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Armor rings |
Deltabacon Fleet Admiral
Joined: August 17, 2007 Posts: 395 From: Liverpool, Great Britain
| Posted: 2008-07-01 13:43  
would it be possible to just have your armor rings be an indicator of what it hitting you? i say this becayse for example, if a dreads armor hits a planet, it explodes without the ship actually touching the planet. Its just a collision detection thing but im sure it bugs a lot of people.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-01 13:47  
armor rings are incredibly easy for hit detection, aparantly. at least from what I remember asking the same to draf about like...3 weeks ago.
so short answer: no
long answer: not now.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-07-01 14:08  
I really have no idea what's being asked/requested here...
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-01 14:22  
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On 2008-07-01 14:08, BackSlash *Jack* wrote:
I really have no idea what's being asked/requested here...
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Removal of armor rings and/or the decreasing of the gap between the ship model and the collision detection
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-07-01 16:24  
Quote:[/small]
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On 2008-07-01 13:43, Deltaflyer *OPS* wrote:
would it be possible to just have your armor rings be an indicator of what it hitting you?
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He wants rings to only react to taking damage from weapons, and have ship-planet collisions on the ship model (Face collisions)
I wouldn't mind this, but was it even added to medusa before (mesh on mesh that is, as we already know weapons do this already on planets)?
And if they do that, they should make weapons look like they collide with the ship mesh too, but still damage rings like normal (depending on what degree the beams/projectile/missile entered from)
Now that would be a nice improvement.
[ This Message was edited by: Ospolos on 2008-07-01 16:26 ]
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Osp
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-01 17:09  
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I wouldn't mind this, but was it even added to medusa before (mesh on mesh that is, as we already know weapons do this already on planets)?
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Just imagine planets armor rings being invisible and perfectly lined up where the model ends.
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-07-01 17:19  
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On 2008-07-01 17:09, 1000 aremoredemocraticandsocialist Bloc wrote:
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I wouldn't mind this, but was it even added to medusa before (mesh on mesh that is, as we already know weapons do this already on planets)?
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Just imagine planets armor rings being invisible and perfectly lined up where the model ends.
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well, not that simple, ctrl+click above/below, its not just the 2D plane, however, they might have just spherically done it
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Osp
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Shaddam IV Midshipman Raven Warriors
Joined: June 29, 2008 Posts: 2
| Posted: 2008-07-01 20:10  
It'd be interesting to change them to armor ovals... give crossing the T and forward assaults more distinction from broadside battles.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-01 21:20  
Or just......rectangles.
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2008-07-02 00:41  
you just want block space dont you...
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-07-02 03:14  
block space FTW!
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2008-07-02 07:23  
I have no idea what this BlockSpace is that you speak of
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-07-02 08:12  
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On 2008-07-02 00:41, doda *EP5* (No Longer Exception...) wrote:
you just want block space dont you...
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no, I honestly thing that, baring medel collision detection, rectangles are a more realistic option then rings (see: all ships being rectangular in shape, except stations)
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