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[FAQ
Forum Index » » Developer Feedback » » Notes and things noticed during a battle between two destroyers
 Author Notes and things noticed during a battle between two destroyers
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-06 16:21   
Myself vs Seeker.

1st Battle: ICC Combat Destroyer vs K'luth Shell

19:42:56 Seeker: No Cloak
19:43:07 Nanatsu: Okay. no shield rotation.
19:43:14 Seeker: Don't know how
19:43:20 Nanatsu: Fair enough

....

19:48:21 Seeker: I'm almost out of energy
19:48:39 Nanatsu: I've been at full energy this whole time.

I was not flying very fast, but my regen was extremely high. I later tested it - without firing weapons, I can fly at around 95% top speed with no energy drain. Firing alphas force me to drop around 65% top speed.

19:51:16 Nanatsu: I think I can declare this a win for myself

I had him at 75% hull, 30% sheilds and 76% armor. I was at 100% hull and ~80% armor. Most of my aft was gone, and some of my starboard.

Also noting the fact I can use my ECM device and stay still and have -.3 signature.

Shredder missiles are useless: They would fly up, miss once, then die. Not from pulse wave/weapons, they would just explode like they ran out. Utterly useless, since they're meant for close range, except they fly up like 200 gu and drop down.


Stinger, requiring a rank of lt cmdr has more total armor then the Shell requiring a commander. Although the shell has more weapons (without checking, by like 2), 3 of them are Shredders.


Battle 2: Stinger vs ICC Missile Destroyer

Missiles suck. I got hit once. Started to hull him and he retreated.

Battle 3: Scale vs ICC Combat Destroyer

20:22:59 Seeker: A CRUISER?!
20:23:34 Seeker: 0 (I just ate through a shield arc)
20:23:48 Seeker: Hull (I just ate through the same arc's armor)

(some jumping)...
20:24:48 Seeker: I'm at 50 hull

(some more jumping...)

20:25:45 Seeker: I can't loose any more prestige (At this point in time he's at around 35% hull, and I am at 20 energy)


Battle 4: Me in an ICC Asssault Cruiser vs Goth in a Mandible

Result
Me: 5% hull, no systems working. Systemed died fast once the hull dropped below 50%. WOuld be nice if it was more gradual. I suck at ICC, however...

Goth: 74% hull and 50% armor.

[ This Message was edited by: Nanatsu-Yoru on 2008-05-06 17:02 ]
_________________


Nebuchadnezzar
2nd Rear Admiral

Joined: April 05, 2008
Posts: 28
Posted: 2008-05-06 21:43   
i have noticed ICC ships to be WAY UNDERPOWERED in beta they say its balance but..... its not kluth dessie on my combat dessie i was hulled quick too quick and i did like 10 % damage in that time and yes i was moving i am a good icc pilot
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-06 22:38   
Quote:

On 2008-05-06 21:43, Nebuchadnezzar wrote:
i have noticed ICC ships to be WAY UNDERPOWERED in beta they say its balance but..... its not kluth dessie on my combat dessie i was hulled quick too quick and i did like 10 % damage in that time and yes i was moving i am a good icc pilot




can you please make sentences? makes it easier to read.

and yes, ICC ships are underpowered when it comes to cannon ships.
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-05-07 01:29   
yeah, i left fattie limping back too thetis 1 and proceeded to focus on seeker and got him down to 20% hull in 1 alpha...and then i think Leo and Feral jumped me in EAD's and got me to 20% hull...and ZERO systems....blasted chitinous armor ....but anyways....twas fun while it lasted
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  Email GothThug {C?}
|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-05-07 02:47   
I missed the bloody battle due to school. I wanted to kill you all with my pitiful rails.
_________________


GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-05-07 07:42   
you wouldnt have scratched me XD
_________________


  Email GothThug {C?}
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-11 21:10   
Battle May 11th, 2008

Me in ICC Combat Destroyer vs Seeker in UGTO

My Destroyer was modded (Replaced shields with active, missiles with sabots). Don't know if Seeker was modded or not. Based off my own judgement, I think he had ablative.

Outcome (Cut short)

me: 100% Hull/Armor 60% Shields

Seeker: 68% hull, 53% armor (Probably incorrect, it wasn't showing the armor going down when my shots were hitting, either lag or bug I dunno)

Things noticed:

Flyign around at near full speed, I was able to alpha with my railguns and soak up huge ammounts of damage with my active shields. Active shield drain needs to be increased, or the regen needs to be lowered slightly

Ammo reserves:

Fore Left Aft : 0
Fore Right Aft: 0
Fore Left: 6
Fore Right: 9
Left Aft: 50
Right Aft: 54
Fore: 18
Sabots: Both Empty

Perhaps make a way, like shields, you can transfer ammo from one gun to the other? Making both guns reload, perhaps? I didn't even kill another destroyer and I already need a reload.
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-11 22:00   
Actually, K'luth are over powered in Beta.

You're welcome to test the damage a Ruptor does compared to a CL. It'll be greater at any range, falloff doesnt matter. (That is, unless they've actually fixed beams to where their supposed to be.)


But I think the K'luth's AAR is alittle OP'd right now.

So, the only reason Goth actually won was due to K'luth being OP'd at this time. Lolz.

And ICC do suck, their always supposed to. =P


[ This Message was edited by: Crim {R33} on 2008-05-11 22:27 ]
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  Email Supertrooper
Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2008-05-13 09:45   
Quote:

On 2008-05-11 22:00, Crim {R33} wrote:
Actually, K'luth are over powered in Beta.




Uh, have you even tried them? I was in a siphon and it took multiple alpha hits to bring an EAD flown by feral down 1% in armor. It was like throwing a pebble at it. I understand that things need to be changed and balanced more but I havent a clue how you even say the K'Luth are overpowered.
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  Email Sanity Assassin (K'Luth propaganda)   Goto the website of Sanity Assassin (K'Luth propaganda)
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-05-13 13:24   
Question san...how far were you from feral? 300 GU? 500 GU? cause feral used Reflective armor on you lol works quite well....
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  Email GothThug {C?}
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-13 13:25   
Quote:

On 2008-05-13 09:45, Sanity Assassin (K'Luth propaganda) wrote:

Uh, have you even tried them? I was in a siphon and it took multiple alpha hits to bring an EAD flown by feral down 1% in armor.




Quote:

The equipment layouts for all cruisers, dreadnoughts, and stations have not yet been adjusted for 484 balance-wise.


_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-13 17:36   
Quote:

On 2008-05-13 09:45, Sanity Assassin (K'Luth propaganda) wrote:
Quote:

On 2008-05-11 22:00, Crim {R33} wrote:
Actually, K'luth are over powered in Beta.




Uh, have you even tried them? I was in a siphon and it took multiple alpha hits to bring an EAD flown by feral down 1% in armor. It was like throwing a pebble at it. I understand that things need to be changed and balanced more but I havent a clue how you even say the K'Luth are overpowered.




Yeah, I have tried them.

Spent a few hours testing CL to Ruptor damage, at several different ranges ranging from 50gu to 500gu. Ruptor won every time, and it shouldnt at such close ranges below 125gu.
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