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[FAQ
Forum Index » » Developer Feedback » » [1.5] Bug Reporting - Graphics
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 Author [1.5] Bug Reporting - Graphics
Mr Black
Grand Admiral
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2008-05-26 11:36   
Please post all bug reports regarding graphics in DarkSpace in this thread. This includes mis-drawn items, or unusual artifacts in the various graphical effects.

Thank you.

- The Development Team

[ This Message was edited by: Shigernafy on 2008-05-31 02:48 ]
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\\r\\n
DarkSpace Administrator - \\r\\n
drafell@palestar.com

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-26 11:42   
Ships missing engine trails

Jump effect has some kind of yellow glow.

Triangle still visible in explosion effect.

Starfield blur needs some toneing down.

The flash effect from the QST/ION needs to be removed or made less seizure inducing - having one EAD fire at me made my screen flash more or less every 5 seconds pure white. I cringe to think what more then one would be like.
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-05-26 13:25   
same, i had to tell draf and os to stop firing SI's at me cause i was about to go into a blackout seizure.....that so needs fixing
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-05-26 14:39   
Quote:

On 2008-05-26 11:42, Fattierob (x2 Nanatsu Yoru) wrote:
Ships missing engine trails


all have been fixed that will be fixed in this go-around
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-26 15:56   
ICC/UGTO HCL seem to be too dim.

The K'Luth Shock Missile needs a better explosion. Possibly a red version of the PCM explosion?

_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-26 19:43   
and since the battle/combat dreads have QSTion on them, they will need to be less flashy, cause when i was using a battle dread, all those QST kabooms were getting real annoying.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-05-26 21:18   
Quote:

On 2008-05-26 11:42, Fattierob (x2 Nanatsu Yoru) wrote:
Jump effect has some kind of yellow glow.



Its intended. There's a small yellowish cloud right around the ship in the jump effect now.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-05-26 22:34   
Quote:

On 2008-05-26 11:42, Fattierob (x2 Nanatsu Yoru) wrote:
Triangle still visible in explosion effect.


should be fixed...
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-27 11:37   
Quote:

On 2008-05-26 21:18, Shigernafy wrote:

Its intended. There's a small yellowish cloud right around the ship in the jump effect now.




It appears to not stay around the ship - unless thats intended.
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-05-27 17:12   
All pirate tenders have transparent inner skeleton

[illustration]


[ This Message was edited by: Eledore[NL] on 2008-05-27 17:12 ]
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DS Discordion

Bitopherous
1st Lieutenant

Joined: June 07, 2004
Posts: 264
From: Bottom of the pile
Posted: 2008-05-27 18:32   
Im not sure if this is intended or not:

When I spin the camera around, I get the stars in the background flashing, like they do in a jump. It doesnt seem to be a huge issue, except it can make my screen really busy at times, especially in combat.
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What's supposed to go here again?

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-05-27 19:52   
Quote:

On 2008-05-27 18:32, Bitopherous wrote:
Im not sure if this is intended or not:

When I spin the camera around, I get the stars in the background flashing, like they do in a jump. It doesnt seem to be a huge issue, except it can make my screen really busy at times, especially in combat.




Intended - just needs tweaking. What you're refering to is the now visible star-streak effect.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-05-28 01:06   
Star-streak effect would be good if it could be adjusted to a toned down version when the ship is moving, not the camera.

Particularly for the jump animation, which looks exceedingly cool except it only appears when facing back towards where the ship is jumping from.

Also: AM torpedos have a green explosion in their center.




-Ent
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-05-28 07:23   
Quote:

Triangle still visible in explosion effect.



Which explosion effect?

We need to know the weapon or ship that this refers to.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-29 18:17   
More of a question than a bug; are planetary shields ever going to get a graphic back? I miss crashing when cloud bombing
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


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