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[FAQ
Forum Index » » Soap Box » » FPS style manaul aiming weapons
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 Author FPS style manaul aiming weapons
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-01-08 15:08   
...

Hahahaha.

No.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-01-08 15:35   
Quote:

On 2008-01-08 13:22, Phellan wrote:
But when Im flying my hc I dont want to have to look behind the ship to aim then end up crashing into a planet.



Situtational awarness goes where?


have you treid *zooming* out?
_________________


Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-01-08 19:06   
Quote:

On 2008-01-08 13:22, Phellan wrote:
Quote:

On 2008-01-08 05:55, Tatsumasa *EP6* (Angel of Despair) wrote:
This response is for Phellan (self proclaimed ed "pilot") ... Try flying something other than the ed and you'll see that you can not truly fire from every direction effectively. Only works on the ed because it has way too many cannon slots.



what I 'said' is that you can fire from any direction you have weapons. Most ships have at least a few weapons aiming to the sides and reverse. But when Im flying my hc I dont want to have to look behind the ship to aim then end up crashing into a planet. That is what I meant. I use other ships whether you believe me or not but when I do I get ganged up on and icc teamwork isnt legendary so I grab an ed. I lost a ton of HCs, combat dessies, and mds in 6+ on 1 odds and thats partially cuz im not as good at flying them but its not for lack of trying. I'll go 1 on 1 with anyone that wants some in any equal ships but not once have my oponents allowed that so quit your griping.



When at first you dont succeed grab a bugged newb ship and hurt the game!
_________________


Phellan
Grand Admiral

Joined: February 27, 2007
Posts: 220
From: Red Light District
Posted: 2008-01-09 14:01   
Quote:


When at first you dont succeed grab a bugged newb ship and hurt the game!

[/quote]
I wish the stats showed kills by type of ship. I have hardly ever killed anyone with an ed, it doesnt have enough firepower in one direction to destroy one of your cruisers or dreads before they run away. Almost all my kills are from flying an HC, whereas most of my deaths are from flying eds. As far as the ed being so bugged, i've fought it many times as both ugto and kluth and not found it any more difficult than other ships. And you didnt answer my statement. I use it against overwhelming numbers. If you guys didnt always gang up on single ships maybe ICC wouldnt need to use them. Functionally their exactly the same as one of your dessies except for shields. I evidently havent been playing long enough so please explain to me what the bug is, exactly.
_________________
Noob you say? I may fly an escort destroyer...but I just stayed at a Holiday Inn.


  Goto the website of Phellan
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2008-01-09 14:31   
ED bug is: a vessel with dessie size and manueverability, dread class shields and armor, cruiser strength/number of aux gen and weapons slots.

In short, it is too fast, too resilient and too powerful. It is not counter-balanced by any one other ship, giving it an unfair advantage in combat.

Your "you gang up on us" excuse does not hold water either. I have experienced many battles where very few (3-5) UGTO ships were attacked by far more ICC vessels (7-11), and over half of that ICC fleet was EDs.

EDs (like system-wide planet mirving) is a bug in this version that causes frustration to many players. Everyone is aware of this. Regardless if where anyone stands on the issues, if you are going to do it, then do it. If you are going to choose not to do it, all the better. But stop trying to justify your actions with excuses. I have found that disputes over the validity of excuses causes more frustration than simply accepting the fact that someone does it.
_________________


Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2008-01-09 14:40   
This thread is still...


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  Email Sanity Assassin (K'Luth propaganda)   Goto the website of Sanity Assassin (K'Luth propaganda)
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-01-09 14:59   
uh eletubbeh....483 came out july 15th 2005
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  Email GothThug {C?}
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-01-09 15:40   
Quote:
On 2008-01-09 14:59, GothThug {C?} wrote:
uh eletubbeh....483 came out july 15th 2005

where both Wrong, 10th July
_________________
DS Discordion

Phellan
Grand Admiral

Joined: February 27, 2007
Posts: 220
From: Red Light District
Posted: 2008-01-09 15:55   
I cant speak for the ICC fleet or your experiance with them. I am simply going on my limited experiance, that the ed is the only ship that can stand up against large numbers. If that is because it is bugged then so be it. Every other senario I have tried though has failed so I'll step back and ask you, as an experianced player, what I can do to improve in other ships to the point where I can do well in the game. I can fight and win against any one ship, regardless of class, but ICC teamwork sucks so more often than not its one or two against many. In that situation what can I do?


[ This Message was edited by: Phellan on 2008-01-09 15:56 ]
_________________
Noob you say? I may fly an escort destroyer...but I just stayed at a Holiday Inn.


  Goto the website of Phellan
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-01-09 16:31   
simple phellan...get a ship a 1st rear can pilot....play fair...
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2008-01-09 18:17   
PROTIP:

This game already has a manual aim function.
It's even a little box. And boxes can be used to target an area of space. Sort of like a crosshair.
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