Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.2 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Engineers
 Author Engineers
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-07-21 01:44   
Alright, while in an Engineer I noticed it had more weapons then a few of the frigates. Four rail guns and four CLs. I figure Engineers aught to have two-three pulse beams (CLs for UGTO and 'Ruptors for K'luth).

Just a suggestion..
_________________


  Email Supertrooper
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-21 02:57   
We haven't changed the utility classed ships yet. Suggestion noted though.
_________________


Lithium
Chief Marshal

Joined: June 29, 2003
Posts: 109
Posted: 2007-07-21 03:52   
Sizes of transport and supply ships are way too small IMO.
If their size stay same,
Transport should only have 4 cargos.
And supply should have level 0 reloads.
_________________




BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-21 05:41   
Quote:

On 2007-07-21 03:52, Lithium wrote:
Sizes of transport and supply ships are way too small IMO.
If their size stay same,
Transport should only have 4 cargos.
And supply should have level 0 reloads.



A supply can't have level 0 reloads, unless it's a scout. It's a utility class ship, and will be treated as one. Transports will also keep their 10 unit cargo bay.
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-07-21 15:44   
having level 0 reloads is a bad thing.
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Page created in 0.009983 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR