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[FAQ
Forum Index » » Developer Feedback » » [1.5] Stress Test - Bugs and Feedback
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 Author [1.5] Stress Test - Bugs and Feedback
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-24 08:24   
Quote:

On 2008-06-24 06:20, Gejaheline wrote:

Attack craft, particularly B-27s, often don't respond to shift+N. I attacked a planet with B-27s several times and they never returned. The "fighters returning to base" message didn't show either.



This is because they get mapped to the B Button, as they are "bomber craft"

I wonder if pressing shift+b would recall them (and at the sametime blow up all your bombs)
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-24 09:51   
bombing appears to be fine now, except neutron bombs still cause little to none damage to planet population. I tried hitting regular diamonds and a colony hub, and it did little. planet siege missiles do like 3 pop each ...
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DarkKnight08
Grand Admiral

Joined: July 28, 2006
Posts: 7
From: Within the Void between the Past and the Future...
Posted: 2008-06-24 11:35   
Reload Drones don't refill when in orbit if the ships systems are already repaired and the JD is full.

If any armor/hull needs repping or the JD/ammo needs refilling, the Drones will start to replenish - but they will stop once the rest of the systems are at 100%.

Tested this on all factions and on planets with and without depots.
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Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-06-24 13:06   
not a real bug but couldnt the AM mines be redesigned to look more... kluthy?
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Col.O
Vice Admiral

Joined: March 06, 2003
Posts: 5
Posted: 2008-06-24 14:48   
yea i got some feed back for ya.. the test was a bust after the reset... i got to play for 5 mins.. i was still modding ship when the reset happend.. and no one went back to the beta MV after the reset.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-06-24 16:38   
Quote:[/small]

On 2008-06-24 08:24, 1000 Unit Block {OLIOLIO} wrote:
This is because they get mapped to the B Button, as they are "bomber craft"

I wonder if pressing shift+b would recall them (and at the sametime blow up all your bombs)

[/quote]

Testing shows that all attack craft (for UGTO, at least) are mapped to N and respond to shift + N recalls them when they are attacking a point in space. Shift + B produces no effect.

Other notes and discoveries:

Platforms do not appear to attack "unknown" targets and do not fire in point-defence at any hostile ordnance or attack craft. Gaifen were happily zapping them, and placing a platform in enemy defence base range gets them blown up by IT missiles.

On the point of Gaifen, they appear to have asymmetrical armour, with the front arc also defending the right, and the rear also defending the left. This makes for a relatively easy kill, since breaking left after a head-on attack allows you to continue to attack the weakened area. All AI ships, incidentally, go fast enough to cause odd behaviour in weapons like fighters and missiles, since the aimpoint goes out of range even when the weapons should be able to fire. I have seen sabot rockets launch backwards at a target in front of me.

I observed K'luth platforms with more than 100% armour, which gave them red armour rings. Reducing them below 100% caused the armour rings to behave normally.

UGTO battle dread missile launchers are orientated asymmetrically. The left launcher fires at a shallower downward angle than the right.

Planets with no population but with units will have an extra comma in the status display; ", X units", presumably due to a bug in the method that prints that line on the status display.

Jumping towards a planet prompts collision alert warnings. This might be intentional, though.

WHs cause horrible desync problems. Insofar as I can tell, the server sees players using WHs as moving very fast, and extrapolates their motion as being several thousand GU/sec, and launches them off the edge of the universe. It then compensates by moving them back at a similar speed, but overcorrects. This continues, with the client of the player actually doing the jumping acting as thought nothing has happened, except they won't be able to WH or shoot, since the server thinks they're somewhere else. Logging out and logging back in puts the player at the position the server thinks they are, which may be several billion gu away from anything.

And finally, trying to write long posts in the beta lobby software browser tab causes it to be lost should the lobby decide to refresh itself.


[ This Message was edited by: Gejaheline on 2008-06-24 16:44 ]


[ This Message was edited by: Gejaheline on 2008-06-25 17:24 ]
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-06-25 08:40   
UGTO Support Station's weapon arcs aren't symmetric:

The Support Station's laser batteries (SCL) can all be fired to the right arc. The front and back arc can fire all but two lasers, while the left arc can fire all but four lasers. I think two of the right arc lasers are supposed to fire to the left arc.

