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[FAQ
Forum Index » » Developer Feedback » » Planned Ship Changes for 1.484 (ICC)
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 Author Planned Ship Changes for 1.484 (ICC)
Count of The Arctic
Cadet

Joined: July 12, 2007
Posts: 30
Posted: 2007-07-17 05:46   
givem credit for trying at least dont be so negitive.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2007-07-17 08:39   
did you actually test anything? just because they do the least damage of all factions doesnt mean they are screwed regardless.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-17 15:40   
Quote:

On 2007-07-17 05:28, Fatal Bob the Builder *ADM* wrote:
well thats gonna be bad for action then if we dont do a lot of damage and we dont have the numbers already to counter most attacks.

basicly icc is screwed for battles




You have the highest defence in the game. You shouldn't be playing a faction if you're not comfortable with the way it's designed. ICC were never meant to do high damage - that was left to UGTO and K'luth. Instead they're a defencive faction - they can rotate their shields so they have 4x as much defence on one facing as anyone else (it's more like 3.2x with shield/armor ratios).

Also, stop firing off random statements. This is how rumours start, and then we (the dev team), have to deal with random complaints 24/7 about how we're apparently changing something, when we're not.

ICC are not going to be screwed, we're just taking them back to how they should be:

Less damage.
More defence.

Again - if you're not comfortable with that, then you're not playing the right faction for you. Each faction has it's ups and downs. No single faction has the best of both worlds (except UGTO, but that's "average", not best).

[ This Message was edited by: BackSlash *Jack* on 2007-07-17 15:41 ]
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Joe dirt
Fleet Admiral

Joined: April 18, 2006
Posts: 273
Posted: 2007-07-19 20:42   
right, but whats wrong with leaving it just for the defencive role, i know i pseonaly like a wh evac if i get dictored, or over ran with nme ships
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-19 20:45   
Quote:

On 2007-07-19 20:42, Fatal Borgie wrote:
right, but whats wrong with leaving it just for the defencive role, i know i pseonaly like a wh evac if i get dictored, or over ran with nme ships




It's not balanced. UGTO and K'luth don't have one, and there's no need for ICC to have one. They have too many cruisers.
_________________


Joe dirt
Fleet Admiral

Joined: April 18, 2006
Posts: 273
Posted: 2007-07-19 20:49   
jack you really have a thing about icc cruisers?, any way on to something else

ICC Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
Add: 1x Gauss Cannon (Fore/Left)
1x Gauss Cannon (Fore/Right)
Change: 1x AR Missile (Fore) > (Fore/Left)
1x AR Missile (Fore) > (Fore/Right)

i was looking this over compaired to
UGTO Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)

im know you wanted to nerf dictors, which i agree with, but removing 2 power gens on the icc dictor? won't that leave 1 gen and 1 scanner? which even at half speed, the icc dictor wouldn't be able to stay in the fight long, let alone keep its shields up while dictoring
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-19 20:56   
Quote:

On 2007-07-19 20:49, Fatal Borgie wrote:
jack you really have a thing about icc cruisers?, any way on to something else

ICC Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
Add: 1x Gauss Cannon (Fore/Left)
1x Gauss Cannon (Fore/Right)
Change: 1x AR Missile (Fore) > (Fore/Left)
1x AR Missile (Fore) > (Fore/Right)

i was looking this over compaired to
UGTO Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)

im know you wanted to nerf dictors, which i agree with, but removing 2 power gens on the icc dictor? won't that leave 1 gen and 1 scanner? which even at half speed, the icc dictor wouldn't be able to stay in the fight long, let alone keep its shields up while dictoring




Dictors have been tested already. You can run them at half speed and keep the dictor running. So it CAN stay in the fight AND keep it's shields up whilst dictoring : at half speed. Same with the UGTO, and K'luth. Draf has tested these already.

Bare in mind I didn't do the cruiser changes. I have nothing against ICC cruisers, just the amount of them. They have a lot of useless cruisers, filling rank gaps, wherein the other factions don't.

The WH cruiser is very wrong in many ways. The other factions don't get one, which is unfair, regardless of who invented the WH device. And instead of adding a WH cruiser for each faction (which is just a poor fix to a problem), removing it is the right choice.

It doesn't fit, period.
_________________


Joe dirt
Fleet Admiral

Joined: April 18, 2006
Posts: 273
Posted: 2007-07-19 21:04   
i agree icc does have some useless cruisers, and thanks for answering my question about the dictor, so it should be fine unless your not spaming the space bar
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-20 06:08   
Quote:

On 2007-07-19 21:04, Fatal Borgie wrote:
i agree icc does have some useless cruisers, and thanks for answering my question about the dictor, so it should be fine unless your not spaming the space bar




Moderate energy management are the key words. No dictor should be able to spam spacebar without seriously lowering their dictor time at full speed. You'd have to drop back to (just thinking up numbers here) 5 gu/s to really spam spacebar and keep the dictor going (if that).
_________________


Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2007-10-11 11:52   
Cool.. so no more Starfist chasing people around in his uber armed Dictor...
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Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2007-10-13 07:05   
are you gonna keep the same 483 laytout for the icc stations or are there gonna be some changes?? cuz they dont have much long range capabilities since most slots are beams for the stock versions
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2007-10-13 07:33   
Quote:

On 2007-10-13 07:05, Fatal Nukey *ADM* wrote:
are you gonna keep the same 483 laytout for the icc stations or are there gonna be some changes?? cuz they dont have much long range capabilities since most slots are beams for the stock versions



Dev chat

there's a lot of information in there about upcomming station changes and the way they fight at all.
as far as i read it theyr gonna be mean... REAL mean
_________________

- Axi

Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2008-05-27 06:43   
would it be possible to have replaces 2 left front and 2 right front beams with rails to have more frontal assault

of course that would also imply that the EAD and krill would have the same changes
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-05-27 08:27   
Quote:

On 2008-05-27 06:43, Fatal Don Nukey of ICC *ADM* wrote:
would it be possible to have replaces 2 left front and 2 right front beams with rails to have more frontal assault

of course that would also imply that the EAD and krill would have the same changes



The AD's not meant to do more damage than the EAD or Krill/Siphon. Addition additional damage isn't the direction we want to go with them.
_________________


Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2008-05-28 02:39   
how many times does backy have to repeat himself?
Icc have one very good ship, the MD.
in numbers that thing WILL hurt.
one ship getting swarmed by +50 missles is going to get hulled. and since UGTO dont have pulse shields. nor pluse beams?.. they wont be able to stop enough to get seriously damaged.

each faction will have alot of different styles of combat.
and its for you guys to find them out.

just have to have the numbers.
Long live .484!
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