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Forum Index » » Developer Feedback » » Let's... Create new ships.
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 Author Let's... Create new ships.
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-01-23 11:07   
Quote:

On 2008-01-23 04:16, GothThug {C?} wrote:
since the kluth are getting another dread...why not the ICC? hmmm....

ICC Fleet Assault Dreadnaught MKIII






I'm not going to even say anything. That was pathethic, Goth.


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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-01-23 15:16   
overpowered my ass
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-01-23 16:42   
Quote:
On 2008-01-23 15:16, GothThug {C?} wrote:
overpowered my ass

Count rests at 65 Devices, so that can't be implemented however.
He makes a interesting sugestion.
Let me improve on it, Remember its all friendly fiction in here.

Faction: ICC
Class: Dreadnaught
Name: Assault Dreadnaught MKIII
Rank: Grand Admiral
Badge Requirement: Gold Star, Gold Privateer

No fiction for this one yet

Drive Mounts:
4x IE Drive (Aft)

Jump Drive 1 Mounts:
1x Hyper Mass Accelerator (Aft)

Shields:
Active Shield (Front)
Active Shield (Left)
Active Shield (Right)
Active Shield (Rear)
Reactive Shield (Left)
Reactive Shield (Right)

Armor:
Standard Armor (Front)
Standard Armor (Left)
Standard Armor (Right)
Standard Armor (Rear)
Standard Armor (Full)

Special Slot:
1x Scanner (Front)
2x Reactor (Left)
2x Reactor (Right)
4x Tractor Beam (Front, Left, Right)

Standard Mounts:
8x Pulse Beam (Full)

Heavy Mounts:
2x Heavy Chemical Laser (Front, Left)
2x Heavy Chemical Laser (Front, Right)

Core Weapons:
2x Ion Cannon (Front)
3x Ion Cannon (Front, Left, Right)
3x Ion Cannon (Left, Right, Aft)

Fighter Bay:
3x FI-8 (Full)
2x SRR (Full)

Just keep in mind Core weapons damage will be lowered in1.484, and there are to replace/subplement the dread/stations primimary cannons.


[ This Message was edited by: Eledore[NL] on 2008-01-23 16:46 ]
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|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-01-23 20:27   
Quote:

On 2008-01-10 14:05, GothThug {C?} wrote:
Okay heh....i see

Heres mine

1. UGTO Fleet Assault Dreadnaught
Rank=Grand Admiral: Gold Combat, Gold Engineering, Gold Suppy, Gold Transport, Gold Bomber


meh...


[ This Message was edited by: GothThug {C?} on 2008-01-10 14:09 ]



Gold navigation?
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-01-23 20:37   
Quote:
On 2008-01-23 16:42, Eledore[NL] wrote:

Badge Requirement: Gold Star, Gold Privateer

Gold star; all gold badged Except privateer.
Might be a lot better than naming all those individual badges.

[ This Message was edited by: Eledore[NL] on 2008-01-23 20:38 ]
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-01-29 20:14   
hmm...i just had an idea for a new type of Kluth Frigate for Middys

Kluth: Phallanx

weapons: 5 Fore/right/Left AM Torpedos

2 Fore Shredder Missles

6 PSI Cannons 4 Wing Tipped 2 Nose Tipped

2 Hull Disrupters

2 IE Engines

1 Aux Gen

2 ECM

Cloak, AHR and 6 Armor

The Phallanx is a new Frigate designed by the kluth...it looks like one of thier fighters but in Frigate form...

This Frigate was also designed for Close Range combat with smaller vessels its also faster than its sisters the Beak and the Nymph the phallanx derives from an Ocean Crustations Mouth Peice

Rank: Midshipman Badges: None
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2008-01-30 05:22   
Quote:

On 2008-01-29 20:14, GothThug {C?} wrote:
hmm...i just had an idea for a new type of Kluth Frigate for Middys

Kluth: Phallanx

weapons: 5 Fore/right/Left AM Torpedos

2 Fore Shredder Missles

6 PSI Cannons 4 Wing Tipped 2 Nose Tipped

2 Hull Disrupters

2 IE Engines

1 Aux Gen

2 ECM

Cloak, AHR and 6 Armor

The Phallanx is a new Frigate designed by the kluth...it looks like one of thier fighters but in Frigate form...

This Frigate was also designed for Close Range combat with smaller vessels its also faster than its sisters the Beak and the Nymph the phallanx derives from an Ocean Crustations Mouth Peice

Rank: Midshipman Badges: None




Sounds more like a destroyer - and a pretty powerful one at that, so Captain rank?
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  Goto the website of Little Pet Slinki
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-01-30 10:10   
Faction: KLUTH
Class: Frigate
Name: Gnat
Rank: Midshipman (we need a luth frigate for middies )

“Hunter” class ship (it is roughly similar to UGTO and ICC frigate class ships). This ship replaces longer range firepower for shorter range firepower. With the emphasis on close range combat.

Drive Mounts:
1x IE Drive (Aft)

Jump Drive 1 Mounts:
1x Tachyon Drive (Aft)

Armoring:
1x Organic Armor (Fore)
1x Organic Armor (Fore/Left/Right/Aft)
1x Organic ARmor (Aft)

Special 1 Slot:
1x ECCM (Fore)

Standard Mounts:
1x Disruptor (Fore)
2x Disruptor (Fore/Left)
2x Disruptor (Fore/Right)
1x Disruptor (Fore/Left/Right/Aft)
1x Psi Cannon (Fore)

Launcher Mounts:
1x Shredder Missile (Fore) (I was going to go with torps but i didnt want it too good in close combat)
1x AM-Torpedo (Left/Fore/Right)


[ This Message was edited by: doda *EP5* (No Longer Exception...) on 2008-01-30 10:12 ]
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-01-31 04:03   
I like Dodas suggestion better....the Gnat kekekeke ^___^
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-01-31 04:43   
When I read topics like this, I wince, and then am eternally thankful that the developers know pretty well already what they're going to implement and the fact that they are much more likely to not make .




-Ent
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2008-02-13 21:05   
icc dont need more ships kulth gets owened all ready. No offense to people agasint who play kulth but they need a advantge to compte agasint icc and utgo forces i play ICC and when i can take five kulth dreads on at once with a hc they need more ships caues im not as good as others are. but u should remove the storge option for items log jion kulth buy wepions store them log put them on icc ship or utgo ship thats a unfair advantge agasint everone i have don it a few times as well but i have since tried to change that but if the temption is removed.... thanks for hearing me out and if this is stupied comments plesase tell me becaues im still new to this game.
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Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-02-13 22:05   
Quote:

On 2008-02-13 21:05, deathblave1 wrote:
icc dont need more ships kulth gets owened all ready. No offense to people agasint who play kulth but they need a advantge to compte agasint icc and utgo forces i play ICC and when i can take five kulth dreads on at once with a hc they need more ships caues im not as good as others are.


Have you played beta?
_________________


|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-02-14 04:14   
Quote:

On 2008-02-13 22:05, Junky Da FunkyMonke wrote:
Quote:

On 2008-02-13 21:05, deathblave1 wrote:
icc dont need more ships kulth gets owened all ready. No offense to people agasint who play kulth but they need a advantge to compte agasint icc and utgo forces i play ICC and when i can take five kulth dreads on at once with a hc they need more ships caues im not as good as others are.


Have you played beta?



I have, but only as a middy D:
I dont think he has alright D:


-Akatsuki
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2008-02-14 14:54   
no i havent

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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-02-15 13:02   
Then you should try out beta

btw they need battle extractors
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