//Edit:
Same with the ICC Support Station. Needs one laser re-aligned for rear defenses.

[ This Message was edited by: Bardiche on 2008-06-25 09:53 ]
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-06-25 11:35   
Quote:[/small]

On 2008-06-25 08:40, Bardiche wrote:
UGTO Support Station's weapon arcs aren't symmetric:

The Support Station's laser batteries (SCL) can all be fired to the right arc. The front and back arc can fire all but two lasers, while the left arc can fire all but four lasers. I think two of the right arc lasers are supposed to fire to the left arc.

//Edit:
Same with the ICC Support Station. Needs one laser re-aligned for rear defenses.

[/quote]

Fixed.

Tweaked gaifen armor arcs.

[ This Message was edited by: Drafell on 2008-06-25 11:42 ]
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CrashDown
Cadet

Joined: May 29, 2007
Posts: 63
From: Estonia
Posted: 2008-06-25 11:54   
Quote:

On 2008-06-22 08:50, Tommas [ KSF HunnyBunny ] wrote:
Well after a while i cant do damage nor recive damage from "some" ppl..heard it was ports and all that but why isnt this a problem in the 1.483.
Im not runing any firewals either.

Anyways this must be a DS fault as a game is to be expected to install then run without any problems. There should never be an "hotfix" where u need to learn how to portforward and so on. As history tells, just look how that windows update thing hasnt worked.





Same problem as tommas, and still confiriming that its a game bug and has nothing to do with someones router, since all games except DS beta work fine. so does current release version, so theres a coding bug somewhere.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2008-06-25 15:15   
Well i dunno..jack said something about me firewall, i thougth it was turned off when i closed it and all..but he said it didnt so... anyways he told me to add the beta client.exe into it and it should work...i think it was already added thoug but i know for sure it is now...havent tried beta since as i dont have much time these days..may test it in the weekends.

But as ive myself have experianced is that it only happens when i start to lag but that migth not be the reason thoug..and he only said it happens to a few..like 2-3 ppl..so maybe it is our computers crash..
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CrashDown
Cadet

Joined: May 29, 2007
Posts: 63
From: Estonia
Posted: 2008-06-25 16:09   
im pretty sure it isnt.

but anyways


im behind a speedtouch 780 router with Trend Micro AV and Firewall

NAT is enabled and working like a charm (as witnessed by current DS and Eve online)

only thing currently NOT working is DS beta.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-06-25 17:28   
If I recall, if you are behind NAT (i.e. you have a router or other indirect net connection) or a firewall you will have to open TCP/UDP ports 9000-9100 in order to permit correct communication between the server and client, otherwise position data won't sync correctly. Presumably this is being worked on, although this is not an unheard-of issue with games played over the internet.

[Edit] Or tell your router to put your machine in the DMZ, but this is suicidal in this day and age.

[ This Message was edited by: Gejaheline on 2008-06-25 17:31 ]
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2008-06-25 19:03   
Feedback - Platforms -

  • Can platforms not give prestige when repairing them? It is basically a non-responsive prestige farm target. (When you are hitting its armor to then repair it)

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-25 19:32   
Quote:

On 2008-06-25 19:03, Ospolos wrote:
Feedback - Platforms -

  • Can platforms not give prestige when repairing them? It is basically a non-responsive prestige farm target. (When you are hitting its armor to then repair it)





So is bombing a planet and then building it. That falls under exploit.

Also, wouldn't you sufer friendly fire prestige penality?
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2008-06-25 20:07   
Quote:[/small]

On 2008-06-25 19:32, 1000 aremoredemocraticandsocialist Block wrote:
Quote:[/small]

On 2008-06-25 19:03, Ospolos wrote:
Feedback - Platforms -

  • Can platforms not give prestige when repairing them? It is basically a non-responsive prestige farm target. (When you are hitting its armor to then repair it)





So is bombing a planet and then building it. That falls under exploit.

Also, wouldn't you sufer friendly fire prestige penality?




The gain is far greater then any negative factor

[EDIT] And there is no friendly fire attacking platforms armor

Would either have to be removed prestige gain on repair of it or equal friendly fire points gained as supply so it neutrals out

[ This Message was edited by: Ospolos on 2008-06-25 20:12 ]
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