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[FAQ
Forum Index » » English (General) » » Based on Master of Orion
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 Author Based on Master of Orion
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-07-01 17:42   
I post this because I know a lot of the new players ask one question or another to get a feeling of what DS is like. I remember once, when I was still very new to the game, one of the devs (might even have been Faustus himself) said the idea behind DS was real-time Master of Orion. Anyone who has played MOO would easily see the parallels. I always thought this was just a conceptual similarity, however I recently bought and have begun playing MOO3 (to distract me from my in-ability to play DS all summer). I was reading the Historical storyline in the manual when I came across this passage that caught my interest:

"Jump gates were portalsbuilt at jump points that stabilized the jump points and allowed ships without jump drives to use jump lanes. Warp interdictors were based on studies of the interference that nebulae created in jump lanes, and were set up by the Antarans in case hostile forces ever used their own jump gates."

Interestingly enough, MOO3 came out in 2003, about the same time as DS. I wonder if anyone out there was working on both games at the same time.

Anyway, just thought I would share that interestingly familiar passage with you guys.
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2007-07-01 18:10   
While I'm under the impression that the jumpgates in other games all share some common concepts, I can say for certain that you'll get more enjoyment out of MOO2, Galactic Civilizations 2, or a stick, than you will from MOO3.


[ This Message was edited by: Sardaukar *R2D2* on 2007-07-01 18:12 ]
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2007-07-01 18:22   
DS came out before by two years, so we win!




-Ent
_________________


Zepher
Grand Admiral

Joined: November 09, 2002
Posts: 181
From: San Antonio, Texas
Posted: 2007-07-01 18:55   
hey Kan there sint any such game by the name of master of orion
_________________
The fleetless are not to be trusted.

  Email Zepher
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2007-07-01 19:00   
Going to pretend that's a joke... Please...
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-07-01 19:04   
Really? MOO2 was better? I played it a little back in the day but never had the chance to get really into a deep game of it. I agree though that this game has a fair number of annoying behavioral traits I do not like, such as spontanious generation of colonies on worlds I have yet to decide to colonize, which then just leaves me with yet another useless world to maintain. The manual claims the game provides a high level of control, but on some aspects of the game I feel powerless.

In what other ways is MOO2 better? I may just go and buy that, too.
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2007-07-01 19:40   
More or less, my time with MOO3 felt like crappy, crappy work. My time with MOO2 felt like lording over an interstellar empire, with fleets of hundreds of ships. I prefer GalCiv2: Dark Avatar over both, though. AI is brilliant and never cheats, despite what some may say.
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-07-01 20:12   
Im starting to think an AI team in MOO3 is cheating. It has been dumping dozens of ships per turn into my armada (all small and dying easily) and now hundreds of many more attack ships are wiping me out. I am reasonably confident that the game has not progressed long enough to support the production of that many large vessels. It went in Fleet Strength (which I figure is a measure of military power) from 150ish to 474 in a matter of about 10 turns (which I am sure you know is hardly any time at all in this game). Is it cheating or am I just whining because I am losing?
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2007-07-01 20:20   
If it isn't cheating, it's doing what the GalCiv2 AI does- being very, very effective with it's budget. The GalCiv2 AI keeps it's approval, tax, and expenditures ironed down diamond-tight, maximizing it's potential economy every round, and outright buying ships instead of building them whenever it can afford to do so. It does this so well that the "Normal" AI is playing with a 50% restricted economy, I think.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-07-01 20:53   
Jumpgates have been a concept in space games dating back to a few SNES ones I've played.. Their based on the same theory of a 'harnessed' Black Hole, also known as a wormhole, generated by man..
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  Email Supertrooper
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-02 07:32   
MoO was a huge influence on DS. As were many other sci-fi games (Starfleet Command for example).
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Huffywuffy, Mr. Builder
Fleet Admiral
Interstellar Cultural Confederation United


Joined: August 20, 2003
Posts: 76
Posted: 2007-07-02 08:19   
Quote:

On 2007-07-01 19:40, Sardaukar *R2D2* wrote:AI is brilliant and never cheats, despite what some may say.




I'm not sure about that... for some reason the AI manages to send their colony ships to the best planets in their neighbourhood, even without scouting, while ignoring the more crappy ones.


[ This Message was edited by: Lord Huffy the Non-Brittanic Gaifen on 2007-07-02 08:20 ]
_________________
Quote:
- Operating under the theory that there's no such thing as too many Gaifen, added a (visually) new variant of the Gaifen.



YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2007-07-02 08:33   
The use of the word "interdictor" as a term meaning something that inhibits FTL travel has been around since 1991 at the very latest.


[ This Message was edited by: YIIMM on 2007-07-02 08:34 ]
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-07-02 09:55   
Quote:

On 2007-07-02 08:33, YIIMM wrote:
The use of the word "interdictor" as a term meaning something that inhibits FTL travel has been around since 1991 at the very latest.




Wait, we haven't inveted FTL travel yet, how is that possible? XD
_________________


YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2007-07-02 15:30   
Quote:

On 2007-07-02 09:55, Fattierob (x = (-b + y) / m) wrote:

Wait, we haven't inveted FTL travel yet, how is that possible? XD




Well, that just demonstrates the forsight some people have
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