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Let's... Create new ships. |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-23 11:07  
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On 2008-01-23 04:16, GothThug {C?} wrote:
since the kluth are getting another dread...why not the ICC? hmmm....
ICC Fleet Assault Dreadnaught MKIII
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I'm not going to even say anything. That was pathethic, Goth.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-01-23 15:16  
overpowered my ass
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-01-23 16:42  
Quote:
| On 2008-01-23 15:16, GothThug {C?} wrote:
overpowered my ass |
| Count rests at 65 Devices, so that can't be implemented however.
He makes a interesting sugestion.
Let me improve on it, Remember its all friendly fiction in here.
Faction: ICC
Class: Dreadnaught
Name: Assault Dreadnaught MKIII
Rank: Grand Admiral
Badge Requirement: Gold Star, Gold Privateer
No fiction for this one yet
Drive Mounts:
4x IE Drive (Aft)
Jump Drive 1 Mounts:
1x Hyper Mass Accelerator (Aft)
Shields:
Active Shield (Front)
Active Shield (Left)
Active Shield (Right)
Active Shield (Rear)
Reactive Shield (Left)
Reactive Shield (Right)
Armor:
Standard Armor (Front)
Standard Armor (Left)
Standard Armor (Right)
Standard Armor (Rear)
Standard Armor (Full)
Special Slot:
1x Scanner (Front)
2x Reactor (Left)
2x Reactor (Right)
4x Tractor Beam (Front, Left, Right)
Standard Mounts:
8x Pulse Beam (Full)
Heavy Mounts:
2x Heavy Chemical Laser (Front, Left)
2x Heavy Chemical Laser (Front, Right)
Core Weapons:
2x Ion Cannon (Front)
3x Ion Cannon (Front, Left, Right)
3x Ion Cannon (Left, Right, Aft)
Fighter Bay:
3x FI-8 (Full)
2x SRR (Full)
Just keep in mind Core weapons damage will be lowered in1.484, and there are to replace/subplement the dread/stations primimary cannons.
[ This Message was edited by: Eledore[NL] on 2008-01-23 16:46 ]
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|Kakashi| Fleet Admiral
Joined: April 04, 2007 Posts: 448
| Posted: 2008-01-23 20:27  
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On 2008-01-10 14:05, GothThug {C?} wrote:
Okay heh....i see
Heres mine
1. UGTO Fleet Assault Dreadnaught
Rank=Grand Admiral: Gold Combat, Gold Engineering, Gold Suppy, Gold Transport, Gold Bomber
meh...
[ This Message was edited by: GothThug {C?} on 2008-01-10 14:09 ]
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Gold navigation?
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-01-23 20:37  
Quote:
| On 2008-01-23 16:42, Eledore[NL] wrote:
Badge Requirement: Gold Star, Gold Privateer |
| Gold star; all gold badged Except privateer.
Might be a lot better than naming all those individual badges.
[ This Message was edited by: Eledore[NL] on 2008-01-23 20:38 ]
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-01-29 20:14  
hmm...i just had an idea for a new type of Kluth Frigate for Middys
Kluth: Phallanx
weapons: 5 Fore/right/Left AM Torpedos
2 Fore Shredder Missles
6 PSI Cannons 4 Wing Tipped 2 Nose Tipped
2 Hull Disrupters
2 IE Engines
1 Aux Gen
2 ECM
Cloak, AHR and 6 Armor
The Phallanx is a new Frigate designed by the kluth...it looks like one of thier fighters but in Frigate form...
This Frigate was also designed for Close Range combat with smaller vessels its also faster than its sisters the Beak and the Nymph the phallanx derives from an Ocean Crustations Mouth Peice
Rank: Midshipman Badges: None
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Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2008-01-30 05:22  
Quote:
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On 2008-01-29 20:14, GothThug {C?} wrote:
hmm...i just had an idea for a new type of Kluth Frigate for Middys
Kluth: Phallanx
weapons: 5 Fore/right/Left AM Torpedos
2 Fore Shredder Missles
6 PSI Cannons 4 Wing Tipped 2 Nose Tipped
2 Hull Disrupters
2 IE Engines
1 Aux Gen
2 ECM
Cloak, AHR and 6 Armor
The Phallanx is a new Frigate designed by the kluth...it looks like one of thier fighters but in Frigate form...
This Frigate was also designed for Close Range combat with smaller vessels its also faster than its sisters the Beak and the Nymph the phallanx derives from an Ocean Crustations Mouth Peice
Rank: Midshipman Badges: None
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Sounds more like a destroyer - and a pretty powerful one at that, so Captain rank?
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2008-01-30 10:10  
Faction: KLUTH
Class: Frigate
Name: Gnat
Rank: Midshipman (we need a luth frigate for middies )
“Hunter” class ship (it is roughly similar to UGTO and ICC frigate class ships). This ship replaces longer range firepower for shorter range firepower. With the emphasis on close range combat.
Drive Mounts:
1x IE Drive (Aft)
Jump Drive 1 Mounts:
1x Tachyon Drive (Aft)
Armoring:
1x Organic Armor (Fore)
1x Organic Armor (Fore/Left/Right/Aft)
1x Organic ARmor (Aft)
Special 1 Slot:
1x ECCM (Fore)
Standard Mounts:
1x Disruptor (Fore)
2x Disruptor (Fore/Left)
2x Disruptor (Fore/Right)
1x Disruptor (Fore/Left/Right/Aft)
1x Psi Cannon (Fore)
Launcher Mounts:
1x Shredder Missile (Fore) (I was going to go with torps but i didnt want it too good in close combat)
1x AM-Torpedo (Left/Fore/Right)
[ This Message was edited by: doda *EP5* (No Longer Exception...) on 2008-01-30 10:12 ]
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2008-01-31 04:03  
I like Dodas suggestion better....the Gnat kekekeke ^___^
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2008-01-31 04:43  
When I read topics like this, I wince, and then am eternally thankful that the developers know pretty well already what they're going to implement and the fact that they are much more likely to not make .
-Ent
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deathblave Marshal
Joined: October 10, 2007 Posts: 268
| Posted: 2008-02-13 21:05  
icc dont need more ships kulth gets owened all ready. No offense to people agasint who play kulth but they need a advantge to compte agasint icc and utgo forces i play ICC and when i can take five kulth dreads on at once with a hc they need more ships caues im not as good as others are. but u should remove the storge option for items log jion kulth buy wepions store them log put them on icc ship or utgo ship thats a unfair advantge agasint everone i have don it a few times as well but i have since tried to change that but if the temption is removed.... thanks for hearing me out and if this is stupied comments plesase tell me becaues im still new to this game.
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2008-02-13 22:05  
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On 2008-02-13 21:05, deathblave1 wrote:
icc dont need more ships kulth gets owened all ready. No offense to people agasint who play kulth but they need a advantge to compte agasint icc and utgo forces i play ICC and when i can take five kulth dreads on at once with a hc they need more ships caues im not as good as others are.
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Have you played beta?
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|Kakashi| Fleet Admiral
Joined: April 04, 2007 Posts: 448
| Posted: 2008-02-14 04:14  
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On 2008-02-13 22:05, Junky Da FunkyMonke wrote:
Quote:
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On 2008-02-13 21:05, deathblave1 wrote:
icc dont need more ships kulth gets owened all ready. No offense to people agasint who play kulth but they need a advantge to compte agasint icc and utgo forces i play ICC and when i can take five kulth dreads on at once with a hc they need more ships caues im not as good as others are.
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Have you played beta?
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I have, but only as a middy D:
I dont think he has alright D:
-Akatsuki
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deathblave Marshal
Joined: October 10, 2007 Posts: 268
| Posted: 2008-02-14 14:54  
no i havent
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2008-02-15 13:02  
Then you should try out beta
btw they need battle extractors
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