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[FAQ
Forum Index » » Developer Feedback » » overpowerd ions
 Author overpowerd ions
Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2008-05-22 14:24   
Well i just had a combat with the icc combat dread with me mandy. Once the CD got hull on me mandy my system went offline due to the Ion. now this aint a big problem, the problem is that the ion shoots at u constant all the time due to the fast recharge time. So practical this means your system will be offline ALL the time. So that means u cant do anything after being hulled.

So what will happen then, well ppl will NEVER stay in a battle and take hull damage because that will make them die coz of :
A) the jump will pretty much all the time be offline.
B) U cant shoot back because all your guns are offline constant.


_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-22 14:38   
i have to agree, and UGTO flux is the same way, hit V, and almost all systems go offline, and they started at about 80 hull for me when i fought UGTO.


[ This Message was edited by: leonide *EP5* on 2008-05-22 14:39 ]
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-22 14:40   
Actually, I think anything that causes system damage right now is doing way more then what's intended.

It took three hits of Veron's EMP cannons in our duel, and ALL my systems where dead.
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  Email Supertrooper
Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2008-05-22 15:49   
keep your hand of my ions it fine like that
its the only descent weapon we have, never liked rails and beams
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-22 16:15   
Quote:

On 2008-05-22 15:49, Fatal Don Nukey of ICC *ADM* wrote:
Hurr, I like inbalance because I don't care about the game


_________________


GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-05-22 16:59   
*agrees with fattie*
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  Email GothThug {C?}
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-22 17:22   
Quote:

On 2008-05-22 15:49, Fatal Don Nukey of ICC *ADM* wrote:
keep your hand of my ions it fine like that
its the only descent weapon we have, never liked rails and beams



It's not just Ions.

It's anything that damages system in the game.
_________________


  Email Supertrooper
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-05-22 18:54   
The Ion cannon isn't supposed to be dealing EMP damage anymore - will take a gander at it.

Update: EMP damage on the Ion has now been removed.

For clarification to those who are chanting that it doesn't need removing - we do want the Ion Cannon to have a VERY small amount of EMP damage (1% or less), but at the moment that's not possible without large code changes that have the possibility of extending the release date.

The way it works currently, is we assign a damage flag to a weapons damage output, in this case ENERGY and EMP. This is so that armour types with damage reductions can function, and know how much of the incoming damage to remove. We have no way, currently, to adjust the coeffiecents of a weapons damage types. We had originally intended for Ion Cannons to do a very small amount of EMP damage, but it's just not possible, and in the name of balance we've removed that portion of it's damage.

Sorry if you disagree, but the Ion Cannon was not designed as a giant Flux Cannon - also, we need to take into account that by design, EMP damage at large is a UGTO trait.

I'll take a look at flux wave damage some time tomorrow.

- Jack

[ This Message was edited by: BackSlash *Jack* on 2008-05-22 21:33 ]
_________________


Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2008-05-23 13:37   
thx for ruining the icc
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-23 14:43   
Quote:

On 2008-05-23 13:37, Fatal Don Nukey of ICC *ADM* wrote:
thx for ruining the icc



Lol, this is more like taking ICC back to pre .483. ICC's the shaft of the game.
_________________


  Email Supertrooper
Ham&Swiss
Grand Admiral

Joined: October 12, 2004
Posts: 418
From: 10$ to whoever finds me
Posted: 2008-05-25 20:40   
Quote:

On 2008-05-23 14:43, Crim {R33} wrote:
Quote:

On 2008-05-23 13:37, Fatal Don Nukey of ICC *ADM* wrote:
thx for ruining the icc



Lol, this is more like taking ICC back to pre .483. ICC's the shaft of the game.





Lol, yup, and it should mabe stay that way. I grew up ICC, back in the good ol days under some random name that i can't even begin to remember. the only thing i do remember is my HC, and how much arse i kicked....good ol' ICC...
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If violence doesn't work, Your not using enough!

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