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[FAQ
Forum Index » » Developer Feedback » » Weapon Ideas
 Author Weapon Ideas
Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2007-09-25 16:28   
Just a couple things I thought I'd throw out there.

Salvo Launchers - Modified version of IT/AR/Psi Missile launchers. Launches multiple missiles at once, but has a much higher cooldown and a much lower ammo count. The cooldown would be slightly longer than the time it would take a conventional launcher to fire the same number of missiles, so there'd be a trade-off.

Coilguns - Cannons ideal for use on capital ships. Lots of shots per salvo but spread over a greater span of time. Mid-low projectile speed, very high damage per volley, mid-high range, high energy use, low recharge. Explosive shells, so damage does not fall off over range. Unlike most weapons it becomes vastly more effective at higher levels; it wouldn't be worth mounting on anything smaller than a Cruiser. Basically, it's the ideal weapon for cruiser and dread slugging matches.

[ This Message was edited by: Jim Starluck on 2007-09-25 16:28 ]
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If at first you don't succeed, get a bigger space battleship and try again.

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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-09-25 18:37   
the coilgun is a good idea for ICC if they don't get the Particle cannons.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Shath
Admiral
Pitch Black


Joined: July 17, 2007
Posts: 219
From: Portland, OR
Posted: 2007-10-01 00:45   
awsome ideas id love those
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