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[1.5] Bug Reporting - Graphics |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-29 21:37  
Pulse beams are hard to see when you're not the one flying the ship.
Also, stuff destroyer by the pulse beam does not appear to cause an explosion on my screen either (missiles, fighters)
If you move your camera all the way up and rotate it a certain way, ships goe invisible (armor rings stay)
[ This Message was edited by: Fattierob (x2 Nanatsu-yoru) on 2008-05-29 21:38 ]
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-05-30 07:27  
Quote:
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On 2008-05-29 21:37, Fattierob (x2 Nanatsu-yoru) wrote:
If you move your camera all the way up and rotate it a certain way, ships goe invisible (armor rings stay) |
| Can confirm this.
Want to add :
This to happens to when using camera on a planet.
And even to a planet when using the Nav screen.
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2008-05-31 14:27  
1. New ELF Beam graphics SUCK. Way too dim, the dots that surround it aren't purple nor is the diamter large enough/dots large enough.
Updated ELF Beams
Old Elf Beams(sorry, only screen shots I have saved of old ones)
As you can see, old ELF beams were much more defined and the dots were noticeable. The dots completely surrounding the Drainer made it a cool effect.
2. Issues when circling planets. While putting the camera all the way to the top of your ship/planet and you rotate it around, there is a point where all sound and graphics disappear.
[small][ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2008-05-31 14:48 ][/small]
[ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2008-05-31 14:50 ]
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-05-31 14:34  
The ELF beam is meant to be more high-res, and slightly sharper, which I believe the new one is.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-31 15:55  
Quote:
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On 2008-05-31 14:27, _x$witchBladex_ the Rum Loving Pirate wrote:
2. Issues when circling planets. While putting the camera all the way to the top of your ship/planet and you rotate it around, there is a point where all sound and graphics disappear.
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Same issue I reported about 2 posts up
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2008-06-02 13:36  
when looking straight down on the ICC Extractor the model disappears and only leaves the shield rings. the ship model is gone as are my mining beams that are active.
will test to see if its with other ships as well.
[ This Message was edited by: Axianda on 2008-06-02 13:37 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-06-02 14:22  
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On 2008-06-02 13:36, Axianda wrote:
when looking straight down on the ICC Extractor the model disappears and only leaves the shield rings. the ship model is gone as are my mining beams that are active.
will test to see if its with other ships as well.
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This is the same problem me and switch reported.
It effects *every* graphical element. It's in release, too
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|Kakashi| Fleet Admiral
Joined: April 04, 2007 Posts: 448
| Posted: 2008-06-04 04:04  
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On 2008-05-31 14:27, _x$witchBladex_ the Rum Loving Pirate wrote:
2. Issues when circling planets. While putting the camera all the way to the top of your ship/planet and you rotate it around, there is a point where all sound and graphics disappear.
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I can confirm this in 1.5. It also happens in 1.483.6(release)
[ This Message was edited by: Sparx™ on 2008-06-04 04:06 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2008-06-04 12:19  
Ok, after a dozen reports of the same thing that we've known of for over two years, we got it. Thanks. Things disappear at certain angles.
Post it again and I'll .. I don't know. Add a giant ass to the MV and name it after you. Something unpleasant.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-06-04 15:56  
Quote:
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On 2008-06-04 12:19, Shigernafy wrote:
Post it again and I'll .. I don't know. Add a giant ass to the MV and name it after you. Something unpleasant.
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I am reporting that Shigernafy is a huge ninny.
Also, stuff disappears at random angles. I call the Random Angle Graphics Eraser bug.
or the RAGE bug for short.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-06-12 20:56  
No longer purple, but a red triangle?...
Only noticed it after jumping....
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Leviatan Cadet
Joined: April 22, 2005 Posts: 186
| Posted: 2008-06-17 16:46  
Now with the new lighting effects, it seems that sometimes it disables all other lighting in the area for a brief second or so with some weapons, result being black planets, ship models et cetera.
I have a clip of it recorded, I'll link it here later.
EDIT:
And another problem.
Computer crashed just after dying in a dreadnought; could be something to do with two monitors since my others started flickering when the animation went off.
[ This Message was edited by: Leviatan on 2008-06-17 17:04 ]
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