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Forum Index » » Developer Feedback » » [1.5] Stress Test - Bugs and Feedback
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 Author [1.5] Stress Test - Bugs and Feedback
Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-06-22 04:59   
Dionsyian its meant to be like that so that you cant just log to a battle to make it more realistic i think
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-06-22 07:28   
Build drones fixed.
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rnrn
DarkSpace Developer - Retired

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-06-22 07:34   
Quote:[/small]

On 2008-06-21 22:08, Priest wrote:
Ah Dacurly i know ur problem ... its the mipmapping either force it off .. or put it in quality and not in performance i tweak the dx9 setting and i had the same problem .. if u have ati u can get ati traytools and fine option force mipmapping off .. idk about nivdia just look around in settings




Do not force mipmapping off :S
I have it on, and it's perfectly ok (infact it's required for most games to even work nowadays).

We recently updated the render engine to work with DirectX9 (so we can use fancy techniques and more effecient code). I'd suggest updating your drivers to try and fix it (or selecting a higher level of mipmapping - it pretty much has no performance effect whatsoever, so just stick it at "Quality" or "High Quality").


[ This Message was edited by: BackSlash *Jack* on 2008-06-22 07:35 ]
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2008-06-22 08:50   
Well after a while i cant do damage nor recive damage from "some" ppl..heard it was ports and all that but why isnt this a problem in the 1.483.
Im not runing any firewals either.

Anyways this must be a DS fault as a game is to be expected to install then run without any problems. There should never be an "hotfix" where u need to learn how to portforward and so on. As history tells, just look how that windows update thing hasnt worked.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-06-22 09:11   
Bugs--


Depots sometimes do not repair ships and/or your ship does not sync with it and repairs are not shown (need to use shipyard to get an accurate readout). Same with repair platforms.

Defense bases sometimes do not recognize enemy targets. Same with defense platforms.

Bombs of all kinds do no structural damage, even on direct hit and with area effect of PSMs. Population is more effected by all bombs.

Also, may not be a bug, but I've noticed that four out of five attempts at close jumping and attacking a ship immediately after exiting jump yields no damage or damage is delayed by several seconds.





-Ent

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-06-22 11:47   
Have a feeling those are to do with something me, Drafell and Faustus were talking about yesterday...
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Griffinhawk
Vice Admiral

Joined: January 20, 2003
Posts: 137
From: Barberton, Ohio
Posted: 2008-06-22 14:39   
I was orbiting Fargo rock and when i was buying resources they were not coming from the starport but from 400 gu in space along the planets orbit.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-22 14:46   
Bomb testing:


1) PSM's do no damage to structures, but appear to kill pop.


2)
5 MIRV bombs directly on a colony hub does ~24% damage
5 MiRV bombs 1 diamon up the colony hub does 0% damage

conclusion: damage radius isn't working


3)1 mirv bomb killed a hardened infantry

bombs do more damage to infantry closer to the planets surface on a diamond. This makes very little sense. However, it does mean damage radius is working, but it isn't big enough.

4) mirv bombs that miss (aiming to the side of a planet), make a very tight turning circle and manage to hit on that next pass. bug or not, it's kinda wierd.

5) damage doesn't seem to be calcuating right near the sides of planets

edit:

6) Damage appears to be calcuating or displayed incorrectly (bombs hitting structure report no damage, some structures receiving damage at random)


[ This Message was edited by: 1000 Unit Block {OLIOLIO} on 2008-06-22 14:50 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-22 14:56   
Attacking friendly planets makes the bomb curve wierd.

edit:

Neutron bombs do extremely little population damage, almost none.

[ This Message was edited by: 1000 Unit Block {OLIOLIO} on 2008-06-22 15:03 ]
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Dacurly
Vice Admiral
Courageous Elite Commandos


Joined: March 06, 2004
Posts: 18
From: Napanee, ON. Canada
Posted: 2008-06-22 17:23   
Well I updated my Vid. card driver and tried every setting I can change in it and no change to the text. There is about 30 things I tried, took most of the day. Does anyone have any other suggestion?
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DarkNoble
Fleet Admiral

Joined: August 02, 2005
Posts: 25
Posted: 2008-06-22 19:27   
ya.. get a better video card =p geforce 4 is kinda old now u can get a somewhat good for 40$


agp 4x/8x =6200nivda or w/e around 40$
7600gs 256mb for 80$ i get 100fps with this card but it pci e
pci e = 8400 nivda around 40$





[ This Message was edited by: Priest on 2008-06-22 19:41 ]


[ This Message was edited by: Priest on 2008-06-22 19:42 ]
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-06-22 22:43   
Quote:

On 2008-06-22 14:56, 1000 Unit Block {OLIOLIO} wrote:
Attacking friendly planets makes the bomb curve wierd.

edit:

Neutron bombs do extremely little population damage, almost none.

[ This Message was edited by: 1000 Unit Block {OLIOLIO} on 2008-06-22 15:03 ]



did you try bombing a dome or a colony base?
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-06-23 00:33   
Bombing seems to be doing damage to structures again.

Please test this thoroughly and give as much detail as possible if problems occur (IE. what you did to test and what you tried to see if it made a difference)
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rnrn
DarkSpace Developer - Retired

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-23 12:13   
Quote:

On 2008-06-22 22:43, doda *EP5* (No Longer Exception...) wrote:


did you try bombing a dome or a colony base?




I tried bombing the following:

A shipyard
A dome
a regular square


all produced teh same results
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-06-24 06:20   
Okay, got a few more issues/observations, mostly from a few minutes ago.

Hyper-mass accelerator special effects are different to tachyon drive effects; HMA looks like it does in release.

UGTO command dread's central bomb rack is off-centre.

Attack craft, particularly B-27s, often don't respond to shift+N. I attacked a planet with B-27s several times and they never returned. The "fighters returning to base" message didn't show either.

This was two days ago, so I don't know if it's been fixed, but I can confirm that transport pods will often appear at the point the planet was when the server started, even if it's moved in the meantime, so they never reach you before vanishing.

And, finally, bombing. Bombed Argrea just now with an UGTO Command Dread. Planet had 60 pop, no defences, no units. Fired full salvo of neutron bombs at UGTO colony hub on planet, launched B-27s at various other installations on planet. All bombs guided perfectly and hit their targets, or near-as-damnit as far as I could tell. Caused no observable damage.
Performed second run, launching full salvo of MiRVs and B-27s at starport on planet. All bombs guided and hit their target. No observable damage.

[Edit] Also, some planet-related functions, such as loading infantry or resources, or using build drones, become available as an option at a certain distance, but will not do anything until you're actually in orbit.

[ This Message was edited by: Gejaheline on 2008-06-24 06:22 ]
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