Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +12.4 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Test: Lighting
Goto page ( 1 | 2 Next Page )
 Author Test: Lighting
Mr Black
Grand Admiral
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2008-06-12 18:42   
Fusion Torpedo Explosion Lighting - Test 2

AM Torpedo Explosion Lighting - Test 3

Shredder Missile Explosion Lighting - Test 2

[ This Message was edited by: Drafell on 2008-06-13 18:19 ]
_________________
\\r\\n
DarkSpace Administrator - \\r\\n
drafell@palestar.com

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-06-12 19:12   
Don't seem to work.

edit: okay cool. those look freakin sweet.

[ This Message was edited by: 1000 Unit Block {OLIOLIO} on 2008-06-12 20:06 ]
_________________


Hyper Nova
Lieutenant Commander

Joined: June 11, 2008
Posts: 14
Posted: 2008-06-12 20:13   
cool
_________________


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-06-12 20:44   
I like. Some are a little dim, but I assume that is easily fixed.
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-06-12 21:16   
That is in fact cool beyond all reason.

Can you tint the light?
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-06-12 21:52   
Quote:

On 2008-06-12 21:16, Shigernafy wrote:
That is in fact cool beyond all reason.

Can you tint the light?




Rave lights going off with every torp hit.

Brilliant
_________________


  Email Supertrooper
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-06-13 00:27   
Check the beta, all torps and core weapons have lighting for the hit effects. They are supposed to be tinted according to primary effect colour.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-06-13 04:48   
Looks great. Wonder what it would look like combined with Gideon's torpedo effects?
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-06-13 08:31   
very nice can't wait to see this in game.
_________________
DS Discordion

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-06-13 08:53   
*eagerly awaits nightly build*
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-06-13 09:40   
they look very nifty

imagine a big fleet battle and as you approach the battle you can see the flashes of detonations going of in the distance, realy adds to the mood of the game
_________________

- Axi

Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-06-13 18:20   
Added another test video to the OP.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-06-14 04:13   
those shredders look mean now, wonder how it looks when a full salvo is fired at once
_________________

- Axi

Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-06-14 11:16   
Only complaint is that they have to really really be close to your ship or other object for it to show up.

Other than that, its epic.




-Ent
_________________


doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-06-14 13:43   
pretty nice effects
_________________
Please resize your Admin - signature
VCA since June 5th 06

Goto page ( 1 | 2 Next Page )
Page created in 0.019972 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR