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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Client Crash
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 Author Client Crash
TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2007-12-06 15:23   
Ok posting url for error log here ... BugReport

While in orbit at mycopia i had already built 1 level 1 research as soon as i clicked to start the second the client totally froze and error log is above.


Please note that im on a vista system cause well most new computers are vista now a days.

final note for now the smartupdate is as expected it MFC error's and if you kill and relaunch client it opens fine with no errors.



Thanks.
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2007-12-07 02:50   
Perhaps, but:

1. Vista sucks.
2. It currently has about as much market share as Mac OS.
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Lyedtau
Admiral

Joined: January 18, 2007
Posts: 147
From: Dev land
Posted: 2007-12-07 03:33   
There's a problem with your machine. I have Vista and it's running perfectly. Unfortunately, that errorlog doesn't show me anything, other than the fact that there are errors occurring within your OS that are causing Medusa (the DS engine) to fall over.
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Made by Doran

Leviatan
Cadet

Joined: April 22, 2005
Posts: 186
Posted: 2007-12-07 07:12   
I have no knowledge of the interiors of this Medusa engine; but a 0x0000005 access_violation -type fatal exception is known to occur in Vista if you have VGA frame buffer enabled for your integrated card(=shared VRAM, ie. TurboCache, HyperMemory).

There is no specific cure for it other than to restore the VGA frame buffer amount either to 0 if the integrated chipset has independent memory, or minimum allowed(usually 32, 64 or 128).

There is no specific pattern to when it occurs either, other than usually with programs that utilize the frame buffer.

Adjusting of the frame buffer amount is done from the BIOS, usually by pressing F2 in the computer startup screen.
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TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2007-12-19 18:50   
interesting im running a DX10 video card on nothing is shared.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-12-19 20:26   
what graphics card specifically? Maybe theirs a bug in the way it handles Medusa, or your graphics drivers need updating.
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-12-20 01:00   
Quote:

On 2007-12-19 20:26, Fattierob (x2 3x 11"/52 SK C/28) wrote:
what graphics card specifically? Maybe theirs a bug in the way it handles Medusa, or your graphics drivers need updating.




Quote:

On 2007-12-19 18:50, -=Veterans=- Avengers Destiny wrote:
interesting im running a DX10 video card on nothing is shared.




a bug handing medusa...maybe. it sure looks like that way from the bug report.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-12-20 10:49   
I have a DX10 card, and there's nothing wrong with it running DarkSpace, as it only uses DX8.

I'll say this again - there's a problem with your system config (could be the drivers, or something else running whilst DS is trying to draw).
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-12-20 14:00   
Quote:

On 2007-12-20 10:49, BackSlash *Jack* wrote:
I'll say this again - there's a problem with your system config (could be the drivers, or something else running whilst DS is trying to draw).




watch out, if jack says something three times, rocks start to hurl towards your house with surprising accuracy and speed.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-01-02 06:16   
Hmmm, interesting idea.

A rock-throwing catapult that targets by IP address location look up. If we don't get the user, we at least destroy thier internet access.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-01-02 21:42   
Quote:

On 2008-01-02 06:16, Drafell wrote:
Hmmm, interesting idea.

A rock-throwing catapult that targets by IP address location look up. If we don't get the user, we at least destroy thier internet access.





considering the distance needed to travel, you would need a pretty big catapult.

also, you woudn't need to be really accurate - you could probably take out a city block from the shockwave if you're throwing a rock across continents.
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Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-01-03 01:42   
Quote:

On 2008-01-02 21:42, Fattierob (x2 3x 11"/52 SK C/28 L) wrote:
Quote:

On 2008-01-02 06:16, Drafell wrote:
Hmmm, interesting idea.

A rock-throwing catapult that targets by IP address location look up. If we don't get the user, we at least destroy thier internet access.





considering the distance needed to travel, you would need a pretty big catapult.

also, you woudn't need to be really accurate - you could probably take out a city block from the shockwave if you're throwing a rock across continents.



Whats wrong with big catapults and big explosions?
_________________


Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-01-03 02:00   
Quote:

On 2008-01-02 21:42, Fattierob (x2 3x 11"/52 SK C/28 L) wrote:
Quote:

On 2008-01-02 06:16, Drafell wrote:
Hmmm, interesting idea.

A rock-throwing catapult that targets by IP address location look up. If we don't get the user, we at least destroy thier internet access.





considering the distance needed to travel, you would need a pretty big catapult.

also, you woudn't need to be really accurate - you could probably take out a city block from the shockwave if you're throwing a rock across continents.



Whats wrong with big catapults and big explosions?
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-01-03 16:12   
Quote:

On 2008-01-03 02:00, Junky Da FunkyMonke wrote:
Whats wrong with big catapults and big explosions?





Well....
_________________


Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2008-01-03 23:08   
Quote:

On 2008-01-03 16:12, Fattierob (x2 3x 11"/52 SK C/28 L) wrote:
Quote:

On 2008-01-03 02:00, Junky Da FunkyMonke wrote:
Whats wrong with big catapults and big explosions?





Well....



Your point?
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