 2008-07-14 16:58   
Yeah, a meaning for extractors, I like it!

Tossing in my own thought (based from stuff I read here)



Planets should mine less and ports should be less effective at resource-sharing (so maybe more ports will increase the shared amount of resources shared?)... mainly so extractors will be useful to own and operate, and buying/selling resources will be meaningful, and rare resources (hypermatter, cyrometals, etc) should be very expensive. Rare resources should be less common than they are now (fewer worlds with them available). Also, like this, selling rare resources to planets would be worth more, both to players and to the planets... and bring space mining into the game as a valuable way to spend time... Example: a few players could be in extractors and a small fleet of war ships is nearby to protect them, as the faction needs an influx of cyrometals to build defenses on a newly-conquered planet in the system; in this case, having and protecting the extractors is just as important as protecting the engineer... new player in extractor needs money, faction needs resources, faction protects new player and resources, teaches them more about the game while waiting, respect is given and gained by all!


My main/directly relevant idea though... dreadnoughts are huge prestigious constructs... maybe to build a dreadnought/station should use not a huge amount of planet resources but should cost a huge amount from your own inventory stockpile... and also should cost a lot more $credits....

By this method, and if planetary resources are limited, then people will definitely have to earn their way to dreadnoughts, and then building a dreadnought won't be an easy any-time event, losing a dreadnought will mean more than just lost prestige, and if half the server's population wants dreadnoughts then they won't resource-starve the now-less-productive planets and impede the others.

New code required? Probably, but it might be a fair method to reduce dreadnought population...

[ This Message was edited by: Mastakazam *P2* on 2008-07-14 17:13 ]
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-07-14 17:30   
Masto... we're down to a single resource now, no buying & selling of the different resources - its only one resource unit.
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Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2008-07-15 22:28   
A personal resource stash of some sort is....still very, very, very appealing, to me, at least (for spawning large ships in the SY, i mean)
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-07-16 00:18   
I think that Mining should be rewarded with prestige
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-07-16 05:12   
Quote:

On 2008-07-16 00:18, Deltaflyer wrote:
I think that Mining should be rewarded with prestige




yeah just park a dread in orbit and let it mine while you go watch a movie..

wait that sounds a lot like Eve...
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-07-16 08:17   
no, make the mining beam use up energy so it could only be used temproariliy
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Mastakazam *P2*
2nd Rear Admiral

Joined: May 27, 2006
Posts: 26
From: Pickering, Ontario, Canada, Metaverse
Posted: 2008-07-16 12:27   
Quote:[/small]

On 2008-07-14 17:30, Coeus wrote:
Masto... we're down to a single resource now, no buying & selling of the different resources - its only one resource unit.



Ahh interesting, well the concepts mentioned still apply... instead of rare resources being more rare and valuable, simply 'resources' are more rare and valuable... and 'resources' need to be mined (or purchased at high cost) by players to build their dreadnoughts and stations


(another idea; if a planet's infrastructure gets bombed to nothing, maybe some or all of the standing resource stocks should also get destroyed by the bombing)

[ This Message was edited by: Mastakazam *P2* on 2008-07-16 12:30 ]
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-07-16 14:02   
Bombing having an effect on the resource stockpile is something that would work quite well, I think...
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Reven
Admiral

Joined: August 25, 2001
Posts: 138
From: England; UK
Posted: 2008-07-16 16:04   
what about having a new building type for storing resources?

some kind of resource silo which increase the resourse limit on a planet

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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-07-17 07:16   
Quote:
On 2008-07-16 16:04, Reven wrote:
what about having a new building type for storing resources?

some kind of resource silo which increase the resourse limit on a planet


I to had this in mind.
A planet should have a very limited storage capacity and in my opinion there more population (hubs) the more resources a planet can hold.
(Population require goods, and the more population support you have the more resources you should have available)


blast, where did i leave my structure document/idea list.
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