Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Random Missile Idea
Goto page ( 1 | 2 Next Page )
 Author Random Missile Idea
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-10-06 17:21   
* [=TB=]Enterprise @39933 sent to Friends: "We need true cluster missiles."
* You sent to 4 Clanmembers: "cluster missiles......hm.......anti-camping missiles - it fires along a parabolic path and then releases multiple torpedeo warheads at a certain distance (500gu)"
* You sent to 4 Clanmembers: "it woudn't track, it'd be a dumbfire missile..."

Well, do you think it would make any sense?
_________________


Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2007-10-06 20:59   
Good idea. Maybe a antistation weapon. The missle I think should be guided but the "torps" shouldn't be.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-10-07 08:22   
Well, the reason I didn't want it guided is because it means it can track small fast ships - that seems unfair. I originaly thought of it as an "anti-camping" missile.
_________________


Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2007-10-07 11:16   
eh missiles = lag, so in generaly id make em more powerfull, but less missiles, who is guided. That way it will get less lag. Missiles with torps and figthers etc just makes lot of lag...
Anyways i think they already done something about the missiles already...
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-10-07 13:44   
Sounds interesting.


Maybe a missle similar to a daisy cutter, where it'll fly over a target (or near in this case) and explode, sending a shower of smaller missles/bombs on the target. Would be a good thing for a command dread/stations to have.

Dont think it would be on every dread/station, but the Command Class of each class.
_________________


  Email Supertrooper
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-10-07 14:05   
Quote:

On 2007-10-07 13:44, Crim wrote:

Maybe a missle similar to a daisy cutter, where it'll fly over a target (or near in this case) and explode, sending a shower of smaller missles/bombs on the target. Would be a good thing for a command dread/stations to have.




Thats exactly what I was thinking. mspaint follows.

_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-10-07 15:58   
Doing this so it hits smaller targets would make much more sense. Lots of small projectiles would do next to nothing to a larger ship.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-10-07 21:20   
Quote:

On 2007-10-07 15:58, BackSlash *Jack* wrote:
Doing this so it hits smaller targets would make much more sense. Lots of small projectiles would do next to nothing to a larger ship.




.....say what?

yes. yes it would. if the ship is not moving, or moving slowly...

it's not like it's launcher shrapenel. it's launching low-grade torpedeos. or even SABOT rounds.
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-10-07 22:34   
Quote:

On 2007-10-07 14:05, Fattierob (x3 Halo) wrote:
Quote:

On 2007-10-07 13:44, Crim wrote:

Maybe a missle similar to a daisy cutter, where it'll fly over a target (or near in this case) and explode, sending a shower of smaller missles/bombs on the target. Would be a good thing for a command dread/stations to have.




Thats exactly what I was thinking. mspaint follows.





I cant tell which ship is UGTO or if the other is ICC.

They both look pretty phalic..
_________________


  Email Supertrooper
Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2007-10-08 11:50   
Well when I said that the missle should be tracked I meant it should be a slow and not very agile missle.Close to dumb but not retarded.
_________________


Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2007-10-08 12:34   
Quote:

On 2007-10-07 13:44, Crim wrote:
daisy cutter,




WiC!!

On another note, You could go two ways about it, Dummy projectiles, Simple and lots of them, or Have a Missile that at about 800 GU fires out into several Small version of Fusion Torps, Like said, But instead of Lots of Shrapnel, They be fairly large, And about 6, As, With ICC, Shrapnel weapons are just going to bounce off their Shields..

[ This Message was edited by: Drink'n "Fritz'd Cannons" Slinki on 2007-10-08 12:36 ]
_________________


  Goto the website of Little Pet Slinki
Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2007-10-08 22:48   
Sabot Shower Missile launchers sound cool. Maybe with torp showers make the torps detonate automatically once they hit a hight value of the game's plane level so they still do splash damage.
_________________
Honoured,
Osp

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2007-10-10 06:31   
Quote:

On 2007-10-07 15:58, BackSlash *Jack* wrote:
Doing this so it hits smaller targets would make much more sense. Lots of small projectiles would do next to nothing to a larger ship.





on the other hand is such a missile doable in DS? never seen anything flying over a target to swamp an area.

still love the idea, you take that kind of missile and your more successfull on small ship intercepting but when a cruiser comes near you your in trouble.
_________________

- Axi

Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2007-10-10 17:54   
Sure, lets get a buttload of these, plus fighters, and lag everyone to death!

Wheee!
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-10-10 21:38   
Quote:

On 2007-10-10 17:54, Gideon wrote:
Sure, lets get a buttload of these, plus fighters, and lag everyone to death!

Wheee!




you cant honestly tell me SABOT rounds lags the game up :/
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.024809 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR