Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.4 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » Question
 Author Question
TitaniumFinger
Grand Admiral

Joined: November 11, 2002
Posts: 114
Posted: 2008-01-06 22:33   
why can you fit a lvl 10 fusion generator on a scout but only a lvl 2 on a dread. it seems like if it fits on a scout they could find room on a dread. maybe im just confused.
_________________


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2008-01-06 23:17   

_________________


TitaniumFinger
Grand Admiral

Joined: November 11, 2002
Posts: 114
Posted: 2008-01-07 01:36   
umm ok?
_________________


Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2008-01-07 04:01   
The generators you fit within your Dreadnaught class ship are of a larger and more powerful variety.

The larger the generator, the more instability, therefore anything over lvl 2 will cause massive feedback, and possibly cause an explosion.

Scouts have Level 10 Generators, as theirs is small, and can be set to level 10 happily.
_________________


  Goto the website of Little Pet Slinki
Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2008-01-07 08:37   
but this is a video game...not real life.
_________________


  Email Sanity Assassin (K'Luth propaganda)   Goto the website of Sanity Assassin (K'Luth propaganda)
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-01-07 11:41   
it's like golf. the lower the number, the better
_________________


TitaniumFinger
Grand Admiral

Joined: November 11, 2002
Posts: 114
Posted: 2008-01-07 15:16   
Quote:

On 2008-01-07 04:01, Little Pet Slinki wrote:
The generators you fit within your Dreadnaught class ship are of a larger and more powerful variety.

The larger the generator, the more instability, therefore anything over lvl 2 will cause massive feedback, and possibly cause an explosion.

Scouts have Level 10 Generators, as theirs is small, and can be set to level 10 happily.




thats dumb
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-01-07 17:47   
Its to balance the power production. Engines are by far the most powerful producers of energy in the game. Scouts get 1, dreads get 4.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Dionysian *EP5* (Angel of Destruction)
Grand Admiral
*Renegade Space Marines*


Joined: November 21, 2003
Posts: 135
Posted: 2008-01-07 17:48   
Thought it was because 483 was broken an unbalanced myself
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-01-07 17:53   
Yes but not in that way.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Phellan
Grand Admiral

Joined: February 27, 2007
Posts: 220
From: Red Light District
Posted: 2008-01-07 18:49   
Quote:

On 2008-01-07 11:41, Fattierob (x2 3x 11"/52 SK C/28 L) wrote:
it's like golf. the lower the number, the better



heh ya should tell all the new players that they would never upgrade any of their stuff and laugh at us with our lv 10 armor. It would be marvelous!
_________________
Noob you say? I may fly an escort destroyer...but I just stayed at a Holiday Inn.


  Goto the website of Phellan
Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-01-07 19:09   
I always thought it was because scouts were so fast that most energy was directed towards engines.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-01-07 20:33   
Quote:

On 2008-01-07 19:09, Junky Da FunkyMonke wrote:
I always thought it was because scouts were so fast that most energy was directed towards engines.




Well, theirs two answers to explain why scouts have less energy


1: Less space. Obviously, if 1 reactor takes x space, and you have 5x space, you can fit 5 reactors. Thats obviously more power, although it's probably not a linear increase like that. But still, the point stands that as you have more space, you have more power

2: Scouts main purpose is speed. Assuming it has the same kind of energy reactor as, lets say a cruiser, it's obviously not needing that power for the same number of weapons. It more then likely requires it for the engines and scanning equipment mounted on it.
_________________


Page created in 0.021885 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR